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No. 0815

Cinderace

Striker Pokémon

Base
Cinderace official artwork
Official art

Cinderace is a Fire-type Pokémon, 2× weak to Ground, Rock and Water, with a base stat total of 530. In Pokémon Champions it’s #73 on the Doubles ladder and #20 in Singles, as of Oct 28, 2026.

Height
1.4 m 4′07″
Weight
33 kg 72.8 lbs
Base stat total
530 Higher than 82% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
Champions#73 Doubles ▲3 · #20 Singles =Usual set Life Orb · Jolly · HP 2 / Atk 32 / Spe 32Full set →
It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.
See all 2 entries

Base stats

HP80155–187270–364
Atk116122–184213–364
Def7585–139139–273
SpA6576–128121–251
SpD7585–139139–273
Spe119125–188218–370
Total530Higher than 82% of Pokémon
HP80Atk116Def75Spe119SpD75SpA65

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
GroundRockWater

Resists

½×
BugFairyFireGrassIceSteel
Takes normal damage from 9 types
NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 119); Scarf and Tailwind use the Max+ value.

Max+188Max171No SP139Min125Scarf282Tailwind376

At max Speed, Cinderace outspeeds 26 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Cinderace against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
188Cinderace · Max+32 SP, Speed-raising alignment
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
171Cinderace · Max32 SP, neutral alignment
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
139Cinderace · No SP0 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#73 of 262 used

▲ 3 places since Oct 21
Oct 21Oct 28

Life Orb (25.6%) · (95.4%) · Jolly (66.1%) · HP 2 / Atk 32 / Spe 32 (70.2%)

MovesPyro BallHigh Jump KickSucker PunchU-turn

Singles

#20 of 262 used

Same as Oct 21
Oct 21Oct 28

Wide Lens (32.4%) · (99.4%) · Jolly (56.4%) · HP 2 / Atk 32 / Spe 32 (71.6%)

MovesPyro BallHigh Jump KickGunk ShotSucker Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Cinderace, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222–
May 2026Reg M-A3,355,619–
Jun 2026Reg M-B1,163,315–
Jul 2026Reg M-B1,764,686–
Aug 2026Reg M-B1,269,250–
Sep 2026Reg M-C1,631,9430.2%

Smogon · Showdown On Showdown

Sep 2026

9.1% of teams · rank #20 · Singles · about 4,720 teams · 145,642 battles · Sep 2026

Most common build

Ability
Stat Alignment
Jolly
Stat Points
2 HP / 32 Atk / 32 Spe
  1. Pyro Ball
  2. U-turn
  3. Court Change
  4. High Jump Kick

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games7.3%
  • Showdown: average player (1500 weighting)7.6%
  • Showdown: competitive (1630 weighting)9.1%
  • Showdown: top players (1760 weighting)8.8%

Abilities

  • 72.5%
  • 27.5%

Stat Points

  • Jolly 2 HP / 32 Atk / 32 Spe51.5%
  • Jolly 32 HP / 2 Atk / 32 Spe13.7%
  • Adamant 2 HP / 32 Atk / 32 Spe9.8%
  • Jolly 32 Atk / 2 Def / 32 Spe5.0%

These 4 cover 80.0% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesOUSV Doubles(DUU)National DexOU

Evolution

Moves

Level up 14

EvoPyro Ball10% chance to burn the target. Thaws user.FirePhys12090%5
1Ember10% chance to burn the target.FireSpec40100%25
1FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1Quick AttackUsually goes first.NormalPhys40100%30
1TackleNo additional effect.NormalPhys40100%35
12Double KickHits 2 times in one turn.FightingPhys30100%30
19Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
24AgilityRaises the user's Speed by 2.PsychicStatus——30
30Headbutt30% chance to make the target flinch.NormalPhys70100%15
38CounterIf hit by physical attack, returns double damage.FightingPhys—100%20
46BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
54Double-EdgeHas 33% recoil.NormalPhys120100%15
62Court ChangeSwaps user's field effects with the opposing side.NormalStatus—100%10

TM / HM / TR 54

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM24Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM38Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM102Gunk Shot30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM118Heat Wave10% chance to burn the foe(s).FireSpec9590%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM144Fire PledgeUse with Grass or Water Pledge for added effect.FireSpec80100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM153Blast BurnUser cannot move next turn.FireSpec15090%5
TM157OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM165Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM195Burning Jealousy100% burns a target that had a stat rise this turn.FireSpec70100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM207Temper FlarePower doubles if the user's last move failed.FirePhys75100%10
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM215Scorching Sands30% chance to burn the target. Thaws target.GroundSpec70100%10

Egg moves 4

EggHigh Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhys13090%10
EggSand AttackLowers the target's accuracy by 1.GroundStatus—100%15
EggSucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
EggSuper FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10

Biology

Raboot's evolution, Cinderace, is a rabbit-like Pokémon with exceptional physical abilities, such as jumping and kicking. It can use its fire energy on a stone in order to transform it into a flaming ball.

Design & origin

Cinderace somewhat resembles a soccer player.

Forms

Gigantamax Cinderace

Fire
BST 530

Although Cinderace does not grow very much in size, its huge Pyro Ball has grown significantly; it stands atop its massive Pyro Ball. Its ears are now longer, as well.

Even without the huge Pyro Ball, Cinderace can easily overwhelm Dynamax Pokémon due to its powerful kicking moves. Its signature G-Max Move is G-Max Fireball.

Adapted from Wikipedia: List of generation VIII Pokémon, List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Striker Pokémon
Galar · Sword & Shield
Color
White
—
Galar#006Blueberry#232
  1. It’s skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.

    Shield
  2. It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.

    Sword

Names around the world

English
Cinderace
Japanese
エースバーン
Japanese (romaji)
Aceburn
Korean
에이스번
Chinese (Traditional)
閃焰王牌
Chinese (Simplified)
闪焰王牌
French
Pyrobut
German
Liberlo
Spanish
Cinderace
Italian
Cinderace

Sprites

Artwork and 3D models

Gen IX · Gen VIII

Training

3 Spe
45 ≈5.9% with a Poké Ball at full HP
50
265
Medium Slow

Breeding

FieldHuman-Like
♂ 87.5%♀ 12.5%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Raboot: Level 35.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.