No. 0218
Slugma
Lava Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Slugma is a Fire-type Pokémon, 2× weak to Ground, Rock and Water, with a base stat total of 250. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.7 m 2′04″
- Weight
- 35 kg 77.2 lbs
- Base stat total
- 250 Higher than 5% of Pokémon
- Introduced
- Gen II Gold & Silver
SLUGMA does not have any blood in its body. Instead, intensely hot magma circulates throughout this Pokémon’s body, carrying essential nutrients and oxygen to its organs.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.
At max Speed, Slugma outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be . Gaining this Ability while frozen cures it.
Everything about Magma Armor →30% chance a Pokémon making with this Pokémon will be .
Everything about Flame Body →If a physical attack hits this Pokémon, Defense is by 1, Speed is raised by 2.
Everything about Weak Armor →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.4% of teams · rank #69 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Bold
- EVs
- 196 HP / 196 Def / 116 SpD
- Tera Type
- Fairy
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.3%
- 1500 weighting0.3%
- 1630 weighting0.4%
- 1760 weighting0.3%
Usage by month
Moves
- Stealth Rock96.7%
- Lava Plume79.8%
- Recover76.6%
- Tera Blast54.6%
- Earth Power45.4%
- Will-O-Wisp23.4%
- Protect20.2%
- Memento3.2%
- Power Gem0%
- Flamethrower0%
Items
Eviolite79.8%
Focus Sash20.2%
Expert Belt0%
Air Balloon0%
Abilities
- 54.7%
- 45.3%
- 0%
EV spreads
- Bold 196 HP / 196 Def / 116 SpD54.6%
- Bold 36 HP / 196 Def / 116 SpA / 116 Spe21.9%
- Modest 196 Def / 196 SpA / 116 Spe20.2%
- Calm 36 HP / 36 Def / 36 SpA / 196 SpD3.2%
- Modest 196 HP / 36 Def / 196 SpA / 36 SpD0%
Tera types
- Fairy54.6%
- Ghost42.1%
- Flying3.2%
- Normal0%
Evolution
Moves
Level up 15
| 1 | Smog40% chance to poison the target. | Poison | Spec | 30 | 70% | 20 |
|---|---|---|---|---|---|---|
| 1 | YawnPuts the target to sleep after 1 turn. | Normal | Status | — | — | 10 |
| 6 | Ember10% chance to burn the target. | Fire | Spec | 40 | 100% | 25 |
| 8 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 13 | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| 20 | Clear SmogResets all of the target's stat stages to 0. | Poison | Spec | 50 | — | 15 |
| 22 | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Spec | 60 | 100% | 5 |
| 27 | IncinerateDestroys the foe(s) Berry/Gem. | Fire | Spec | 60 | 100% | 15 |
| 29 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 34 | Lava Plume30% chance to burn adjacent Pokémon. | Fire | Spec | 80 | 100% | 15 |
| 36 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| 41 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| 43 | RecoverHeals the user by 50% of its max HP. | Normal | Status | — | — | 5 |
| 48 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| 50 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM24 | Fire SpinTraps and damages the target for 4-5 turns. | Fire | Spec | 35 | 85% | 15 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM38 | Flame Charge100% chance to raise the user's Speed by 1. | Fire | Phys | 50 | 100% | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM101 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM107 | Will-O-WispBurns the target. | Fire | Status | — | 85% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM118 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM157 | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM189 | Heat CrashMore power the heavier the user than the target. | Fire | Phys | — | 100% | 10 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM207 | Temper FlarePower doubles if the user's last move failed. | Fire | Phys | 75 | 100% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 8
| Egg | Acid ArmorRaises the user's Defense by 2. | Poison | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Egg | Guard SwapSwaps Defense and Sp. Def changes with target. | Psychic | Status | — | — | 10 |
| Egg | Inferno100% chance to burn the target. | Fire | Spec | 100 | 50% | 5 |
| Egg | MementoLowers target's Attack, Sp. Atk by 2. User faints. | Dark | Status | — | 100% | 10 |
| Egg | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
| Egg | SmokescreenLowers the target's accuracy by 1. | Normal | Status | — | 100% | 20 |
| Egg | StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Status | — | — | 20 |
No moves match those filters.
Biology
Slugma is a slug-like Pokémon. Its body is composed entirely of molten magma, which it uses as a circulatory system. It has to continue moving, as otherwise its body would cool and harden, causing chunks to fall off and decrease Slugma's size.
Slugma also has two flames atop its head, acting as feelers. Its evolution is Magcargo, a snail-like Pokémon.
Design & origin
Slugma's name is a combination of "slug" and "magma".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#642 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Lava Pokémon
- Johto · Gold & Silver
- Color
- Red
- Mountain
- Pal Park area
- Mountain
Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YIt is a species of Pokémon that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma.
EmeraldSLUGMA does not have any blood in its body. Instead, intensely hot magma circulates throughout this Pokémon’s body, carrying essential nutrients and oxygen to its organs.
Sapphire · Alpha SapphireMolten magma courses throughout SLUGMA’s circulatory system. If this Pokémon is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.
Ruby · Omega RubyThese group together in areas that are hotter than normal. If it cools off, its skin hardens.
CrystalA common sight in volcanic areas, it slowly slithers around in a constant search for warm places.
Silver · FireRed · SoulSilver · XIt never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
Gold · LeafGreen · HeartGold
Names around the world
- English
- Slugma
- Japanese
- マグマッグ
- Japanese (romaji)
- Magmag
- Korean
- 마그마그
- Chinese (Traditional)
- 熔岩蟲
- Chinese (Simplified)
- 熔岩虫
- French
- Limagma
- German
- Schneckmag
- Spanish
- Slugma
- Italian
- Slugma
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 SpA
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 50
- Medium
Breeding
- Amorphous
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Alpha Sapphire 1 area
- Fiery PathEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 8
Omega Ruby 1 area
- Fiery PathEncountering 5 Pokemon within grass, flowers, or within a cave · Lv 8
Y 2 areas
- Friend Safari (Fire)Walking in tall grass or a cave · Lv 30
- Road 13Smashing rocks · Lv 26–28
X 2 areas
- Friend Safari (Fire)Walking in tall grass or a cave · Lv 30
- Road 13Smashing rocks · Lv 26–28
Colosseum 1 area
- Pyrite Town (Duel Square)Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 30
SoulSilver 4 areas
- Road 16Walking in tall grass or a cave · Lv 27
- Road 17Walking in tall grass or a cave · Lv 27–29
- Road 18Walking in tall grass or a cave · Lv 27
- Violet City (Pokemon Center)Receive egg as a gift · Lv 1
HeartGold 4 areas
- Road 16Walking in tall grass or a cave · Lv 27
- Road 17Walking in tall grass or a cave · Lv 27–29
- Road 18Walking in tall grass or a cave · Lv 27
- Violet City (Pokemon Center)Receive egg as a gift · Lv 1
Platinum 2 areas
- Stark Mountain entranceWalking in tall grass or a cave · Lv 52
- Stark Mountain main cavernWalking in tall grass or a cave · Lv 53
Pearl 2 areas
- Stark Mountain entranceWalking in tall grass or a cave · Lv 25–27
- Stark Mountain main cavernWalking in tall grass or a cave · Lv 27–29
Diamond 2 areas
- Stark Mountain entranceWalking in tall grass or a cave · Lv 25–27
- Stark Mountain main cavernWalking in tall grass or a cave · Lv 27–29
LeafGreen 3 areas
- Mount Ember (B1F)Walking in tall grass or a cave · Lv 24–30
- Mount Ember (B2F)Walking in tall grass or a cave · Lv 22–32
- Mount Ember (B3F)Smashing rocks, Walking in tall grass or a cave · Lv 15–36
FireRed 3 areas
- Mount Ember (B1F)Walking in tall grass or a cave · Lv 24–30
- Mount Ember (B2F)Walking in tall grass or a cave · Lv 22–32
- Mount Ember (B3F)Smashing rocks, Walking in tall grass or a cave · Lv 15–36
Emerald 2 areas
- Fiery PathWalking in tall grass or a cave · Lv 15
- Road 113Walking in tall grass or a cave · Lv 14–16
Sapphire 1 area
- Fiery PathWalking in tall grass or a cave · Lv 15
Ruby 1 area
- Fiery PathWalking in tall grass or a cave · Lv 15
Crystal 3 areas
- Road 16Walking in tall grass or a cave · Lv 29
- Road 17Walking in tall grass or a cave · Lv 29–32
- Road 18Walking in tall grass or a cave · Lv 29
Silver 3 areas
- Road 16Walking in tall grass or a cave · Lv 27
- Road 17Walking in tall grass or a cave · Lv 27–29
- Road 18Walking in tall grass or a cave · Lv 27
Gold 3 areas
- Road 16Walking in tall grass or a cave · Lv 27
- Road 17Walking in tall grass or a cave · Lv 27–29
- Road 18Walking in tall grass or a cave · Lv 27
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.