No. 0294
Loudred
Big Voice Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Loudred is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 360. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1 m 3′03″
- Weight
- 40.5 kg 89.3 lbs
- Base stat total
- 360 Higher than 33% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
The force of this Pokémon’s loud voice isn’t just the sound—it’s also the wave of air pressure that blows opponents away and damages them.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 48); Scarf and Tailwind use the Max+ value.
At max Speed, Loudred outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to , unless it used the move.
Everything about Soundproof →Fighting, Normal moves hit Ghost. to Intimidate.
Everything about Scrappy →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0293WhismurNormal- Level 20
#0294LoudredNormal- Level 40
#0295ExploudNormal
Moves
Level up 14
| Evo | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | Astonish30% chance to make the target flinch. | Ghost | Phys | 30 | 100% | 15 |
| 1 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 1 | Echoed VoicePower increases when used on consecutive turns. | Normal | Spec | 40 | 100% | 15 |
| 1 | HowlRaises the user's and ally's Attack by 1. | Normal | Status | — | — | 40 |
| 1 | PoundNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 15 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| 15 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| 23 | Stomp30% chance to make the target flinch. | Normal | Phys | 65 | 100% | 20 |
| 29 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 36 | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| 43 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| 50 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 57 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
TM / HM / TR 32
| TM10 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| TM83 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| HM04 | StrengthNo additional effect. | Normal | Phys | 80 | 100% | 15 |
| HM06 | Rock Smash50% chance to lower the target's Defense by 1. | Fighting | Phys | 40 | 100% | 15 |
| TM | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM | TormentTarget can't select the same move twice in a row. | Dark | Status | — | 100% | 15 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| TM | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
No moves match those filters.
Biology
Its shouts can tip trucks and destroy wooden houses, though Loudred itself is temporarily deafened afterwards.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#692 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Big Voice Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Blue
- Cave
- Pal Park area
- Mountain
The force of this Pokémon’s loud voice isn’t just the sound—it’s also the wave of air pressure that blows opponents away and damages them.
ShieldLoudred’s ears serve as speakers, and they can put out sound waves powerful enough to blow away a house.
SwordIt shouts loudly by inhaling air, and then uses its well-developed stomach muscles to exhale.
HeartGold · SoulSilver · XThe shock waves from its cries can tip over trucks. It stamps its feet to power up.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YWhen it stamps its feet and bellows, it generates ultrasonic waves that can blow apart a house.
FireRed · LeafGreenIt positions the round speakers on its head to assail foes with ultrasonic waves at massive volume. It builds power by stomping the ground.
EmeraldLOUDRED shouts while stamping its feet. After it finishes shouting, this Pokémon becomes incapable of hearing anything for a while. This is considered to be a weak point.
Sapphire · Alpha SapphireLOUDRED’s bellowing can completely decimate a wood-frame house. It uses its voice to punish its foes. This Pokémon’s round ears serve as loudspeakers.
Ruby · Omega Ruby
Names around the world
- English
- Loudred
- Japanese
- ドゴーム
- Japanese (romaji)
- Dogohmb
- Korean
- 노공룡
- Chinese (Traditional)
- 吼爆彈
- Chinese (Simplified)
- 吼爆弹
- French
- Ramboum
- German
- Krakeelo
- Spanish
- Loudred
- Italian
- Loudred
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 2 HP
- 120 ≈15.7% with a Poké Ball at full HP
- 70
- 126
- Medium Slow
Breeding
- MonsterField
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Whismur: Level 20.
Shield: The Isle of Armor 4 areas
- Brawlers' CaveSpecial overworld spawn in a fixed location. · Lv 26–60
- Courageous Cavern (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Soothing Wetlands (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Training Lowlands (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
Sword: The Isle of Armor 4 areas
- Brawlers' CaveSpecial overworld spawn in a fixed location. · Lv 26–60
- Courageous Cavern (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Soothing Wetlands (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Training Lowlands (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
Alpha Sapphire 2 areas
- Victory Road (1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 20
- Victory Road (B1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 20
Omega Ruby 2 areas
- Victory Road (1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 20
- Victory Road (B1F)Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 20
Y 1 area
- Friend Safari (Normal)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Normal)Walking in tall grass or a cave · Lv 30
Platinum 2 areas
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
Pearl 2 areas
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
Diamond 2 areas
- Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
- Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
Emerald 2 areas
- Desert UnderpassWalking in tall grass or a cave · Lv 38–44
- Victory Road (1F)Walking in tall grass or a cave · Lv 40
Sapphire 1 area
- Victory Road (1F)Walking in tall grass or a cave · Lv 40
Ruby 1 area
- Victory Road (1F)Walking in tall grass or a cave · Lv 40
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.