No. 0327
Spinda
Spot Panda Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Spinda is a Normal-type Pokémon, 2× weak to Fighting, with a base stat total of 360. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.1 m 3′07″
- Weight
- 5 kg 11.0 lbs
- Base stat total
- 360 Higher than 33% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Immune to
Takes normal damage from 16 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Spinda outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be . to Intimidate.
Everything about Own Tempo →This Pokémon's evasiveness is doubled as long as it is .
Everything about Tangled Feet →If this Pokémon has a raised it is lowered instead, and vice versa.
Everything about Contrary →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Spinda does not evolve.
Moves
Level up 13
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 5 | CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| 10 | Teeter DanceConfuses adjacent Pokémon. | Normal | Status | — | 100% | 20 |
| 14 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| 19 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 23 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| 28 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| 32 | Teeter DanceConfuses adjacent Pokémon. | Normal | Status | — | 100% | 20 |
| 37 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| 41 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| 46 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| 50 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 55 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Phys | 120 | 100% | 10 |
TM / HM / TR 34
| TM10 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| HM04 | StrengthNo additional effect. | Normal | Phys | 80 | 100% | 15 |
| HM06 | Rock Smash50% chance to lower the target's Defense by 1. | Fighting | Phys | 40 | 100% | 15 |
| TM | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM | Double TeamRaises the user's evasiveness by 1. | Normal | Status | — | — | 15 |
| TM | Dream EaterUser gains 1/2 HP inflicted. Sleeping target only. | Psychic | Spec | 100 | 100% | 15 |
| TM | FlashLowers the target's accuracy by 1. | Normal | Status | — | 100% | 20 |
| TM | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM | SwaggerRaises the target's Attack by 2 and confuses it. | Normal | Status | — | 85% | 15 |
| TM | AttractA target of the opposite gender gets infatuated. | Normal | Status | — | 100% | 15 |
| TM | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| TM | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM | RecycleRestores the item the user last used. | Normal | Status | — | — | 10 |
| TM | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM | Shock WaveThis move does not check accuracy. | Electric | Spec | 60 | — | 20 |
| TM | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
Egg moves 13
| Egg | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| Egg | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| Egg | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| Egg | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| Egg | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| Egg | Guard SplitAverages Defense and Sp. Def stats with target. | Psychic | Status | — | — | 10 |
| Egg | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| Egg | Psycho CutHigh critical hit ratio. | Psychic | Phys | 70 | 100% | 20 |
| Egg | Psycho ShiftTransfers the user's status ailment to the target. | Psychic | Status | — | 100% | 10 |
| Egg | Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe. | Normal | Phys | 50 | 100% | 40 |
| Egg | Role PlayUser replaces its Ability with the target's. | Psychic | Status | — | — | 10 |
| Egg | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| Egg | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
No moves match those filters.
Biology
Spinda is a bear-like Pokémon. Each Spinda has a random pattern of spots on its body, with 4,294,967,296 possible patterns.
Design & origin
Junichi Masuda has noted that much planning and discussion had to be done to make the random spot patterns feasible in game.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#283 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Spot Panda Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Brown
- Mountain
- Pal Park area
- Field
Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!
Ultra MoonIts steps are shaky and stumbling. Walking for a long time makes it feel sick.
Ultra SunEach and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
MoonIts steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.
SunThe chances of two SPINDA having identical spot patterns is less than one in four billion.
HeartGold · SoulSilver · YNo two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · XNo two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.
FireRed · LeafGreenIt is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe’s aim.
EmeraldNo two SPINDA are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Sapphire · Alpha SapphireAll the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.
Ruby · Omega Ruby
Names around the world
- English
- Spinda
- Japanese
- パッチール
- Japanese (romaji)
- Patcheel
- Korean
- 얼루기
- Chinese (Traditional)
- 晃晃斑
- Chinese (Simplified)
- 晃晃斑
- French
- Spinda
- German
- Pandir
- Spanish
- Spinda
- Italian
- Spinda
Sprites
Artwork and 3D models
Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Training
- 1 SpA
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 126
- Fast
Breeding
- FieldHuman-Like
- ♂ 50%♀ 50%
- 15 egg cycles ≈4,080 steps (Gen IV–VII)
Where to find
Ultra Moon 1 area
- Ten Carat HillWalking in tall grass or a cave · Lv 11–14
Ultra Sun 1 area
- Ten Carat HillWalking in tall grass or a cave · Lv 11–14
Moon 1 area
- Ten Carat HillWalking in tall grass or a cave · Lv 10–13
Sun 1 area
- Ten Carat HillWalking in tall grass or a cave · Lv 10–13
Alpha Sapphire 1 area
- Road 113Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 9
Omega Ruby 1 area
- Road 113Encountering 5 Pokemon within grass, flowers, or within a cave · Lv 9
Y 1 area
- Road 21Encountering 5 Pokemon within grass, flowers, or within a cave, Walking in purple flowers, Walking in red flowers · Lv 26–52
X 1 area
- Road 21Encountering 5 Pokemon within grass, flowers, or within a cave, Walking in purple flowers, Walking in red flowers · Lv 26–52
SoulSilver 14 areas
- Bell Tower (10F)Walking in tall grass or a cave · Lv 22
- Bell Tower (2F)Walking in tall grass or a cave · Lv 22
- Bell Tower (3F)Walking in tall grass or a cave · Lv 22
- Bell Tower (4F)Walking in tall grass or a cave · Lv 22
- Bell Tower (5F)Walking in tall grass or a cave · Lv 22
- Bell Tower (6F)Walking in tall grass or a cave · Lv 22
- Bell Tower (7F)Walking in tall grass or a cave · Lv 22
- Bell Tower (8F)Walking in tall grass or a cave · Lv 22
- Bell Tower (9F)Walking in tall grass or a cave · Lv 22
- Burned Tower (1F)Walking in tall grass or a cave · Lv 15
- Burned Tower (B1F)Walking in tall grass or a cave · Lv 16
- Safari Zone DesertWalking in tall grass or a cave · Lv 45
- Sprout Tower (2F)Walking in tall grass or a cave · Lv 5
- Sprout Tower (3F)Walking in tall grass or a cave · Lv 5
HeartGold 14 areas
- Bell Tower (10F)Walking in tall grass or a cave · Lv 22
- Bell Tower (2F)Walking in tall grass or a cave · Lv 22
- Bell Tower (3F)Walking in tall grass or a cave · Lv 22
- Bell Tower (4F)Walking in tall grass or a cave · Lv 22
- Bell Tower (5F)Walking in tall grass or a cave · Lv 22
- Bell Tower (6F)Walking in tall grass or a cave · Lv 22
- Bell Tower (7F)Walking in tall grass or a cave · Lv 22
- Bell Tower (8F)Walking in tall grass or a cave · Lv 22
- Bell Tower (9F)Walking in tall grass or a cave · Lv 22
- Burned Tower (1F)Walking in tall grass or a cave · Lv 15
- Burned Tower (B1F)Walking in tall grass or a cave · Lv 16
- Safari Zone DesertWalking in tall grass or a cave · Lv 45
- Sprout Tower (2F)Walking in tall grass or a cave · Lv 5
- Sprout Tower (3F)Walking in tall grass or a cave · Lv 5
Platinum 1 area
- Road 227Walking in tall grass or a cave · Lv 53–54
Pearl 1 area
- Road 227Walking in tall grass or a cave · Lv 55
Diamond 1 area
- Road 227Walking in tall grass or a cave · Lv 55
Emerald 1 area
- Road 113Walking in tall grass or a cave · Lv 14–16
Sapphire 1 area
- Road 113Walking in tall grass or a cave · Lv 14–16
Ruby 1 area
- Road 113Walking in tall grass or a cave · Lv 14–16
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.