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No. 0292

Shedinja

Shed Pokémon

Shedinja official artwork
Official art

Shedinja is a Bug/Ghost-type Pokémon, 2× weak to Flying, Rock, Ghost, Fire and Dark, with a base stat total of 236. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.8 m 2′07″
Weight
1.2 kg 2.6 lbs
Base stat total
236 Higher than 3% of Pokémon
Introduced
Gen III Ruby & Sapphire
Abilities
A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
See all 6 entries

Base stats

HP11–11–1
Atk9099–156166–306
Def4558–10685–207
SpA3045–9058–174
SpD3045–9058–174
Spe4054–10176–196
Total236Higher than 3% of Pokémon
HP1Atk90Def45Spe40SpD30SpA30

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

BugGhostshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Ghost)Fire (because of Bug)Flying (because of Bug)Ghost (because of Ghost)Rock (because of Bug)

Resists

½×
Bug (because of Ghost)Grass (because of Bug)Ground (because of Bug)Poison (because of Ghost)

Immune to

0×
Fighting (because of Bug and Ghost)Normal (because of Ghost)
Takes normal damage from 7 types
SteelWaterElectricPsychicIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.

Max+101Max92No SP60Min54Scarf151Tailwind202

At max Speed, Shedinja outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Shedinja against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101Shedinja · Max+32 SP, Speed-raising alignment
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
92Shedinja · Max32 SP, neutral alignment
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Shedinja · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
National DexRU

0.7% of teams · rank #126 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Jolly
EVs
252 Atk / 4 SpD / 252 Spe
  1. Protect
  2. Toxic
  3. Will-O-Wisp
  4. Shadow Sneak

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.9%
  • 1500 weighting0.9%
  • 1630 weighting0.7%
  • 1760 weighting0.4%

Usage by month

Oct 20250.7%

Abilities

  • 100.0%

EV spreads

  • Jolly 252 Atk / 4 SpD / 252 Spe23.6%
  • Lonely 252 Atk / 4 SpA / 252 Spe14.4%
  • Adamant 252 Atk / 4 SpA / 252 Spe10.9%
  • Adamant 252 Atk / 252 Spe7.7%
  • Timid 252 SpA / 4 SpD / 252 Spe6.4%

Common teammates

Checks & counters

Evolution

  1. #0290NincadaBugGround
    1. Level 20
      #0291NinjaskBugFlying
    2. Level 20 with an empty party slot and a Poké Ball
      #0292ShedinjaBugGhost

Moves

Level up 17

1DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
1False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
1GrudgeIf the user faints, the attack used loses all its PP.GhostStatus——5
1HardenRaises the user's Defense by 1.NormalStatus——30
1Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
1Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
1Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
1ScratchNo additional effect.NormalPhys40100%35
1Shadow ClawHigh critical hit ratio.GhostPhys70100%15
15Confuse RayConfuses the target.GhostStatus—100%10
23AbsorbUser recovers 50% of the damage dealt.GrassSpec20100%25
29Shadow SneakUsually goes first.GhostPhys40100%30
36Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
43Mind ReaderUser's next move will not miss the target.NormalStatus——5
50Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
57SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
64Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhys90100%10

TM / HM / TR 26

TM62Bug Buzz10% chance to lower the target's Sp. Def by 1.BugSpec90100%10
HM01CutNo additional effect.NormalPhys5095%30
TMHyper BeamUser cannot move next turn.NormalSpec15090%5
TMSolar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TMDigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TMDouble TeamRaises the user's evasiveness by 1.NormalStatus——15
TMDream EaterUser gains 1/2 HP inflicted. Sleeping target only.PsychicSpec100100%15
TMFlashLowers the target's accuracy by 1.NormalStatus—100%20
TMRestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TMSubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TMThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TMProtectPrevents moves from affecting the user this turn.NormalStatus——10
TMSandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TMGiga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TMEndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TMFalse SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TMSwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
TMSleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TMSunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TMShadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TMWill-O-WispBurns the target.FireStatus—85%15
TMFacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TMAerial AceThis move does not check accuracy.FlyingPhys60—20
TMX-ScissorNo additional effect.BugPhys80100%15
TMGiga ImpactUser cannot move next turn.NormalPhys15090%5
TMShadow ClawHigh critical hit ratio.GhostPhys70100%15

Biology

Shedinja is a brown and grey Pokémon, a husk left behind after Nincada evolves into Ninjask; it is created from the Nincada's shed exoskeleton. It has a hole between its wings, revealing that it is hollow inside without any internal organs. It has no gender, does not breathe, and floats without flapping its wings.

It is said that looking into the hole on its back can steal one's spirit.

Design & origin

Shedinja is based on the husk left behind by cicadas, the basis for Nincada's design, when they molt. Its name is a portmanteau of "shed" and "ninja". Its Japanese name, Nukenin, is a word meaning a ninja without a master or clan; specifically, "nukegara" translates as "husk", while "nukekawaru" translates as "to shed".

Adapted from Wikipedia: List of generation III Pokémon, Shedinja · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Shed Pokémon
Hoenn · Ruby & Sapphire
Color
Brown
Forest
Pal Park area
Forest
Original Hoenn#044Central Kalos#113New Hoenn#045Galar#106
  1. A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.

    HeartGold · SoulSilver · Shield
  2. A discarded bug shell that came to life. Peering into the crack on its back is said to steal one’s spirit.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  3. A most peculiar Pokémon that somehow appears in a Poké Ball when a NINCADA evolves.

    FireRed · LeafGreen · Y · Sword
  4. A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

    Emerald
  5. SHEDINJA is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a NINCADA evolves. This bizarre Pokémon is entirely immobile - it doesn’t even breathe.

    Sapphire · Alpha Sapphire
  6. SHEDINJA’s hard body doesn’t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.

    Ruby · Omega Ruby

Names around the world

English
Shedinja
Japanese
ヌケニン
Japanese (romaji)
Nukenin
Korean
껍질몬
Chinese (Traditional)
脫殼忍者
Chinese (Simplified)
脱壳忍者
French
Munja
German
Ninjatom
Spanish
Shedinja
Italian
Shedinja

Sprites

Artwork and 3D models

Gen VIII · Gen VII · Gen VI · Gen V

Generation IV

Generation III

Training

2 HP
45 ≈5.9% with a Poké Ball at full HP
70
83
Erratic

Breeding

Mineral
Genderless
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Evolves from Nincada: Level 20 with an empty party slot and a Poké Ball.

Shield 3 areas
  • Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 3 areas
  • Bridge Field (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Rolling Fields (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • South Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.