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No. 0779

Bruxish

Gnash Teeth Pokémon

Bruxish official artwork
Official art

Bruxish is a Water/Psychic-type Pokémon, 2× weak to Bug, Ghost, Grass, Electric and Dark, with a base stat total of 475. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.9 m 2′11″
Weight
19 kg 41.9 lbs
Base stat total
475 Higher than 57% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.
See all 4 entries

Base stats

HP68143–175246–340
Atk105112–172193–339
Def7081–134130–262
SpA7081–134130–262
SpD7081–134130–262
Spe92100–158170–311
Total475Higher than 57% of Pokémon
HP68Atk105Def70Spe92SpD70SpA70

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

WaterPsychicshow which type causes itweaknessresistance

Weak to

2×
Bug (because of Psychic)Dark (because of Psychic)Electric (because of Water)Ghost (because of Psychic)Grass (because of Water)

Resists

½×
Fighting (because of Psychic)Fire (because of Water)Ice (because of Water)Psychic (because of Psychic)Steel (because of Water)Water (because of Water)
Takes normal damage from 7 types
NormalFlyingPoisonGroundRockDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 92); Scarf and Tailwind use the Max+ value.

Max+158Max144No SP112Min100Scarf237Tailwind316

At max Speed, Bruxish outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Bruxish against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
158Bruxish · Max+32 SP, Speed-raising alignment
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
144Bruxish · Max32 SP, neutral alignment
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
112Bruxish · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesPUSV Doubles(DUU)National DexRU

0.3% of teams · rank #132 · Singles · 1630 weighting · 33,671 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
4 HP / 252 Atk / 252 Spe
Tera Type
Ground
  1. Psychic Fangs
  2. Crunch
  3. Flip Turn
  4. Wave Crash

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.1%
  • 1500 weighting0.2%
  • 1630 weighting0.3%
  • 1760 weighting0%

Usage by month

Oct 20250.3%

Abilities

  • 93.8%
  • 6.2%

EV spreads

  • Adamant 4 HP / 252 Atk / 252 Spe88.2%
  • Adamant 252 Atk / 252 Spe6.2%
  • Jolly 4 HP / 252 Atk / 252 Spe5.6%
  • Jolly 252 Atk / 4 SpD / 252 Spe0%

Tera types

  • Ground78.9%
  • Steel14.9%
  • Fairy6.2%
  • Water0%

Common teammates

Evolution

Bruxish does not evolve.

Moves

Level up 12

1Water GunNo additional effect.WaterSpec40100%25
4Astonish30% chance to make the target flinch.GhostPhys30100%15
9Confusion10% chance to confuse the target.PsychicSpec50100%25
12Bite30% chance to make the target flinch.DarkPhys60100%25
17Aqua JetUsually goes first.WaterPhys40100%20
20DisableFor 4 turns, disables the target's last move used.NormalStatus—100%20
25PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
28Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
33Aqua TailNo additional effect.WaterPhys9090%10
36ScreechLowers the target's Defense by 2.NormalStatus—85%40
41Psychic FangsDestroys screens, unless the target is immune.PsychicPhys85100%10
44Wave CrashHas 33% recoil.WaterPhys120100%10

TM / HM / TR 42

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM10Ice Fang10% chance to freeze. 10% chance to flinch.IcePhys6595%15
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM45VenoshockPower doubles if the target is poisoned.PoisonSpec65100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM63Psychic FangsDestroys screens, unless the target is immune.PsychicPhys85100%10
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TM196Flip TurnUser switches out after damaging the target.WaterPhys60100%20
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM228Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpec75100%10

Egg moves 4

EggIce Fang10% chance to freeze. 10% chance to flinch.IcePhys6595%15
EggPoison Fang50% chance to badly poison the target.PoisonPhys50100%15
EggSuper FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
EggWater Pulse20% chance to confuse the target.WaterSpec60100%20

Biology

It will gnash its teeth at anything, making a sound like grinding metal. Its skin is thick enough to fend off Mareanie's spikes, which it preys on. Not even Shellder's shell is safe from its teeth.

Design & origin

Bruxish is based on the reef triggerfish.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Gnash Teeth Pokémon
Alola · Sun & Moon
Color
Pink
—
Original Alola#243Original Ula’ula#115Updated Alola#320Updated Ula’ula#141Paldea#335Blueberry#055
  1. Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.

    Ultra Moon
  2. It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.

    Ultra Sun
  3. It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.

    Moon
  4. When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.

    Sun

Names around the world

English
Bruxish
Japanese
ハギギシリ
Japanese (romaji)
Hagigishiri
Korean
치갈기
Chinese (Traditional)
磨牙彩皮魚
Chinese (Simplified)
磨牙彩皮鱼
French
Denticrisse
German
Knirfish
Spanish
Bruxish
Italian
Bruxish

Sprites

Artwork and 3D models

Gen IX · Gen VII

Training

2 Atk
80 ≈10.5% with a Poké Ball at full HP
70
166
Medium

Breeding

Water 2
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Ultra Moon 4 areas
  • Route 13Fishing with a Super Rod · Lv 10–33
  • Route 14Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–39
  • Route 15Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–40
  • Tapu VillageFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–39
Ultra Sun 4 areas
  • Route 13Fishing with a Super Rod · Lv 10–33
  • Route 14Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–39
  • Route 15Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–40
  • Tapu VillageFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–39
Moon 5 areas
  • Route 13Fishing with a Super Rod · Lv 10–30
  • Route 14Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–31
  • Route 15Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–33
  • Secluded ShoreFishing with a Super Rod · Lv 10–30
  • Tapu VillageFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–31
Sun 5 areas
  • Route 13Fishing with a Super Rod · Lv 10–30
  • Route 14Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–31
  • Route 15Fishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–33
  • Secluded ShoreFishing with a Super Rod · Lv 10–30
  • Tapu VillageFishing at bubbling spots in the water, Fishing with a Super Rod · Lv 10–31

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.