No. 0528
Swoobat
Courting Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Swoobat is a Psychic/Flying-type Pokémon, 2× weak to Rock, Ghost, Electric, Ice and Dark, with a base stat total of 425. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.9 m 2′11″
- Weight
- 10.5 kg 23.1 lbs
- Base stat total
- 425 Higher than 46% of Pokémon
- Introduced
- Gen V Black & White
The auspicious shape of this Pokémon’s nose apparently led some regions to consider Swoobat a symbol of good luck.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
PsychicFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 114); Scarf and Tailwind use the Max+ value.
At max Speed, Swoobat outspeeds 25 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon ignores other Pokémon's when taking or doing damage.
Everything about Unaware →This Pokémon's held item has no effect, except Macho Brace. Fling cannot be used.
Everything about Klutz →When one of this Pokémon's is raised or lowered, the amount is doubled.
Everything about Simple →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0527WoobatPsychic- Level up with high friendship
#0528SwoobatPsychic
Moves
Level up 13
| 1 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
|---|---|---|---|---|---|---|
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
| 1 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| 1 | GustPower doubles during Bounce, Fly, and Sky Drop. | Spec | 40 | 100% | 35 | |
| 15 | Air CutterHigh critical hit ratio. Hits adjacent foes. | Spec | 60 | 95% | 25 | |
| 20 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 25 | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
| 30 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| 35 | Air Slash30% chance to make the target flinch. | Spec | 75 | 95% | 15 | |
| 40 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 45 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| 50 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| 55 | Simple BeamThe target's Ability becomes Simple. | Normal | Status | — | 100% | 15 |
TM / HM / TR 52
| TM06 | FlyFlies up on first turn, then strikes the next turn. | Phys | 90 | 95% | 15 | |
|---|---|---|---|---|---|---|
| TM08 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM09 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM17 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM18 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM19 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM23 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM28 | Giga DrainUser recovers 50% of the damage dealt. | Grass | Spec | 75 | 100% | 10 |
| TM29 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM30 | Steel Wing10% chance to raise the user's Defense by 1. | Steel | Phys | 70 | 90% | 25 |
| TM31 | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM33 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM40 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM41 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM44 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM47 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM56 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM58 | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
| TM62 | Speed SwapSwaps Speed stat with target. | Psychic | Status | — | — | 10 |
| TM69 | Psycho CutHigh critical hit ratio. | Psychic | Phys | 70 | 100% | 20 |
| TM70 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM78 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| TM95 | Air Slash30% chance to make the target flinch. | Spec | 75 | 95% | 15 | |
| TR11 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TR17 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR25 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR29 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TR33 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TR34 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TR35 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TR36 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TR37 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TR38 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TR40 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TR49 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TR52 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TR65 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TR68 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TR69 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TR82 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TR83 | Ally SwitchUser and ally swap positions; using again can fail. | Psychic | Status | — | — | 15 |
| TR91 | Venom DrenchLowers Atk/Sp. Atk/Speed of poisoned foes by 1. | Poison | Status | — | 100% | 20 |
| TR97 | Psychic FangsDestroys screens, unless the target is immune. | Psychic | Phys | 85 | 100% | 10 |
Tutor 2
| Tutor | Dual WingbeatHits 2 times in one turn. | Phys | 40 | 90% | 10 | |
|---|---|---|---|---|---|---|
| Tutor | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
No moves match those filters.
Biology
Swoobat's ultrasonic waves can shatter concrete. Ultrasonic waves created by males during mating season bring happiness to those who hear them.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#670 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Courting Pokémon
- Unova · Black & White
- Color
- Blue
- —
The auspicious shape of this Pokémon’s nose apparently led some regions to consider Swoobat a symbol of good luck.
ShieldEmitting powerful sound waves tires it out. Afterward, it won’t be able to fly for a little while.
SwordIt shakes its tail vigorously when it emits ultrasonic waves strong enough to reduce concrete to rubble.
Black 2 · White 2 · X · Omega RubyAnyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.
White · Y · Alpha SapphireIt emits sound waves of various frequencies from its nose, including some powerful enough to destroy rocks.
Black
Names around the world
- English
- Swoobat
- Japanese
- ココロモリ
- Japanese (romaji)
- Kokoromori
- Korean
- 맘박쥐
- Chinese (Traditional)
- 心蝙蝠
- Chinese (Simplified)
- 心蝙蝠
- French
- Rhinolove
- German
- Fletiamo
- Spanish
- Swoobat
- Italian
- Swoobat
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Training
- 2 Spe
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 149
- Medium
Breeding
- FieldFlying
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Evolves from Woobat: Level up with high friendship.
Shield: The Crown Tundra 6 areas
- Ballimere Lake (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Dyna Tree Hill (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frigid Sea (Max Den M)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frostpoint Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's Bed (Max Den U)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 8 areas
- Brawlers' CaveSpecial overworld spawn in a fixed location. · Lv 26–60
- Challenge BeachSpecial overworld spawn in a fixed location. · Lv 27–60
- Challenge Road (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Courageous CavernSpecial overworld spawn in a fixed location. · Lv 28–60
- Loop Lagoon (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stepping-Stone Sea (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
- Workout Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword: The Crown Tundra 6 areas
- Ballimere Lake (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Dyna Tree Hill (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frigid Sea (Max Den M)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frostpoint Field (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's Bed (Max Den U)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 8 areas
- Brawlers' CaveSpecial overworld spawn in a fixed location. · Lv 26–60
- Challenge BeachSpecial overworld spawn in a fixed location. · Lv 27–60
- Challenge Road (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Courageous CavernSpecial overworld spawn in a fixed location. · Lv 28–60
- Loop Lagoon (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stepping-Stone Sea (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
- Workout Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Shield 9 areas
- East Lake Axewell (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- East Lake Axewell (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 9 areas
- East Lake Axewell (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- East Lake Axewell (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Rolling Fields (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Rolling Fields (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.