DexDB.io

No. 0686

Inkay

Revolving Pokémon

Inkay official artwork
Official art

Inkay is a Dark/Psychic-type Pokémon, 4× weak to Bug and 2× weak to Fairy, with a base stat total of 288. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.4 m 1′04″
Weight
3.5 kg 7.7 lbs
Base stat total
288 Higher than 12% of Pokémon
Introduced
Gen VI X & Y
Abilities
By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.
See all 6 entries

Base stats

HP53128–160216–310
Atk5466–116101–227
Def5365–11599–225
SpA3751–9771–190
SpD4659–10787–210
Spe4558–10685–207
Total288Higher than 12% of Pokémon
HP53Atk54Def53Spe45SpD46SpA37

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

DarkPsychicshow which type causes itweaknessresistance

Weak to

4×
Bug (because of Dark and Psychic)
2×
Fairy (because of Dark)

Immune to

0×
Psychic (because of Dark and Psychic)
Takes normal damage from 15 types
NormalFightingFlyingPoisonGroundRockGhostSteelFireWaterGrassElectricIceDragonDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 45); Scarf and Tailwind use the Max+ value.

Max+106Max97No SP65Min58Scarf159Tailwind212

At max Speed, Inkay outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Inkay against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
106Inkay · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
97Inkay · Max32 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
65Inkay · No SP0 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesLC

0.1% of teams · rank #103 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
12 HP / 244 Atk / 252 Def
Tera Type
Fighting
  1. Superpower
  2. Knock Off
  3. Destiny Bond
  4. Trick Room

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.2%
  • 1500 weighting0.6%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Abilities

  • 100.0%
  • 0%
  • 0%

EV spreads

  • Adamant 12 HP / 244 Atk / 252 Def58.5%
  • Brave 244 Atk / 228 SpD22.0%
  • Adamant 12 HP / 244 Atk / 12 Def / 228 SpD6.5%
  • Jolly 12 HP / 244 Atk / 12 Def / 236 Spe6.0%
  • Lonely 12 HP / 244 Atk / 12 Def / 236 Spe3.1%

Tera types

  • Fighting66.8%
  • Dark26.8%
  • Poison5.9%
  • Rock0.3%

Common teammates

Evolution

  1. #0686InkayDarkPsychic
    1. Level 30 holding the console upside down
      #0687MalamarDarkPsychic
      1. Mega Evolution, in battleholding Malamarite
        #0687Mega MalamarDarkPsychic

Moves

Level up 15

1PeckNo additional effect.FlyingPhys35100%35
1TackleNo additional effect.NormalPhys40100%35
3HypnosisCauses the target to fall asleep.PsychicStatus—60%20
6WrapTraps and damages the target for 4-5 turns.NormalPhys1590%20
9PaybackPower doubles if the user moves after the target.DarkPhys50100%10
12PluckUser steals and eats the target's Berry.FlyingPhys60100%20
15Psybeam10% chance to confuse the target.PsychicSpec65100%20
18SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
21SlashHigh critical hit ratio.NormalPhys70100%20
24Night SlashHigh critical hit ratio.DarkPhys70100%15
27Psycho CutHigh critical hit ratio.PsychicPhys70100%20
31SwitcherooUser switches its held item with the target's.DarkStatus—100%10
33Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
36Topsy-TurvyInverts the target's stat stages.DarkStatus——20
39SuperpowerLowers the user's Attack and Defense by 1.FightingPhys120100%5

TM / HM / TR 42

TM03Fake TearsLowers the target's Sp. Def by 2.DarkStatus—100%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM185Lunge100% chance to lower the target's Attack by 1.BugPhys80100%15
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10

Egg moves 3

EggAcupressureRaises a random stat of the user or an ally by 2.NormalStatus——30
EggDestiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
EggDisableFor 4 turns, disables the target's last move used.NormalStatus—100%20

Biology

Inkay evolves into Malamar.

Design & origin

Both Inkay and Malamar were designed by Hitoshi Ariga.

Adapted from Wikipedia: List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Revolving Pokémon
Kalos · X & Y
Color
Blue
—
Coastal Kalos#010Updated Alola#026Updated Melemele#026Updated Poni#010Galar#290Isle of Armor#108Blueberry#080Lumiose#159
  1. By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.

    Shield
  2. It spins while making its luminescent spots flash. These spots allow it to communicate with others by using different patterns of light.

    Sword
  3. When exchanging information with others of its kind, it flashes the light-emitting spots on its body in a complex rhythm.

    Ultra Moon
  4. It draws prey near with its blinking lights and then wraps them up in its long tentacles and holds them in place.

    Ultra Sun
  5. It flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.

    Y · Alpha Sapphire
  6. Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.

    X · Omega Ruby

Names around the world

English
Inkay
Japanese
マーイーカ
Japanese (romaji)
Maaiika
Korean
오케이징
Chinese (Traditional)
好啦魷
Chinese (Simplified)
好啦鱿
French
Sepiatop
German
Iscalar
Spanish
Inkay
Italian
Inkay

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Training

1 Atk
190 ≈24.8% with a Poké Ball at full HP
70
58
Medium

Breeding

Water 1Water 2
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Isle of Armor 8 areas
  • Challenge BeachWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Challenge Road (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Honeycalm Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Loop LagoonWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
  • Soothing Wetlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Training LowlandsWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Workout Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword: The Isle of Armor 8 areas
  • Challenge BeachWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Challenge Road (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
  • Honeycalm Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Loop LagoonWalking in tall grass or a cave, Walking in the overworld · Lv 16–60
  • Soothing Wetlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Training LowlandsWalking in tall grass or a cave, Walking in the overworld · Lv 13–60
  • Workout Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Shield 14 areas
  • Bridge FieldSurfing in the overworld, Walking in tall grass or a cave · Lv 26–60
  • Dusty BowlSurfing in the overworld · Lv 41–60
  • Giant's Mirror (Main Area)Surfing in the overworld · Lv 41–60
  • Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
  • Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Route 7Walking in the overworld · Lv 37–41
  • Route 9 (Circhester Bay)Walking in tall grass or a cave · Lv 39–43
  • Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword 14 areas
  • Bridge FieldSurfing in the overworld, Walking in tall grass or a cave · Lv 26–60
  • Dusty BowlSurfing in the overworld · Lv 41–60
  • Giant's Mirror (Main Area)Surfing in the overworld · Lv 41–60
  • Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Hammerlocke HillsWalking in tall grass or a cave · Lv 28–60
  • Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Route 7Walking in the overworld · Lv 37–41
  • Route 9 (Circhester Bay)Walking in tall grass or a cave · Lv 39–43
  • Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
  • West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Ultra Moon 4 areas
  • Ancient Poni PathWalking in tall grass or a cave · Lv 41–44
  • Poni GauntletWalking in tall grass or a cave · Lv 58–61
  • Poni WildsWalking in tall grass or a cave · Lv 41–44
  • Route 1Walking in tall grass or a cave · Lv 4–7
Ultra Sun 4 areas
  • Ancient Poni PathWalking in tall grass or a cave · Lv 41–44
  • Poni GauntletWalking in tall grass or a cave · Lv 58–61
  • Poni WildsWalking in tall grass or a cave · Lv 41–44
  • Route 1Walking in tall grass or a cave · Lv 4–7
Y 3 areas
  • Azure BayWalking in tall grass or a cave · Lv 26–27
  • Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
  • Road 8Walking in tall grass or a cave, Walking in yellow flowers · Lv 14–15
X 3 areas
  • Azure BayWalking in tall grass or a cave · Lv 26–27
  • Friend Safari (Dark)Walking in tall grass or a cave · Lv 30
  • Road 8Walking in tall grass or a cave, Walking in yellow flowers · Lv 14–15

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.