Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Melmetal is a Steel-type Pokémon, 2× weak to Fighting, Ground and Fire, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 2.5 m 8′02″
- Weight
- 800 kg 1763.7 lbs
- Base stat total
- 600 Higher than 94% of Pokémon
- Introduced
- Gen VII Let's Go Pikachu & Eevee
Gigantamax Melmetal is a Steel-type form of Melmetal, 2× weak to Fighting, Ground and Fire, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 25 m 82′00″
- Weight
- 1000 kg 2204.6 lbs
- Base stat total
- 600 Higher than 94% of Pokémon
- Introduced
- Gen VIII Sword & Shield
Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Immune to
Takes normal damage from 4 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 34); Scarf and Tailwind use the Max+ value.
At max Speed, Melmetal outspeeds 7 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.
Everything about Iron Fist →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
4.7% of teams · rank #40 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Punching Glove- Ability
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games3.9%
- 1500 weighting4.6%
- 1630 weighting4.7%
- 1760 weighting7.4%
Usage by month
Moves
- Double Iron Bash100.0%
- Thunder Punch77.7%
- Ice Punch71.5%
- Earthquake60.7%
- Thunder Wave30.2%
- Superpower19.9%
- Toxic11.5%
- Protect10.8%
- Body Press2.7%
- Brick Break2.6%
Items
Punching Glove36.9%
Assault Vest28.0%
Choice Band15.7%
Leftovers14.0%
Protective Pads3.4%
Life Orb0.8%
Abilities
- 100.0%
EV spreads
- Adamant 252 HP / 252 Atk / 4 SpD16.6%
- Adamant 252 Atk / 144 SpD / 112 Spe13.4%
- Brave 252 HP / 252 Atk / 4 SpD9.0%
- Adamant 220 HP / 96 Atk / 180 SpD / 12 Spe7.1%
- Adamant 72 HP / 172 Atk / 252 SpD / 12 Spe6.5%
Common teammates
Alomomola24.0%
Landorus-Therian23.8%
Charizard-Mega-X20.4%
Gliscor17.9%
Dragonite17.4%
Keldeo17.0%
Zapdos16.9%
Tapu Lele16.5%
Checks & counters
Charizard-Mega-Y85.8%
Charizard-Mega-X82.1%
Volcarona79.4%
Medicham-Mega83.1%
Zamazenta73.2%
Marowak-Alola81.6%
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Evolution
Melmetal does not evolve.
Moves
Level up 16
| Evo | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
|---|---|---|---|---|---|---|
| 1 | HardenRaises the user's Defense by 1. | Normal | Status | — | — | 30 |
| 1 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 24 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 32 | Acid ArmorRaises the user's Defense by 2. | Poison | Status | — | — | 20 |
| 40 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| 48 | Mega PunchNo additional effect. | Normal | Phys | 80 | 85% | 20 |
| 56 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| 64 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 72 | Dynamic Punch100% chance to confuse the target. | Fighting | Phys | 100 | 50% | 5 |
| 80 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| 88 | Double Iron BashHits twice. 30% chance to make the target flinch. | Steel | Phys | 60 | 100% | 5 |
| 96 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
TM / HM / TR 36
| TM00 | Mega PunchNo additional effect. | Normal | Phys | 80 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM01 | Mega KickNo additional effect. | Normal | Phys | 120 | 75% | 5 |
| TM04 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM05 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM08 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM09 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM11 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM14 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM20 | Self-DestructHits adjacent Pokémon. The user faints. | Normal | Phys | 200 | 100% | 5 |
| TM21 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM22 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM24 | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
| TM25 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM39 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM43 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM48 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM76 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| TM90 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM97 | Brutal SwingNo additional effect. Hits adjacent Pokémon. | Dark | Phys | 60 | 100% | 20 |
| TR01 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TR05 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TR08 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TR09 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TR10 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TR20 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TR26 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TR27 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TR39 | SuperpowerLowers the user's Attack and Defense by 1. | Fighting | Phys | 120 | 100% | 5 |
| TR46 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TR52 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TR70 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TR74 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TR79 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TR93 | Darkest LariatIgnores the target's stat stage changes. | Dark | Phys | 85 | 100% | 10 |
| TR94 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TR99 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
Tutor 2
| Tutor | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
|---|---|---|---|---|---|---|
| Tutor | Steel RollerFails if there is no terrain active. Ends the terrain. | Steel | Phys | 130 | 100% | 5 |
No moves match those filters.
Biology
Melmetal is a Mythical Pokémon who can evolve from Meltan. Legends say it can make metal out of nothing. Melmetal has come back to life after 3,000 years.
After its life ends, it will eventually crumble to rust. The rusty pieces will then be reborn as Meltan again.
Forms
Gigantamax Melmetal
In its Gigantamax form, Melmetal grows into a colossal cyclopian titan. More dark-gray hexagonal nuts are embedded as fingers and as a single toe on each foot.
Its red wire-like tail is longer, its eye glows red, and the liquid metal making its body now covers the top and rear of its head. Its signature G-Max Move is G-Max Meltdown.
Adapted from Wikipedia: List of generation VII Pokémon, List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#23 in Galar in the 2020 Pokémon of the Year poll, 12,356 votesThe Pokémon Company International
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Hex Nut Pokémon
- Kanto · Let's Go Pikachu & Eevee
- Color
- Gray
- —
Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.
ShieldAt the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.
SwordRevered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
Let’s Go, Pikachu! · Let’s Go, Eevee!
Names around the world
- English
- Melmetal
- Japanese
- メルメタル
- Japanese (romaji)
- Melmetal
- Korean
- 멜메탈
- Chinese (Traditional)
- 美錄梅塔
- Chinese (Simplified)
- 美录梅塔
- French
- Melmetal
- German
- Melmetal
- Spanish
- Melmetal
- Italian
- Melmetal
Sprites
Artwork and 3D models
Gen IX · Gen VIII
Artwork and 3D models
Generation VIII · animated models
Training
- 3 Atk
- 3 ≈0.4% with a Poké Ball at full HP
- 0
- 270
- Slow
Breeding
- Undiscovered
- Genderless
- 120 egg cycles ≈30,855 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.