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No. 0103

Exeggutor

Coconut Pokémon

Exeggutor official artwork
Official art

Exeggutor is a Grass/Psychic-type Pokémon, 4× weak to Bug and 2× weak to Flying, Poison, Ghost, Fire, Ice and Dark, with a base stat total of 530. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
2 m 6′07″
Weight
120 kg 264.6 lbs
Base stat total
530 Higher than 82% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.
See all 17 entries

Base stats

HP95170–202300–394
Atk95103–161175–317
Def8594–150157–295
SpA125130–194229–383
SpD7585–139139–273
Spe5567–117103–229
Total530Higher than 82% of Pokémon
HP95Atk95Def85Spe55SpD75SpA125

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

GrassPsychicshow which type causes itweaknessresistance

Weak to

4×
Bug (because of Grass and Psychic)
2×
Dark (because of Psychic)Fire (because of Grass)Flying (because of Grass)Ghost (because of Psychic)Ice (because of Grass)Poison (because of Grass)

Resists

½×
Electric (because of Grass)Fighting (because of Psychic)Grass (because of Grass)Ground (because of Grass)Psychic (because of Psychic)Water (because of Grass)
Takes normal damage from 5 types
NormalRockSteelDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 55); Scarf and Tailwind use the Max+ value.

Max+117Max107No SP75Min67Scarf175Tailwind234

At max Speed, Exeggutor outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Exeggutor against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
117Exeggutor · Max+32 SP, Speed-raising alignment
107Exeggutor · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
75Exeggutor · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.1% of teams · rank #286 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
4 HP / 252 SpA / 252 Spe
  1. Giga Drain
  2. Growth
  3. Sleep Powder
  4. Psyshock

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.3%
  • 1500 weighting0.2%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Abilities

  • 91.8%
  • 8.2%

EV spreads

  • Timid 4 HP / 252 SpA / 252 Spe81.5%
  • Bold 252 HP / 252 Def / 4 SpA2.7%
  • Rash 4 Atk / 252 SpA / 252 Spe2.7%
  • Bold 244 HP / 252 Def / 12 SpA2.5%
  • Modest 4 HP / 252 SpA / 252 Spe2.2%

Evolution

Moves

Level up 18

EvoStomp30% chance to make the target flinch.NormalPhys65100%20
1AbsorbUser recovers 50% of the damage dealt.GrassSpec20100%25
1Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
1Confusion10% chance to confuse the target.PsychicSpec50100%25
1Extrasensory10% chance to make the target flinch.PsychicSpec80100%20
1Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
1HypnosisCauses the target to fall asleep.PsychicStatus—60%20
1Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
1Leech Seed1/8 of target's HP is restored to user every turn.GrassStatus—90%10
1Mega DrainUser recovers 50% of the damage dealt.GrassSpec40100%15
1PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
1ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
1Seed BombNo additional effect.GrassPhys80100%15
1Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
1SynthesisHeals the user by a weather-dependent amount.GrassStatus——5
1UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
1Wood HammerHas 33% recoil.GrassPhys120100%15
1Worry SeedThe target's Ability becomes Insomnia.GrassStatus—100%10

TM / HM / TR 51

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM148Sludge Bomb30% chance to poison the target.PoisonSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM194Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhys55100%20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Biology

Exeggutor is a coconut tree-esque Pokémon. Its three heads think independently of each other, and become unable to act if they disagree on what to do. They communicate via telepathy.

Sometimes, one of the heads grows so big that it falls off and becomes an Exeggcute. Its cries are noisy due to each head thinking about something else. Exeggutor are friendly, and only engage their enemies with psychic power when they need to.

Design & origin

Exeggutor is based on the jinmenju.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Coconut Pokémon
Kanto · Red & Green (JP)
Color
Yellow
Forest
Pal Park area
Forest
Kanto#103Original Johto#105Updated Johto#106Coastal Kalos#137Original Alola#270Original Poni#085Updated Alola#356Updated Poni#103Let’s Go Kanto#103Isle of Armor#206Blueberry#004
  1. When they work together, Exeggutor’s three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish.

    Shield
  2. Each of Exeggutor’s three heads is thinking different thoughts. The three don’t seem to be very interested in one another.

    Sword
  3. Its cries are very noisy. This is because each of the three heads thinks about whatever it likes.

    Let’s Go, Pikachu! · Let’s Go, Eevee!
  4. Each of its three heads has its own thoughts. When they want to go in different directions, Exeggutor becomes unable to move.

    Ultra Moon
  5. It engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.

    Ultra Sun
  6. When the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute.

    Moon
  7. Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.

    Sun
  8. It is called “The Walking Jungle.” If a head grows too big, it falls off and becomes an EXEGGCUTE.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  9. It is said that on rare occasions, one of its heads will drop off and continue on as an EXEGGCUTE.

    LeafGreen
  10. It is called “The Walking Tropical Rainforest.” Each of the nuts has a face and a will of its own.

    FireRed
  11. Originally from the tropics, EXEGGUTOR’s heads grow larger from exposure to strong sunlight. It is said that when the heads fall, they group to form an EXEGGCUTE.

    Emerald
  12. EXEGGUTOR originally came from the tropics. Its heads steadily grow larger from exposure to strong sunlight. It is said that when the heads fall off, they group together to form EXEGGCUTE.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  13. Living in a good environment makes it grow lots of heads. A head that drops off becomes an EXEGGCUTE.

    Crystal
  14. If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster.

    Silver · SoulSilver
  15. Its three heads think independently. However, they are friendly and never appear to squabble.

    Gold · HeartGold · X
  16. Its cries are very noisy. This is because each of the 3 heads thinks about whatever it likes.

    Yellow
  17. Legend has it that on rare occasions, one of its heads will drop off and continue on as an EXEGGCUTE.

    Red · Blue

Names around the world

English
Exeggutor
Japanese
ナッシー
Japanese (romaji)
Nassy
Korean
나시
Chinese (Traditional)
椰蛋樹
Chinese (Simplified)
椰蛋树
French
Noadkoko
German
Kokowei
Spanish
Exeggutor
Italian
Exeggutor

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Generation I

Training

2 SpA
45 ≈5.9% with a Poké Ball at full HP
70
186
Slow

Breeding

Grass
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Exeggcute: Use Leaf Stone.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 8 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of Focus (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Insular SeaSpecial overworld spawn in a fixed location. · Lv 50–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Workout SeaSpecial overworld spawn in a fixed location. · Lv 50–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 8 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Forest of Focus (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Insular SeaSpecial overworld spawn in a fixed location. · Lv 50–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Workout SeaSpecial overworld spawn in a fixed location. · Lv 50–60
Let’s Go, Eevee! 1 area
  • Road 23Walking in the overworld · Lv 41–46
Let’s Go, Pikachu! 1 area
  • Road 23Walking in the overworld · Lv 41–46
XD 1 area
  • Citadark Isle Dome 2FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 46

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.