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No. 0189

Jumpluff

Cottonweed Pokémon

Jumpluff official artwork
Official art

Jumpluff is a Grass/Flying-type Pokémon, 4× weak to Ice and 2× weak to Flying, Poison, Rock and Fire, with a base stat total of 460. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.8 m 2′07″
Weight
3 kg 6.6 lbs
Base stat total
460 Higher than 52% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
See all 8 entries

Base stats

HP75150–182260–354
Atk5567–117103–229
Def7081–134130–262
SpA5567–117103–229
SpD95103–161175–317
Spe110117–178202–350
Total460Higher than 52% of Pokémon
HP75Atk55Def70Spe110SpD95SpA55

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

GrassFlyingshow which type causes itweaknessresistance

Weak to

4×
Ice (because of Grass and Flying)
2×
Fire (because of Grass)Flying (because of Grass)Poison (because of Grass)Rock (because of Flying)

Resists

½×
Fighting (because of Flying)Water (because of Grass)
¼×
Grass (because of Grass and Flying)

Immune to

0×
Ground (because of Grass and Flying)
Takes normal damage from 9 types
NormalBugGhostSteelElectricPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 110); Scarf and Tailwind use the Max+ value.

Max+178Max162No SP130Min117Scarf267Tailwind356

At max Speed, Jumpluff outspeeds 23 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

Speed at Lv 50 in Pokémon Champions: Jumpluff against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Jumpluff · Max+32 SP, Speed-raising alignment
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
162Jumpluff · Max32 SP, neutral alignment
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
130Jumpluff · No SP0 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.6% of teams · rank #122 · Doubles · 1695 weighting · 196,031 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
252 HP / 4 SpD / 252 Spe
Tera Type
Water
  1. Tailwind
  2. Sleep Powder
  3. Sunny Day
  4. Rage Powder

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.4%
  • 1500 weighting0.3%
  • 1695 weighting0.6%
  • 1825 weighting0.4%

Usage by month

Oct 20250.6%

Abilities

  • 97.1%
  • 2.9%
  • 0%

EV spreads

  • Timid 252 HP / 4 SpD / 252 Spe72.9%
  • Jolly 252 HP / 4 SpD / 252 Spe17.9%
  • Timid 252 HP / 4 SpA / 252 Spe2.6%
  • Jolly 252 HP / 64 Def / 192 Spe1.8%
  • Timid 252 HP / 252 Spe1.6%

Tera types

  • Water61.1%
  • Dark19.5%
  • Grass14.3%
  • Ghost1.9%

Common teammates

Evolution

Moves

Level up 18

1AbsorbUser recovers 50% of the damage dealt.GrassSpec20100%25
1SplashNo competitive use.NormalStatus——40
1SynthesisHeals the user by a weather-dependent amount.GrassStatus——5
1Tail WhipLowers the foe(s) Defense by 1.NormalStatus—100%30
8TackleNo additional effect.NormalPhys40100%35
10Fairy WindNo additional effect.FairySpec40100%30
12Poison PowderPoisons the target.PoisonStatus—75%35
12Sleep PowderCauses the target to fall asleep.GrassStatus—75%15
12Stun SporeParalyzes the target.GrassStatus—75%30
15Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
20Leech Seed1/8 of target's HP is restored to user every turn.GrassStatus—90%10
24Mega DrainUser recovers 50% of the damage dealt.GrassSpec40100%15
30AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
35Cotton SporeLowers the target's Speed by 2.GrassStatus—100%40
39U-turnUser switches out after damaging the target.BugPhys70100%20
43Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
49BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
55MementoLowers target's Attack, Sp. Atk by 2. User faints.DarkStatus—100%10

TM / HM / TR 40

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM113TailwindFor 4 turns, allies' Speed is doubled.FlyingStatus——15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM131Pollen PuffIf the target is an ally, heals 50% of its max HP.BugSpec90100%15
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM185Lunge100% chance to lower the target's Attack by 1.BugPhys80100%15
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5

Biology

Jumpluff is a dandelion-like Pokémon and the evolution of Skiploom. It is round and blue, possessing limbs of cotton spores on its head and sides. Hoppip and its evolutionary line are able to be blown away and carried over large distances by strong winds.

When being carried by seasonal winds, Jumpluff scatter these spores across the globe, which can cause itchiness and coughing if inhaled. If the spores run out, the Jumpluff's life will end.

Design & origin

Jumpluff's name is a combination of "jump" and "fluff". The Hoppip line is meant to demonstrate how pollen and seeds spread via the air, and is based on the stages of a dandelion: Hoppip resembling the leaves, Skiploom resembling the flower and Jumpluff resembling the seedheads.

The line's names were partially created by English translator Nob Ogasawara, with the first half of their names being a reference to the idiom "hop, skip, and a jump".

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Cottonweed Pokémon
Johto · Gold & Silver
Color
Blue
Grassland
Pal Park area
Field
Original Johto#069Updated Johto#069Central Kalos#137Paldea#018
  1. Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.

    HeartGold
  2. Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  3. It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

    FireRed
  4. JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating.

    Emerald
  5. JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  6. Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.

    Crystal · Y
  7. Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

    Silver · SoulSilver
  8. Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

    Gold · LeafGreen

Names around the world

English
Jumpluff
Japanese
ワタッコ
Japanese (romaji)
Watacco
Korean
솜솜코
Chinese (Traditional)
毽子棉
Chinese (Simplified)
毽子棉
French
Cotovol
German
Papungha
Spanish
Jumpluff
Italian
Jumpluff

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Generation II

Training

3 Spe
45 ≈5.9% with a Poké Ball at full HP
70
207
Medium Slow

Breeding

FairyGrass
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Skiploom: Level 27.

SoulSilver 1 area
  • Safari Zone MarshlandSurfing, Walking in tall grass or a cave · Lv 38–47
HeartGold 1 area
  • Safari Zone MarshlandSurfing, Walking in tall grass or a cave · Lv 38–47

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.