DexDB

No. 0004

Charmander

Lizard Pokémon

Charmander
Official art
Height
0.6 m 2′00″
Weight
8.5 kg 18.7 lbs
Base stat total
309 Higher than 20% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.
See all 10 entries

Base stats

HP39114–146188–282
Atk5264–11498–223
Def4356–10481–203
SpA6072–123112–240
SpD5063–11294–218
Spe6576–128121–251
Total309Higher than 20% of Pokémon
HP39Atk52Def43Spe65SpD50SpA60

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
GroundRockWater

Resists

½×
BugFairyFireGrassIceSteel
Takes normal damage from 9 types
NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 65); Scarf and Tailwind use the Max+ value.

Max+128Max117No SP85Min76Scarf192Tailwind256

At max Speed, Charmander outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  4. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  5. 184WhimsicottTimid · 32 SP · #23 on Showdown
  6. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  7. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  8. 172SneaslerAdamant · 32 SP · #2 on Showdown
  9. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  10. 169GarchompJolly · 32 SP · #19 on Showdown
  11. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  12. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  13. 161IndeedeeTimid · 32 SP · #30 on Showdown
  14. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  15. 150ArchaludonTimid · 32 SP · #9 on Showdown
  16. 149GholdengoTimid · 32 SP · #8 on Showdown
  17. 143BasculegionJolly · 32 SP · #6 on Showdown
  18. 128Charmander · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 on Showdown
  20. 120VolcaronaBold · 0 SP · #25 on Showdown
  21. 117Charmander · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 on Showdown
  23. 101MiloticCalm · 0 SP · #15 on Showdown
  24. 95SylveonModest · 15 SP · #18 on Showdown
  25. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  26. 90PolitoedCalm · 0 SP · #22 on Showdown
  27. 90SinistchaBold · 0 SP · #24 on Showdown
  28. 85Charmander · No SP0 SP, neutral alignment
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

Evolution

Moves

Level up 12

1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1ScratchNo additional effect.NormalPhys40100%35
4Ember10% chance to burn the target.FireSpec40100%25
8SmokescreenLowers the target's accuracy by 1.NormalStatus—100%20
12Dragon Breath30% chance to paralyze the target.DragonSpec60100%20
17Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
20SlashHigh critical hit ratio.NormalPhys70100%20
24Flamethrower10% chance to burn the target.FireSpec90100%15
28Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
32Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
36Inferno100% chance to burn the target.FireSpec10050%5
40Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15

TM / HM / TR 46

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
TM24Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM38Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM44Dragon TailForces the target to switch to a random ally.DragonPhys6090%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM78Dragon ClawNo additional effect.DragonPhys80100%15
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM100Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM115Dragon PulseNo additional effect.DragonSpec85100%10
TM118Heat Wave10% chance to burn the foe(s).FireSpec9590%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM144Fire PledgeUse with Grass or Water Pledge for added effect.FireSpec80100%10
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM157OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM165Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM207Temper FlarePower doubles if the user's last move failed.FirePhys75100%10
TM222Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhys60100%15

Egg moves 8

EggAncient Power10% chance to raise all stats by 1 (not acc/eva).RockSpec60100%5
EggBelly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
EggBite30% chance to make the target flinch.DarkPhys60100%25
EggCounterIf hit by physical attack, returns double damage.FightingPhys—100%20
EggDragon Rush20% chance to make the target flinch.DragonPhys10075%10
EggDragon TailForces the target to switch to a random ally.DragonPhys6090%10
EggIron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
EggMetal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35

Biology

Charmander is an orange bipedal lizard. It evolves into Charmeleon, which eventually evolves into Charizard. A flame burns at the tip of its tail from the moment it hatches.

Still unfamiliar with fire, a Charmander might accidentally burn itself. If its flame goes out, it dies.

Design & origin

Atsuko Nishida created Charmander by working backwards from Charizard, wanting the evolution from the base to the final form to seem "unimaginable". It is said to be based on multiple types of giant salamander, including the Chinese and Japanese giant salamanders.

The etymology behind its name has conflicting reports: according to Lisa Hatfield's Pockemon Journal, it was a mix between "char" and "salamander", while The Pokémon Company CEO Tsunekazu Ishihara stated that it was a combination of "charcoal" and "Salamandra".

Adapted from Wikipedia: List of generation I Pokémon, Charmander · CC BY-SA 4.0 · edited.

Pokédex entries

Lizard Pokémon
Kanto · Red & Green (JP)
Color
Red
Mountain
Pal Park area
Field
Kanto#004Original Johto#229Updated Johto#234Central Kalos#083Let’s Go Kanto#004Galar#378Blueberry#167Lumiose#151
  1. The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  2. It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.

    LeafGreen · Sword
  3. From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.

    FireRed · Y · Shield
  4. The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER is happy, and blazes when it is enraged.

    Emerald
  5. The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when CHARMANDER is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  6. If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet.

    Crystal
  7. The flame on its tail indicates CHARMANDER's life force. If it is healthy, the flame burns brightly.

    Silver · SoulSilver · X
  8. The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.

    Gold · HeartGold
  9. The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  10. Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.

    Red · Blue

Names around the world

English
Charmander
Japanese
ヒトカゲ
Japanese (romaji)
Hitokage
Korean
파이리
Chinese (Traditional)
小火龍
Chinese (Simplified)
小火龙
French
Salamèche
German
Glumanda
Spanish
Charmander
Italian
Charmander

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Gen VI · Gen V

Generation IV

Generation III

Generation II

Generation I

Training

1 Spe
45 ≈5.9% with a Poké Ball at full HP
70
62
Medium Slow

Breeding

MonsterDragon
♂ 87.5%♀ 12.5%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Green 1 area
  • Pallet TownReceive as a gift · Lv 5
Red 1 area
  • Pallet TownReceive as a gift · Lv 5
Shield 3 areas
  • Hammerlocke Hills (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Lake of Outrage (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Postwick (Leon's Room)Receive as a gift · Lv 5
Sword 3 areas
  • Hammerlocke Hills (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Lake of Outrage (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Postwick (Leon's Room)Receive as a gift · Lv 5
Let’s Go, Eevee! 5 areas
  • Road 24Receive as a gift · Lv 14
  • Road 3Rare spawn in grass with lure or catch combo · Lv 3–8
  • Road 4Rare spawn in grass with lure or catch combo · Lv 7–12
  • Rock Tunnel (1F)Rare spawn in grass with lure or catch combo · Lv 18–23
  • Rock Tunnel (B1F)Rare spawn in grass with lure or catch combo · Lv 18–23
Let’s Go, Pikachu! 5 areas
  • Road 24Receive as a gift · Lv 14
  • Road 3Rare spawn in grass with lure or catch combo · Lv 3–8
  • Road 4Rare spawn in grass with lure or catch combo · Lv 7–12
  • Rock Tunnel (1F)Rare spawn in grass with lure or catch combo · Lv 18–23
  • Rock Tunnel (B1F)Rare spawn in grass with lure or catch combo · Lv 18–23
Ultra Moon 1 area
  • Route 3Island Scan · Lv 12
Ultra Sun 1 area
  • Route 3Island Scan · Lv 12
Y 1 area
  • Lumiose CityReceive as a gift · Lv 10
X 1 area
  • Lumiose CityReceive as a gift · Lv 10
SoulSilver 1 area
  • Pallet TownReceive as a gift · Lv 5
HeartGold 1 area
  • Pallet TownReceive as a gift · Lv 5
LeafGreen 1 area
  • Pallet TownReceive as a gift · Lv 5
FireRed 1 area
  • Pallet TownReceive as a gift · Lv 5
Yellow 1 area
  • Road 24Receive as a gift · Lv 10
Blue 1 area
  • Pallet TownReceive as a gift · Lv 5
Red 1 area
  • Pallet TownReceive as a gift · Lv 5

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.