DexDB.io

No. 0494

Victini

Victory Pokémon

Victini official artwork
Official art

Victini is a Psychic/Fire-type Pokémon, 2× weak to Ground, Rock, Ghost, Water and Dark, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.4 m 1′04″
Weight
4 kg 8.8 lbs
Base stat total
600 Higher than 94% of Pokémon
Introduced
Gen V Black & White
Abilities
Mythical
When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.
See all 3 entries

Base stats

HP100175–207310–404
Atk100108–167184–328
Def100108–167184–328
SpA100108–167184–328
SpD100108–167184–328
Spe100108–167184–328
Total600Higher than 94% of Pokémon
HP100Atk100Def100Spe100SpD100SpA100

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

PsychicFireshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Psychic)Ghost (because of Psychic)Ground (because of Fire)Rock (because of Fire)Water (because of Fire)

Resists

½×
Fairy (because of Fire)Fighting (because of Psychic)Fire (because of Fire)Grass (because of Fire)Ice (because of Fire)Psychic (because of Psychic)Steel (because of Fire)
Takes normal damage from 6 types
NormalFlyingPoisonBugElectricDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 100); Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Victini outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

Speed at Lv 50 in Pokémon Champions: Victini against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Victini · Max+32 SP, Speed-raising alignment
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
152Victini · Max32 SP, neutral alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120Victini · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
National DexUU

2.5% of teams · rank #61 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
252 SpA / 4 SpD / 252 Spe
  1. V-create
  2. Bolt Strike
  3. U-turn
  4. Celebrate

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games2.2%
  • 1500 weighting2.2%
  • 1630 weighting2.5%
  • 1760 weighting1.0%

Usage by month

Oct 20252.5%

Abilities

  • 100.0%

EV spreads

  • Timid 252 SpA / 4 SpD / 252 Spe18.6%
  • Jolly 252 Atk / 4 SpD / 252 Spe16.7%
  • Jolly 12 HP / 252 Atk / 244 Spe9.6%
  • Jolly 4 HP / 252 Atk / 252 Spe7.8%
  • Adamant 4 HP / 252 Atk / 252 Spe7.6%

Checks & counters

Evolution

Victini does not evolve.

Moves

Level up 18

1Confusion10% chance to confuse the target.PsychicSpec50100%25
1Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1Quick AttackUsually goes first.NormalPhys40100%30
1V-createLowers the user's Defense, Sp. Def, Speed by 1.FirePhys18095%5
7Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
14IncinerateDestroys the foe(s) Berry/Gem.FireSpec60100%15
21Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
28Headbutt30% chance to make the target flinch.NormalPhys70100%15
35EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
42Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
49Inferno100% chance to burn the target.FireSpec10050%5
56ReversalMore power the less HP the user has left.FightingPhys—100%15
63Searing Shot30% chance to burn adjacent Pokémon.FireSpec100100%5
70Double-EdgeHas 33% recoil.NormalPhys120100%15
77Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15
84OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
91Final GambitDoes damage equal to the user's HP. User faints.FightingSpec—100%5

TM / HM / TR 60

TM00Mega PunchNo additional effect.NormalPhys8085%20
TM01Mega KickNo additional effect.NormalPhys12075%5
TM03Fire Punch10% chance to burn the target.FirePhys75100%15
TM05Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM08Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM09Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM11Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM13Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM17Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM19SafeguardFor 5 turns, protects user's party from status.NormalStatus——25
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM34Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM38Will-O-WispBurns the target.FireStatus—85%15
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM40SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM43Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM52BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
TM56U-turnUser switches out after damaging the target.BugPhys70100%20
TM59FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM60Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatus——10
TM61Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatus——10
TM62Speed SwapSwaps Speed stat with target.PsychicStatus——10
TM70Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM92Mystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpec75100%10
TR02Flamethrower10% chance to burn the target.FireSpec90100%15
TR08Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TR09Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TR11Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TR13Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
TR15Fire Blast10% chance to burn the target.FireSpec11085%5
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR21ReversalMore power the less HP the user has left.FightingPhys—100%15
TR25PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR29Baton PassUser switches, passing stat changes and more.NormalStatus——40
TR30EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TR33Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TR34Future SightHits two turns after being used.PsychicSpec120100%10
TR35UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TR36Heat Wave10% chance to burn the foe(s).FireSpec9590%10
TR37TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TR38TrickUser switches its held item with the target's.PsychicStatus—100%10
TR40Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TR41Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhys8590%10
TR43OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TR55Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15
TR64Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TR65Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TR69Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TR77Grass KnotMore power the heavier the target.GrassSpec—100%20
TR82Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TR86Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TR92Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10

Tutor 2

TutorExpanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TutorScorching Sands30% chance to burn the target. Thaws target.GroundSpec70100%10

Biology

Victini, known as the Victory Pokémon, is a small, rabbit-esque Pokémon that has large, pointed ears that form the letter V. It has large, blue eyes, and a round, cream-coloured head that is comparatively large compared to its small, cream body, while the tops of its ears, crest, and extremities are all orange.

Its bulbous arms and legs are rounded to make a sort of "cuff" before ending with small, three-fingered hands and two-toed feet. It has two pointed teeth that can be seen on its upper jaw. It also has two cream winglike tails, which allow it to fly.

Read more

Although Victini is timid, it is a caring Pokémon, as it will fight if its friends are in danger. Victini is said to bring victory to the Trainer that befriends it no matter the matchup. It produces an infinite amount of energy within itself and can share it with others just by touching them, making their bodies overflow with power. It can also become invisible.

Design & origin

Victini was created by Junichi Masuda, who stated the concept came from the idea that "Pokémon can lead you to victory". It was designed by Mana Ibe under Masuda's instructions that it would be more appealing to women than men, and its V-shaped head, attributed to Masuda, was meant to convey to the player that it would bring them luck. Its name derives from the words "victory" and "tiny".

Adapted from Wikipedia: List of generation V Pokémon, Victini · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Victory Pokémon
Unova · Black & White
Color
Yellow
—
Original Unova#000Updated Unova#000
  1. When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.

    Black 2 · White 2 · Y · Alpha Sapphire
  2. It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

    White
  3. This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

    Black · X · Omega Ruby

Names around the world

English
Victini
Japanese
ビクティニ
Japanese (romaji)
Victini
Korean
비크티니
Chinese (Traditional)
比克提尼
Chinese (Simplified)
比克提尼
French
Victini
German
Victini
Spanish
Victini
Italian
Victini

Sprites

Artwork and 3D models

Gen VIII · Gen VII · Gen VI · Gen V

Training

3 HP
3 ≈0.4% with a Poké Ball at full HP
100
270
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

White 1 area
  • Lighthouse BasementStatic encounter · Lv 15
Black 1 area
  • Lighthouse BasementStatic encounter · Lv 15

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.