No. 0159
Croconaw
Big Jaw Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Croconaw is a Water-type Pokémon, 2× weak to Grass and Electric, with a base stat total of 405. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.1 m 3′07″
- Weight
- 25 kg 55.1 lbs
- Base stat total
- 405 Higher than 39% of Pokémon
- Introduced
- Gen II Gold & Silver
Once CROCONAW has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 58); Scarf and Tailwind use the Max+ value.
At max Speed, Croconaw outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Water attacks.
Everything about Torrent →This Pokémon's attacks with have 1.3× power; nullifies the effects.
Everything about Sheer Force →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0158TotodileWater- Level 18
#0159CroconawWater- Level 30
#0160FeraligatrWater
Moves
Level up 14
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | ScratchNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Water GunNo additional effect. | Water | Spec | 40 | 100% | 25 |
| 13 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 15 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 21 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| 24 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 30 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 34 | SlashHigh critical hit ratio. | Normal | Phys | 70 | 100% | 20 |
| 37 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 42 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Phys | 120 | 100% | 10 |
| 47 | Aqua TailNo additional effect. | Water | Phys | 90 | 90% | 10 |
| 50 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| 55 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
TM / HM / TR 51
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| TM63 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Phys | 80 | 100% | 15 |
| TM78 | Dragon ClawNo additional effect. | Dragon | Phys | 80 | 100% | 15 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM100 | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM110 | Liquidation20% chance to lower the target's Defense by 1. | Water | Phys | 85 | 100% | 10 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM142 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM145 | Water PledgeUse with Grass or Fire Pledge for added effect. | Water | Spec | 80 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM196 | Flip TurnUser switches out after damaging the target. | Water | Phys | 60 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM208 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Spec | 35 | 85% | 15 |
| TM209 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Spec | 90 | 85% | 10 |
| TM222 | Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Phys | 60 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Spec | 60 | 100% | 5 |
|---|---|---|---|---|---|---|
| Egg | Aqua JetUsually goes first. | Water | Phys | 40 | 100% | 20 |
| Egg | BlockPrevents the target from switching out. | Normal | Status | — | — | 5 |
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| Egg | FlatterRaises the target's Sp. Atk by 1 and confuses it. | Dark | Status | — | 100% | 15 |
No moves match those filters.
Biology
Croconaw is a crocodile-like Pokémon. Totodile evolves into Croconaw, which subsequently evolves into Feraligatr.
Design & origin
Whilst retaining the crocodile design, Croconaw's design is also influenced by cavemen. Croconaw's name comes from the words "crocodile" and "gnaw".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#351 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Big Jaw Pokémon
- Johto · Gold & Silver
- Color
- Blue
- Water's Edge
- Pal Park area
- Pond
Once it bites down, it won’t let go until it loses its fangs. New fangs quickly grow into place.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YOnce its jaws clamp down on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like fishhooks, they become irremovably embedded.
EmeraldOnce CROCONAW has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.
Ruby · Sapphire · Omega Ruby · Alpha SapphireThe tips of its fangs are slanted backward. Once those fangs clamp down, the prey has no hope of escape.
CrystalIt opens its huge jaws wide when attacking. If it loses any fangs while biting, they grow back in.
Silver · FireRed · SoulSilverIf it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth.
Gold · LeafGreen · HeartGold · X
Names around the world
- English
- Croconaw
- Japanese
- アリゲイツ
- Japanese (romaji)
- Alligates
- Korean
- 엘리게이
- Chinese (Traditional)
- 藍鱷
- Chinese (Simplified)
- 蓝鳄
- French
- Crocrodil
- German
- Tyracroc
- Spanish
- Croconaw
- Italian
- Croconaw
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Training
- 1 Atk, 1 Def
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 142
- Medium Slow
Breeding
- MonsterWater 1
- ♂ 87.5%♀ 12.5%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Totodile: Level 18.
Colosseum 3 areas
- Phenac City (South Exit)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 30
- Shadow Pokémon Lab B2FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness, after you have failed to capture them once. · Lv 30
- Snagem Hideout 1FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness, after you have failed to capture them once. · Lv 30
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.