No. 0292
Shedinja
Shed Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Shedinja is a Bug/Ghost-type Pokémon, 2× weak to Flying, Rock, Ghost, Fire and Dark, with a base stat total of 236. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.8 m 2′07″
- Weight
- 1.2 kg 2.6 lbs
- Base stat total
- 236 Higher than 3% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
BugGhostshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 7 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.
At max Speed, Shedinja outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon can only be damaged by supereffective moves and indirect damage.
Everything about Wonder Guard →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.7% of teams · rank #126 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Heavy-Duty Boots- Ability
- Nature
- Jolly
- EVs
- 252 Atk / 4 SpD / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.9%
- 1500 weighting0.9%
- 1630 weighting0.7%
- 1760 weighting0.4%
Usage by month
Moves
- Protect89.6%
- Toxic83.6%
- Will-O-Wisp78.5%
- Shadow Sneak63.2%
- Poltergeist39.4%
- X-Scissor13.8%
- Swords Dance12.8%
- Bug Buzz6.3%
- Hex6.1%
- Spite2.8%
Items
Heavy-Duty Boots87.7%
Focus Sash9.9%
Safety Goggles1.5%
Choice Band0.5%
Life Orb0.1%
Air Balloon0.1%
Abilities
- 100.0%
EV spreads
- Jolly 252 Atk / 4 SpD / 252 Spe23.6%
- Lonely 252 Atk / 4 SpA / 252 Spe14.4%
- Adamant 252 Atk / 4 SpA / 252 Spe10.9%
- Adamant 252 Atk / 252 Spe7.7%
- Timid 252 SpA / 4 SpD / 252 Spe6.4%
Common teammates
Evolution
Moves
Level up 17
| 1 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
|---|---|---|---|---|---|---|
| 1 | False SwipeAlways leaves the target with at least 1 HP. | Normal | Phys | 40 | 100% | 40 |
| 1 | GrudgeIf the user faints, the attack used loses all its PP. | Ghost | Status | — | — | 5 |
| 1 | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| 1 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| 1 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| 1 | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| 1 | ScratchNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| 15 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 23 | AbsorbUser recovers 50% of the damage dealt. | Grass | Spec | 20 | 100% | 25 |
| 29 | Shadow SneakUsually goes first. | Ghost | Phys | 40 | 100% | 30 |
| 36 | Fury SwipesHits 2-5 times in one turn. | Normal | Phys | 18 | 80% | 15 |
| 43 | Mind ReaderUser's next move will not miss the target. | Normal | Status | — | — | 5 |
| 50 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| 57 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| 64 | Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection. | Ghost | Phys | 90 | 100% | 10 |
TM / HM / TR 26
| TM62 | Bug Buzz10% chance to lower the target's Sp. Def by 1. | Bug | Spec | 90 | 100% | 10 |
|---|---|---|---|---|---|---|
| HM01 | CutNo additional effect. | Normal | Phys | 50 | 95% | 30 |
| TM | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
| TM | FlashLowers the target's accuracy by 1. | Normal | Status | — | 100% | 20 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | False SwipeAlways leaves the target with at least 1 HP. | Normal | Phys | 40 | 100% | 40 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM | X-ScissorNo additional effect. | Bug | Phys | 80 | 100% | 15 |
| TM | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
No moves match those filters.
Biology
Shedinja is a brown and grey Pokémon, a husk left behind after Nincada evolves into Ninjask; it is created from the Nincada's shed exoskeleton. It has a hole between its wings, revealing that it is hollow inside without any internal organs. It has no gender, does not breathe, and floats without flapping its wings.
It is said that looking into the hole on its back can steal one's spirit.
Design & origin
Shedinja is based on the husk left behind by cicadas, the basis for Nincada's design, when they molt. Its name is a portmanteau of "shed" and "ninja". Its Japanese name, Nukenin, is a word meaning a ninja without a master or clan; specifically, "nukegara" translates as "husk", while "nukekawaru" translates as "to shed".
Adapted from Wikipedia: List of generation III Pokémon, Shedinja · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#29 in Hoenn in the 2020 Pokémon of the Year poll, 6,703 votesThe Pokémon Company International
- Official vote, Japan#161 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
- WikipediaWikipedia views: #56 of 67 Pokémon articles (last 30 days), 936 viewsWikipedia page views: Wikimedia Foundation (CC0)
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Shed Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Brown
- Forest
- Pal Park area
- Forest
A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
HeartGold · SoulSilver · ShieldA discarded bug shell that came to life. Peering into the crack on its back is said to steal one’s spirit.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · XA most peculiar Pokémon that somehow appears in a Poké Ball when a NINCADA evolves.
FireRed · LeafGreen · Y · SwordA peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
EmeraldSHEDINJA is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a NINCADA evolves. This bizarre Pokémon is entirely immobile - it doesn’t even breathe.
Sapphire · Alpha SapphireSHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Ruby · Omega Ruby
Names around the world
- English
- Shedinja
- Japanese
- ヌケニン
- Japanese (romaji)
- Nukenin
- Korean
- 껍질몬
- Chinese (Traditional)
- 脫殼忍者
- Chinese (Simplified)
- 脱壳忍者
- French
- Munja
- German
- Ninjatom
- Spanish
- Shedinja
- Italian
- Shedinja
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 2 HP
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 83
- Erratic
Breeding
- Mineral
- Genderless
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Evolves from Nincada: Level 20 with an empty party slot and a Poké Ball.
Shield 3 areas
- Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 3 areas
- Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
- South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.