DexDB

No. 0802

Marshadow

Gloomdweller Pokémon

Marshadow
Official art
Height
0.7 m 2′04″
Weight
22.2 kg 48.9 lbs
Base stat total
600 Higher than 94% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Mythical
This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.
See all 6 entries

Base stats

HP90165–197290–384
Atk125130–194229–383
Def8090–145148–284
SpA9099–156166–306
SpD9099–156166–306
Spe125130–194229–383
Total600Higher than 94% of Pokémon
HP90Atk125Def80Spe125SpD90SpA90

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk, 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FightingGhostshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Flying (because of Fighting)Ghost (because of Ghost)Psychic (because of Fighting)

Resists

½×
Poison (because of Ghost)Rock (because of Fighting)
¼×
Bug (because of Fighting and Ghost)

Immune to

0×
Fighting (because of Ghost)Normal (because of Ghost)
Takes normal damage from 9 types
GroundSteelFireWaterGrassElectricIceDragonDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 125); Scarf and Tailwind use the Max+ value.

Max+194Max177No SP145Min130Scarf291Tailwind388

At max Speed, Marshadow outspeeds 28 of the 30 most used Pokémon in Champions VGC on Showdown.

  1. 203Mega Garchomp ZModest · 32 SP · #21 on Showdown
  2. 200Mega GengarTimid · 32 SP · #26 on Showdown
  3. 194Marshadow · Max+32 SP, Speed-raising alignment
  4. 190Mega Raichu YTimid · 23 SP · #13 on Showdown
  5. 189Mega SalamenceTimid · 32 SP · #4 on Showdown
  6. 184WhimsicottTimid · 32 SP · #23 on Showdown
  7. 178Mega MetagrossJolly · 32 SP · #28 on Showdown
  8. 178Mega StaraptorJolly · 32 SP · #29 on Showdown
  9. 177Marshadow · Max32 SP, neutral alignment
  10. 172SneaslerAdamant · 32 SP · #2 on Showdown
  11. 169Mega FloetteTimid · 32 SP · #17 on Showdown
  12. 169GarchompJolly · 32 SP · #19 on Showdown
  13. 167Mega Charizard YTimid · 32 SP · #14 on Showdown
  14. 167Mega GardevoirTimid · 32 SP · #20 on Showdown
  15. 161IndeedeeTimid · 32 SP · #30 on Showdown
  16. 156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
  17. 150ArchaludonTimid · 32 SP · #9 on Showdown
  18. 149GholdengoTimid · 32 SP · #8 on Showdown
  19. 145Marshadow · No SP0 SP, neutral alignment
  20. 143BasculegionJolly · 32 SP · #6 on Showdown
  21. 128PelipperTimid · 32 SP · #12 on Showdown
  22. 120VolcaronaBold · 0 SP · #25 on Showdown
  23. 105RillaboomAdamant · 0 SP · #1 on Showdown
  24. 101MiloticCalm · 0 SP · #15 on Showdown
  25. 95SylveonModest · 15 SP · #18 on Showdown
  26. 94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
  27. 90PolitoedCalm · 0 SP · #22 on Showdown
  28. 90SinistchaBold · 0 SP · #24 on Showdown
  29. 85ArmarougeQuiet · 0 SP · #27 on Showdown
  30. 80IncineroarCareful · 0 SP · #3 on Showdown
  31. 80FarigirafBold · 0 SP · #11 on Showdown
  32. 70KingambitAdamant · 0 SP · #5 on Showdown
  33. 60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Other Showdown formats Scarlet & Violet, with Tera
National DexUber

Evolution

Marshadow does not evolve.

Moves

Level up 18

1CopycatUses the last move used in the battle.NormalStatus——20
1CounterIf hit by physical attack, returns double damage.FightingPhys—100%20
1FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
1Fire Punch10% chance to burn the target.FirePhys75100%15
1Ice Punch10% chance to freeze the target.IcePhys75100%15
1Shadow SneakUsually goes first.GhostPhys40100%30
1Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
9Role PlayUser replaces its Ability with the target's.PsychicStatus——10
18Shadow PunchThis move does not check accuracy.GhostPhys60—20
27Force Palm30% chance to paralyze the target.FightingPhys60100%10
36AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
45Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
54Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
63Psych UpCopies the target's current stat stages.NormalStatus——10
72Spectral ThiefSteals target's boosts before dealing damage.GhostPhys90100%10
81Laser FocusUntil the end of the next turn, user's moves crit.NormalStatus——30
90EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
99Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5

TM / HM / TR 53

TM00Mega PunchNo additional effect.NormalPhys8085%20
TM01Mega KickNo additional effect.NormalPhys12075%5
TM03Fire Punch10% chance to burn the target.FirePhys75100%15
TM04Ice Punch10% chance to freeze the target.IcePhys75100%15
TM05Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM08Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM09Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM22Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM23ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM38Will-O-WispBurns the target.FireStatus—85%15
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM40SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM42RevengePower doubles if user is damaged by the target.FightingPhys60100%10
TM43Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM48Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM52BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
TM57PaybackPower doubles if the user moves after the target.DarkPhys50100%10
TM58AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
TM59FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM63Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM65Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM75Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM77HexPower doubles if the target has a status ailment.GhostSpec65100%10
TM78AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM86Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhys90100%10
TM94False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TR07Low KickMore power the heavier the target.FightingPhys—100%20
TR12AgilityRaises the user's Speed by 2.PsychicStatus——30
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR21ReversalMore power the less HP the user has left.FightingPhys—100%15
TR24OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR33Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TR39SuperpowerLowers the user's Attack and Defense by 1.FightingPhys120100%5
TR41Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhys8590%10
TR48Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TR49Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TR53Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TR56Aura SphereThis move does not check accuracy.FightingSpec80—20
TR57Poison Jab30% chance to poison the target.PoisonPhys80100%20
TR64Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TR69Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TR74Iron Head30% chance to make the target flinch.SteelPhys80100%15
TR75Stone EdgeHigh critical hit ratio.RockPhys10080%5
TR77Grass KnotMore power the heavier the target.GrassSpec—100%20
TR81Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TR95Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15

Tutor 3

TutorCoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TutorPoltergeistFails if the target has no held item.GhostPhys11090%5
TutorSkitter Smack100% chance to lower target's Sp. Atk by 1.BugPhys7090%10

Biology

Marshadow is a Mythical Pokémon. It is capable of hiding in shadows and reading people's feelings.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Gloomdweller Pokémon
Alola · Sun & Moon
Color
Gray
—
Original Alola#302Updated Alola#402Hyperspace#122
  1. This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.

    Shield
  2. By slipping into the shadow of a martial arts master and copying their movements, this Pokémon learned the ultimate techniques.

    Sword
  3. It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.

    Ultra Moon
  4. It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.

    Ultra Sun
  5. It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.

    Moon
  6. Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.

    Sun

Names around the world

English
Marshadow
Japanese
マーシャドー
Japanese (romaji)
Marshadow
Korean
마샤도
Chinese (Traditional)
瑪夏多
Chinese (Simplified)
玛夏多
French
Marshadow
German
Marshadow
Spanish
Marshadow
Italian
Marshadow

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Training

2 Atk, 1 Spe
3 ≈0.4% with a Poké Ball at full HP
0
270
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.