No. 0424
Ambipom
Long Tail Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Ambipom is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 482. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 20.3 kg 44.8 lbs
- Base stat total
- 482 Higher than 61% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
To affirm their kinship, members of this species will form a ring by linking their newly doubled tails together. On rare occasions, humans have been accepted into such rings.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 115); Scarf and Tailwind use the Max+ value.
At max Speed, Ambipom outspeeds 25 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's moves of 60 power or less have 1.5× power, including Struggle.
Everything about Technician →If this Pokémon has no item, it finds one used by an adjacent Pokémon this turn.
Everything about Pickup →This Pokémon's multi-hit attacks always hit the maximum number of times.
Everything about Skill Link →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
13.0% of teams · rank #14 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Heavy-Duty Boots- Ability
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Tera Type
- Normal
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games6.5%
- 1500 weighting8.0%
- 1630 weighting13.0%
- 1760 weighting31.2%
Usage by month
Moves
- Fake Out100.0%
- Knock Off95.9%
- U-turn94.5%
- Double-Edge54.5%
- Triple Axel45.8%
- Double Hit2.2%
- Beat Up1.5%
- Gunk Shot1.4%
- Taunt1.2%
- Upper Hand0.8%
Items
Heavy-Duty Boots59.8%
Protective Pads27.4%
Silk Scarf5.7%
Wide Lens3.0%
Life Orb2.1%
Choice Band1.5%
Abilities
- 99.9%
- 0.1%
EV spreads
- Jolly 4 HP / 252 Atk / 252 Spe62.0%
- Jolly 252 Atk / 4 SpD / 252 Spe29.0%
- Jolly 252 Atk / 4 Def / 252 Spe8.9%
- Adamant 4 HP / 252 Atk / 252 Spe0%
- Adamant 252 Atk / 4 Def / 252 Spe0%
Tera types
- Normal57.8%
- Ice39.0%
- Dark1.7%
- Ghost1.5%
Common teammates
Gligar49.0%
Flygon44.8%
Copperajah40.5%
Swampert35.8%
Amoonguss29.8%
Chandelure25.4%
Hitmontop21.7%
Medicham21.7%
0.2% of teams · rank #149 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Choice Scarf- Ability
- Nature
- Jolly
- EVs
- 252 Atk / 4 SpD / 252 Spe
- Tera Type
- Dark
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.6%
- 1500 weighting0.3%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- U-turn99.2%
- Triple Axel51.3%
- Beat Up50.2%
- Switcheroo50.2%
- Fake Out49.8%
- Aerial Ace48.0%
- Knock Off47.1%
- Double-Edge2.0%
- Fury Swipes0.7%
- Upper Hand0.7%
Items
Choice Scarf50.2%
Life Orb45.8%
Silk Scarf2.0%
Heavy-Duty Boots1.2%
Shell Bell0.7%
Normal Gem0.1%
Abilities
- 99.3%
- 0.7%
EV spreads
- Jolly 252 Atk / 4 SpD / 252 Spe96.7%
- Adamant 4 HP / 252 Atk / 252 Spe2.0%
- Jolly 252 Atk / 4 Def / 252 Spe0.7%
- Adamant 252 HP / 252 Atk / 4 Spe0.3%
- Hasty 252 Atk / 4 SpA / 252 Spe0.2%
Tera types
- Dark50.2%
- Normal48.8%
- Ice0.7%
- Ground0.2%
0.1% of teams · rank #195 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Life Orb- Ability
- Nature
- Jolly
- EVs
- 252 Atk / 4 SpD / 252 Spe
- Tera Type
- Normal
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.2%
- 1500 weighting0.5%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Fake Out85.2%
- Knock Off75.8%
- U-turn51.4%
- Aerial Ace45.4%
- Triple Axel38.3%
- Double Hit32.6%
- Nasty Plot11.7%
- Hyper Beam11.7%
- Grass Knot11.7%
- Thunder11.7%
Items
Life Orb64.1%
Silk Scarf30.9%
Protective Pads1.8%
Heavy-Duty Boots1.0%
Loaded Dice1.0%
Expert Belt0.8%
Abilities
- 86.0%
- 11.7%
- 2.4%
EV spreads
- Jolly 252 Atk / 4 SpD / 252 Spe74.9%
- Timid 4 HP / 252 SpA / 252 Spe11.7%
- Jolly 4 HP / 252 Atk / 252 Spe5.3%
- Jolly 252 Atk / 4 Def / 252 Spe4.5%
- Adamant 252 Atk / 252 Spe2.5%
Tera types
- Normal80.6%
- Ice11.9%
- Dark4.3%
- Ghost3.2%
Common teammates
Forretress46.8%
Basculegion-F45.5%
Lycanroc-Dusk45.5%
Rotom-Heat45.4%
Piloswine45.4%
Mew38.5%
Entei28.1%
Crawdaunt28.0%
0.1% of teams · rank #203 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Protective Pads- Ability
- Nature
- Adamant
- EVs
- 252 Atk / 4 Def / 252 Spe
- Tera Type
- Ice
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.1%
- 1695 weighting0.1%
- 1825 weighting<0.1%
Usage by month
Moves
- Fake Out98.5%
- Triple Axel94.6%
- U-turn92.5%
- Thunder Wave45.4%
- Double Hit25.9%
- Beat Up13.9%
- Double-Edge9.9%
- Knock Off8.6%
- Switcheroo2.4%
- Aerial Ace1.6%
Items
Protective Pads60.9%
Silk Scarf31.1%
Choice Band2.3%
Ring Target1.6%
Life Orb1.5%
Choice Scarf0.7%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Adamant 252 Atk / 4 Def / 252 Spe30.2%
- Jolly 40 HP / 252 Atk / 216 Spe26.6%
- Adamant 252 Atk / 4 SpD / 252 Spe21.3%
- Jolly 4 HP / 252 Atk / 252 Spe10.7%
- Jolly 252 Atk / 4 Def / 252 Spe4.1%
Tera types
- Ice58.6%
- Normal33.8%
- Ghost6.2%
- Dark0.7%
Common teammates
Alcremie54.1%
Hitmonlee54.0%
Inteleon51.0%
Tentacruel40.8%
Corviknight28.4%
Dragapult23.1%
Garganacl22.8%
Clodsire21.1%
0.1% of teams · rank #252 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Silk Scarf- Ability
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.3%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Fake Out100.0%
- Knock Off61.7%
- U-turn57.5%
- Double-Edge52.6%
- Triple Axel33.2%
- Facade21.6%
- Double Hit15.3%
- Last Resort9.1%
- Low Kick7.4%
- Aerial Ace6.0%
Items
Silk Scarf64.9%
Heavy-Duty Boots15.1%
Focus Sash4.8%
Normal Gem4.7%
Life Orb3.7%
Loaded Dice2.6%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Jolly 4 HP / 252 Atk / 252 Spe60.7%
- Adamant 252 Atk / 4 SpD / 252 Spe21.4%
- Jolly 252 Atk / 4 SpD / 252 Spe11.2%
- Jolly 252 Atk / 252 Spe3.3%
- Hardy 252 Atk / 252 Spe1.7%
Evolution
#0190AipomNormal- Level up knowing Double Hit
#0424AmbipomNormal
Moves
Level up 14
| 1 | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
|---|---|---|---|---|---|---|
| 1 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 1 | ScratchNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 11 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| 15 | TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100% | 20 |
| 18 | Fury SwipesHits 2-5 times in one turn. | Normal | Phys | 18 | 80% | 15 |
| 22 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| 25 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 29 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 32 | Double HitHits 2 times in one turn. | Normal | Phys | 35 | 90% | 10 |
| 36 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| 39 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 43 | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
TM / HM / TR 55
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM102 | Gunk Shot30% chance to poison the target. | Poison | Phys | 120 | 80% | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM212 | Triple AxelHits 3 times. Each hit can miss, but power rises. | Ice | Phys | 20 | 90% | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM229 | Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Phys | 65 | 100% | 15 |
Egg moves 9
| Egg | Beat UpAll healthy allies aid in damaging the target. | Dark | Phys | — | 100% | 10 |
|---|---|---|---|---|---|---|
| Egg | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Phys | 85 | 85% | 5 | |
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| Egg | CovetIf the user has no item, it steals the target's. | Normal | Phys | 60 | 100% | 25 |
| Egg | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| Egg | Iron Tail30% chance to lower the target's Defense by 1. | Steel | Phys | 100 | 75% | 15 |
| Egg | Quick GuardProtects allies from priority attacks this turn. | Fighting | Status | — | — | 15 |
| Egg | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| Egg | SwitcherooUser switches its held item with the target's. | Dark | Status | — | 100% | 10 |
No moves match those filters.
Biology
It uses its tails to fight, climb around trees, grab food, and form rings with other Ambipom. Sometimes, humans are accepted into its rings. It fights with Passimian for territory.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#511 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Long Tail Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Purple
- —
- Pal Park area
- Pond
To affirm their kinship, members of this species will form a ring by linking their newly doubled tails together. On rare occasions, humans have been accepted into such rings.
Legends: ArceusIt uses its tails for everything. If it wraps both of its tails around you and gives you a squeeze, that’s proof it really likes you.
Ultra MoonIn their search for comfortable trees, they get into territorial disputes with groups of Passimian. They win about half the time.
Ultra SunIt is very difficult to dodge the consecutive strikes of its two tails.
SoulSilverThey live on large trees. They are said to communicate by connecting their tails to those of others.
HeartGoldSplit into two, the tails are so adept at handling and doing things, AMBIPOM rarely uses its hands.
Platinum · Black · White · Black 2 · White 2They work in large colonies and make rings by linking their tails, apparently in friendship.
Pearl · X · Omega RubyTo eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Diamond · Y · Alpha Sapphire
Names around the world
- English
- Ambipom
- Japanese
- エテボース
- Japanese (romaji)
- Eteboth
- Korean
- 겟핸보숭
- Chinese (Traditional)
- 雙尾怪手
- Chinese (Simplified)
- 双尾怪手
- French
- Capidextre
- German
- Ambidiffel
- Spanish
- Ambipom
- Italian
- Ambipom
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Training
- 2 Spe
- 45 ≈5.9% with a Poké Ball at full HP
- 100
- 169
- Fast
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Evolves from Aipom: Level up knowing Double Hit.
Ultra Moon 1 area
- Poni PlainsSOS Battle from bubbling spots · Lv 54–57
Ultra Sun 1 area
- Poni PlainsSOS Battle from bubbling spots · Lv 54–57
White 2 1 area
- Accumula TownTrade with an NPC · Lv 40
Black 2 1 area
- Accumula TownTrade with an NPC · Lv 40
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.