No. 0189
Jumpluff
Cottonweed Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Jumpluff is a Grass/Flying-type Pokémon, 4× weak to Ice and 2× weak to Flying, Poison, Rock and Fire, with a base stat total of 460. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.8 m 2′07″
- Weight
- 3 kg 6.6 lbs
- Base stat total
- 460 Higher than 52% of Pokémon
- Introduced
- Gen II Gold & Silver
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
GrassFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 110); Scarf and Tailwind use the Max+ value.
At max Speed, Jumpluff outspeeds 23 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If is active, this Pokémon's Speed is doubled.
Everything about Chlorophyll →Other Pokémon with Chlorophyll 36
If is active, this Pokémon cannot be statused and Rest will fail for it.
Everything about Leaf Guard →Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Everything about Infiltrator →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.6% of teams · rank #122 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Covert Cloak- Ability
- Nature
- Timid
- EVs
- 252 HP / 4 SpD / 252 Spe
- Tera Type
- Water
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.3%
- 1695 weighting0.6%
- 1825 weighting0.4%
Usage by month
Moves
- Tailwind99.3%
- Sleep Powder96.8%
- Sunny Day73.2%
- Rage Powder70.1%
- Encore28.0%
- Fairy Wind17.8%
- Helping Hand3.0%
- Dazzling Gleam2.9%
- Pollen Puff2.7%
- U-turn1.9%
Items
Covert Cloak92.5%
Focus Sash7.3%
Rocky Helmet0.1%
Leftovers0%
Mental Herb0%
Weakness Policy0%
Abilities
- 97.1%
- 2.9%
- 0%
EV spreads
- Timid 252 HP / 4 SpD / 252 Spe72.9%
- Jolly 252 HP / 4 SpD / 252 Spe17.9%
- Timid 252 HP / 4 SpA / 252 Spe2.6%
- Jolly 252 HP / 64 Def / 192 Spe1.8%
- Timid 252 HP / 252 Spe1.6%
Tera types
- Water61.1%
- Dark19.5%
- Grass14.3%
- Ghost1.9%
Common teammates
Torkoal92.1%
Charizard90.1%
Walking Wake89.2%
Chi-Yu72.0%
Raging Bolt43.3%
Roaring Moon27.8%
Great Tusk19.7%
Brambleghast17.8%
Evolution
#0187HoppipGrass- Level 18
#0188SkiploomGrass- Level 27
#0189JumpluffGrass
Moves
Level up 18
| 1 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | SplashNo competitive use. | Normal | Status | — | — | 40 |
| 1 | SynthesisHeals the user by a weather-dependent amount. | Grass | Status | — | — | 5 |
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 8 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 10 | Fairy WindNo additional effect. | Fairy | Spec | 40 | 100% | 30 |
| 12 | Poison PowderPoisons the target. | Poison | Status | — | 75% | 35 |
| 12 | Sleep PowderCauses the target to fall asleep. | Grass | Status | — | 75% | 15 |
| 12 | Stun SporeParalyzes the target. | Grass | Status | — | 75% | 30 |
| 15 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| 20 | Leech Seed1/8 of target's HP is restored to user every turn. | Grass | Status | — | 90% | 10 |
| 24 | Mega DrainUser recovers 50% of the damage dealt. | Grass | Spec | 40 | 100% | 15 |
| 30 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| 35 | Cotton SporeLowers the target's Speed by 2. | Grass | Status | — | 100% | 40 |
| 39 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| 43 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| 49 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Phys | 85 | 85% | 5 | |
| 55 | MementoLowers target's Attack, Sp. Atk by 2. User faints. | Dark | Status | — | 100% | 10 |
TM / HM / TR 40
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM56 | Bullet SeedHits 2-5 times in one turn. | Grass | Phys | 25 | 100% | 30 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM111 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM113 | TailwindFor 4 turns, allies' Speed is doubled. | Status | — | — | 15 | |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM131 | Pollen PuffIf the target is an ally, heals 50% of its max HP. | Bug | Spec | 90 | 100% | 15 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM137 | Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP. | Grass | Status | — | — | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM159 | Leaf StormLowers the user's Sp. Atk by 2. | Grass | Spec | 130 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Phys | 80 | 100% | 15 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
No moves match those filters.
Biology
Jumpluff is a dandelion-like Pokémon and the evolution of Skiploom. It is round and blue, possessing limbs of cotton spores on its head and sides. Hoppip and its evolutionary line are able to be blown away and carried over large distances by strong winds.
When being carried by seasonal winds, Jumpluff scatter these spores across the globe, which can cause itchiness and coughing if inhaled. If the spores run out, the Jumpluff's life will end.
Design & origin
Jumpluff's name is a combination of "jump" and "fluff". The Hoppip line is meant to demonstrate how pollen and seeds spread via the air, and is based on the stages of a dandelion: Hoppip resembling the leaves, Skiploom resembling the flower and Jumpluff resembling the seedheads.
The line's names were partially created by English translator Nob Ogasawara, with the first half of their names being a reference to the idiom "hop, skip, and a jump".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#264 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Cottonweed Pokémon
- Johto · Gold & Silver
- Color
- Blue
- Grassland
- Pal Park area
- Field
Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
HeartGoldBlown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · XIt drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
FireRedJUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating.
EmeraldJUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Ruby · Sapphire · Omega Ruby · Alpha SapphireEven in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Crystal · YDrifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Silver · SoulSilverOnce it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
Gold · LeafGreen
Names around the world
- English
- Jumpluff
- Japanese
- ワタッコ
- Japanese (romaji)
- Watacco
- Korean
- 솜솜코
- Chinese (Traditional)
- 毽子棉
- Chinese (Simplified)
- 毽子棉
- French
- Cotovol
- German
- Papungha
- Spanish
- Jumpluff
- Italian
- Jumpluff
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 3 Spe
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 207
- Medium Slow
Breeding
- FairyGrass
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Skiploom: Level 27.
SoulSilver 1 area
- Safari Zone MarshlandSurfing, Walking in tall grass or a cave · Lv 38–47
HeartGold 1 area
- Safari Zone MarshlandSurfing, Walking in tall grass or a cave · Lv 38–47
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.