Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Electrode is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 490. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 66.6 kg 146.8 lbs
- Base stat total
- 490 Higher than 65% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Hisuian Electrode is the Electric/Grass-type Hisuian form of Electrode, 2× weak to Poison, Bug, Fire and Ice, with a base stat total of 490. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 71 kg 156.5 lbs
- Base stat total
- 490 Higher than 65% of Pokémon
- Introduced
- Gen VIII Legends: Arceus
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
ElectricGrassshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 10 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 150); Scarf and Tailwind use the Max+ value.
At max Speed, Electrode outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to , unless it used the move.
Everything about Soundproof →30% chance a Pokémon making with this Pokémon will be .
Everything about Static →If this Pokémon is KOed with a , that move's user loses 1/4 its max HP.
Everything about Aftermath →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.5% of teams · rank #107 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Life Orb- Ability
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.8%
- 1500 weighting0.7%
- 1630 weighting0.5%
- 1760 weighting0.4%
Usage by month
Moves
- Volt Switch95.7%
- Thunderbolt81.7%
- Chloroblast57.0%
- Leech Seed48.5%
- Leaf Storm38.6%
- Giga Drain35.7%
- Taunt16.7%
- Grassy Terrain7.2%
- Thunder4.7%
- Rain Dance3.7%
Items
Life Orb47.9%
Choice Specs39.2%
Heavy-Duty Boots4.2%
Choice Scarf4.0%
Terrain Extender3.2%
Utility Umbrella0.6%
Abilities
- 48.5%
- 39.1%
- 12.5%
EV spreads
- Timid 4 HP / 252 SpA / 252 Spe52.6%
- Modest 4 HP / 252 SpA / 252 Spe35.4%
- Modest 152 HP / 252 SpA / 104 Spe4.0%
- Timid 4 Def / 252 SpA / 252 Spe3.6%
- Jolly 248 HP / 244 SpD / 16 Spe3.2%
Tera types
- Electric54.3%
- Ghost38.0%
- Steel7.2%
- Fire0.4%
0.2% of teams · rank #201 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Timid
- EVs
- 252 SpA / 4 SpD / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.6%
- 1500 weighting0.3%
- 1630 weighting0.2%
- 1760 weighting<0.1%
Usage by month
Moves
- Thunderbolt88.6%
- Chloroblast67.4%
- Giga Drain55.4%
- Volt Switch53.8%
- Energy Ball21.5%
- Taunt21.0%
- Thunder Wave20.3%
- Leaf Storm19.9%
- Hyper Beam17.0%
- Leech Seed11.2%
Items
Choice Specs64.5%
Focus Sash18.4%
Leftovers9.0%
Life Orb3.0%
Magnet2.1%
Big Root1.4%
Abilities
- 66.9%
- 27.3%
- 5.8%
EV spreads
- Timid 252 SpA / 4 SpD / 252 Spe62.9%
- Timid 252 SpA / 252 Spe17.1%
- Bold 240 HP / 252 Def / 16 SpA5.4%
- Timid 4 HP / 252 SpA / 252 Spe3.7%
- Timid 248 HP / 8 SpA / 252 Spe2.6%
Common teammates
Rotom-Wash50.1%
Raging Bolt49.5%
Iron Hands49.4%
Morpeko45.8%
Oricorio-Pom-Pom44.4%
Meowscarada28.0%
Ogerpon-Hearthflame27.1%
Rillaboom22.6%
0.1% of teams · rank #182 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Life Orb- Ability
- Nature
- Timid
- EVs
- 4 Def / 252 SpA / 252 Spe
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.1%
- 1630 weighting0.1%
- 1760 weighting0.1%
Usage by month
Moves
- Volt Switch100.0%
- Thunderbolt92.5%
- Taunt71.2%
- Leaf Storm41.6%
- Giga Drain35.3%
- Chloroblast23.1%
- Energy Ball21.5%
- Foul Play2.8%
- Electro Ball1.9%
- Electric Terrain1.1%
Items
Life Orb59.0%
Choice Specs23.1%
Heavy-Duty Boots18.0%
Focus Sash0%
Leftovers0%
Big Root0%
Abilities
- 86.7%
- 13.3%
- 0%
EV spreads
- Timid 4 Def / 252 SpA / 252 Spe40.5%
- Modest 4 HP / 252 SpA / 252 Spe39.8%
- Modest 4 Def / 252 SpA / 252 Spe15.5%
- Timid 252 SpA / 252 Spe2.8%
- Timid 252 SpA / 4 SpD / 252 Spe1.1%
Tera types
- Electric42.6%
- Ghost41.6%
- Ice15.5%
- Grass0.3%
Common teammates
Regieleki71.2%
Empoleon70.1%
Forretress40.5%
Entei38.2%
Magnezone35.9%
Cyclizar35.7%
Tsareena35.3%
Barraskewda34.7%
0.1% of teams · rank #180 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Hardy
- EVs
- 252 SpA / 4 SpD / 252 Spe
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.2%
- 1500 weighting0.1%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Chloroblast99.9%
- Volt Switch99.4%
- Thunderbolt92.5%
- Giga Drain62.1%
- Leaf Storm30.2%
- Thunder7.3%
- Thunder Wave7.1%
- Charge Beam0.6%
- Leech Seed0.4%
- Substitute0.4%
Items
Choice Specs99.3%
Miracle Seed0.4%
Wide Lens0.2%
Weakness Policy0.1%
Focus Sash0%
Life Orb0%
Abilities
- 62.0%
- 37.3%
- 0.7%
EV spreads
- Hardy 252 SpA / 4 SpD / 252 Spe62.0%
- Modest 4 HP / 252 SpA / 252 Spe30.2%
- Timid 4 HP / 252 SpA / 252 Spe7.1%
- Timid 248 HP / 8 SpA / 252 Spe0.4%
- Timid 252 SpA / 4 SpD / 252 Spe0.2%
Tera types
- Electric99.9%
- Ice0.1%
- Normal0%
- Dark0%
Evolution
Moves
Level up 18
| 1 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| 1 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| 1 | Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1. | Electric | Status | — | — | 20 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 9 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 11 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
| 13 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 16 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| 20 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| 22 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| 26 | Self-DestructHits adjacent Pokémon. The user faints. | Normal | Phys | 200 | 100% | 5 |
| 29 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| 36 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| 41 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 47 | ExplosionHits adjacent Pokémon. The user faints. | Normal | Phys | 250 | 100% | 5 |
| 54 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 58 | Mirror CoatIf hit by special attack, returns double damage. | Psychic | Spec | — | 100% | 20 |
TM / HM / TR 35
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM62 | Foul PlayUses target's Attack stat in damage calculation. | Dark | Phys | 95 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
No moves match those filters.
Biology
Electrode resembles an upside-down Poké Ball, though its actual relation to them has yet to be confirmed. Unlike Voltorb, it can control its explosions, but will still explode at any time and for any reason. Groups of Electrode live in power plants and eat their electricity, causing blackouts.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, JapanElectrode: #325 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Ball Pokémon
- Kanto · Red & Green (JP)
- Color
- Red
- Urban
- Pal Park area
- Field
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Legends: ArceusIt is known to drift on winds if it is bloated to bursting with stored electricity.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
FireRed · XThey appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
EmeraldOne of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Sapphire · Alpha SapphireELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Ruby · Omega RubyThe more energy it charges up, the faster it gets. But this also makes it more likely to explode.
CrystalIt stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Silver · SoulSilver · YIt is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Gold · HeartGoldStores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!It stores electric energy under very high pressure. It often explodes with little or no provocation.
Red · Blue · LeafGreen
Names around the world
- English
- Electrode
- Japanese
- マルマイン
- Japanese (romaji)
- Marumine
- Korean
- 붐볼
- Chinese (Traditional)
- 頑皮雷彈
- Chinese (Simplified)
- 顽皮雷弹
- French
- Électrode
- German
- Lektrobal
- Spanish
- Electrode
- Italian
- Electrode
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Artwork and 3D models
Gen IX · Gen VIII
Training
- 2 Spe
- 60 ≈7.8% with a Poké Ball at full HP
- 70
- 172
- Medium
Breeding
- Mineral
- Genderless
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Voltorb: Level 30.
Green 3 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Power PlantStatic encounter · Lv 43
Red 3 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Power PlantStatic encounter · Lv 43
Let’s Go, Eevee! 1 area
- Power PlantStatic encounter, Walking in the overworld · Lv 37–43
Let’s Go, Pikachu! 1 area
- Power PlantStatic encounter, Walking in the overworld · Lv 37–43
Ultra Moon 1 area
- Team Rocket's CastleStatic encounter · Lv 60
Ultra Sun 1 area
- Team Rocket's CastleStatic encounter · Lv 60
Sun 1 area
- New MauvilleStatic encounter · Lv 30
Alpha Sapphire 1 area
- Team Aqua HideoutStatic encounter · Lv 40
Omega Ruby 1 area
- Team Magma HideoutStatic encounter · Lv 40
Y 2 areas
- Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
- Lost HotelWalking in tall grass or a cave · Lv 37–38
X 2 areas
- Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
- Lost HotelWalking in tall grass or a cave · Lv 37–38
SoulSilver 4 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 40
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 46
- Team Rocket HQStatic encounter · Lv 23
HeartGold 4 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 40
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 46
- Team Rocket HQStatic encounter · Lv 23
LeafGreen 5 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 58
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 61
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
- Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
- Power PlantStatic encounter · Lv 34
FireRed 5 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 58
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 61
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
- Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
- Power PlantStatic encounter · Lv 34
Emerald 3 areas
- New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 26–30
- Team Aqua HideoutStatic encounter · Lv 30
- Team Magma HideoutStatic encounter · Lv 30
Sapphire 3 areas
- New MauvilleWalking in tall grass or a cave · Lv 26
- Team Aqua HideoutStatic encounter · Lv 30
- Team Magma HideoutStatic encounter · Lv 30
Ruby 2 areas
- New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 26–30
- Team Magma HideoutStatic encounter · Lv 30
Crystal 1 area
- Team Rocket HQStatic encounter · Lv 23
Silver 1 area
- Team Rocket HQStatic encounter · Lv 23
Gold 1 area
- Team Rocket HQStatic encounter · Lv 23
Yellow 1 area
- Power PlantStatic encounter · Lv 43
Blue 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
- Power PlantStatic encounter · Lv 43
Red 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
- Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
- Power PlantStatic encounter · Lv 43
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.
Evolves from Hisuian Voltorb: Use Leaf Stone.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.