No. 0852
Clobbopus
Tantrum Pokémon
Clobbopus is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 310. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 4 kg 8.8 lbs
- Base stat total
- 310 Higher than 20% of Pokémon
- Introduced
- Gen VIII Sword & Shield
Its tentacles tear off easily, but it isn’t alarmed when that happens—it knows they’ll grow back. It’s about as smart as a three-year-old.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 32); Scarf and Tailwind use the Max+ value.
At max Speed, Clobbopus outspeeds 7 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be . Gaining this Ability while paralyzed cures it.
Everything about Limber →This Pokémon's moves of 60 power or less have 1.5× power, including Struggle.
Everything about Technician →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0852ClobbopusFighting- Level up knowing Taunt
#0853GrapploctFighting
Moves
Level up 11
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Rock Smash50% chance to lower the target's Defense by 1. | Fighting | Phys | 40 | 100% | 15 |
| 5 | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phys | 30 | 100% | 10 |
| 10 | BindTraps and damages the target for 4-5 turns. | Normal | Phys | 15 | 85% | 20 |
| 15 | DetectPrevents moves from affecting the user this turn. | Fighting | Status | — | — | 5 |
| 20 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| 25 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| 30 | SubmissionHas 1/4 recoil. | Fighting | Phys | 80 | 80% | 20 |
| 35 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| 40 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| 45 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
TM / HM / TR 29
| TM00 | Mega PunchNo additional effect. | Normal | Phys | 80 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM42 | RevengePower doubles if user is damaged by the target. | Fighting | Phys | 60 | 100% | 10 |
| TM43 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM45 | DiveDives underwater turn 1, strikes turn 2. | Water | Phys | 80 | 100% | 10 |
| TM53 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM55 | BrinePower doubles if the target's HP is 50% or less. | Water | Spec | 65 | 100% | 10 |
| TM57 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM79 | RetaliatePower doubles if an ally fainted last turn. | Normal | Phys | 70 | 100% | 5 |
| TR01 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TR16 | Waterfall20% chance to make the target flinch. | Water | Phys | 80 | 100% | 15 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR21 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR37 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TR39 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| TR45 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Spec | 90 | 85% | 10 |
| TR48 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TR53 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TR64 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TR85 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| TR98 | Liquidation20% chance to lower the target's Defense by 1. | Water | Phys | 85 | 100% | 10 |
Egg moves 6
| Egg | Circle ThrowForces the target to switch to a random ally. | Fighting | Phys | 60 | 90% | 10 |
|---|---|---|---|---|---|---|
| Egg | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| Egg | Power-Up Punch100% chance to raise the user's Attack by 1. | Fighting | Phys | 40 | 100% | 20 |
| Egg | Seismic TossDoes damage equal to the user's level. | Fighting | Phys | — | 100% | 20 |
| Egg | SoakChanges the target's type to Water. | Water | Status | — | 100% | 20 |
| Egg | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
Tutor 1
| Tutor | CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
|---|
No moves match those filters.
Biology
An octopus-like Pokémon, Clobbopus is very curious in nature. However, to figure out what it is looking at, it will straight out punch it with its tentacle.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Tantrum Pokémon
- Galar · Sword & Shield
- Color
- Brown
- —
Its tentacles tear off easily, but it isn’t alarmed when that happens—it knows they’ll grow back. It’s about as smart as a three-year-old.
ShieldIt’s very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land.
Sword
Names around the world
- English
- Clobbopus
- Japanese
- タタッコ
- Japanese (romaji)
- Tatakko
- Korean
- 때때무노
- Chinese (Traditional)
- 拳拳蛸
- Chinese (Simplified)
- 拳拳蛸
- French
- Poulpaf
- German
- Klopptopus
- Spanish
- Clobbopus
- Italian
- Clobbopus
Sprites
Artwork and 3D models
Gen IX · Gen VIII
Training
- 1 Atk
- 180 ≈23.5% with a Poké Ball at full HP
- 50
- 62
- Medium Slow
Breeding
- Water 1Human-Like
- ♂ 50%♀ 50%
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Where to find
Shield: The Isle of Armor 6 areas
- Challenge Beach (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Challenge Road (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Courageous CavernSurfing in the overworld · Lv 40–60
- Fields of Honor (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Honeycalm Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Loop LagoonWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
Sword: The Isle of Armor 6 areas
- Challenge Beach (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Challenge Road (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Courageous CavernSurfing in the overworld · Lv 40–60
- Fields of Honor (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Honeycalm Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Loop LagoonWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
Shield 5 areas
- Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Route 9 (Circhester Bay)Walking in the overworld · Lv 39–43
- Route 9 (Outer Spikemuth)Walking in the overworld · Lv 40–44
Sword 5 areas
- Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Route 9 (Circhester Bay)Walking in the overworld · Lv 39–43
- Route 9 (Outer Spikemuth)Walking in the overworld · Lv 40–44
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.