No. 0814
Raboot
Rabbit Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Raboot is a Fire-type Pokémon, 2× weak to Ground, Rock and Water, with a base stat total of 420. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.6 m 2′00″
- Weight
- 9 kg 19.8 lbs
- Base stat total
- 420 Higher than 44% of Pokémon
- Introduced
- Gen VIII Sword & Shield
It kicks berries right off the branches of trees and then juggles them with its feet, practicing its footwork.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 94); Scarf and Tailwind use the Max+ value.
At max Speed, Raboot outspeeds 17 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
At 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Fire attacks.
Everything about Blaze →This Pokémon's type changes to the type of the move it is using. Once per switch-in.
Everything about Libero →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0813ScorbunnyFire- Level 16
#0814RabootFire- Level 35
#0815CinderaceFire
Moves
Level up 11
| 1 | Ember10% chance to burn the target. | Fire | Spec | 40 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 1 | Quick AttackUsually goes first. | Normal | Phys | 40 | 100% | 30 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 12 | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| 19 | Flame Charge100% chance to raise the user's Speed by 1. | Fire | Phys | 50 | 100% | 20 |
| 24 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 30 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 36 | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| 42 | BounceBounces turn 1. Hits turn 2. 30% paralyze. | Phys | 85 | 85% | 5 | |
| 48 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
TM / HM / TR 39
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM24 | Fire SpinTraps and damages the target for 4-5 turns. | Fire | Spec | 35 | 85% | 15 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM38 | Flame Charge100% chance to raise the user's Speed by 1. | Fire | Phys | 50 | 100% | 20 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM102 | Gunk Shot30% chance to poison the target. | Poison | Phys | 120 | 80% | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM118 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM144 | Fire PledgeUse with Grass or Water Pledge for added effect. | Fire | Spec | 80 | 100% | 10 |
| TM157 | OverheatLowers the user's Sp. Atk by 2. | Fire | Spec | 130 | 90% | 5 |
| TM165 | Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user. | Fire | Phys | 120 | 100% | 15 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM183 | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| TM195 | Burning Jealousy100% burns a target that had a stat rise this turn. | Fire | Spec | 70 | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM207 | Temper FlarePower doubles if the user's last move failed. | Fire | Phys | 75 | 100% | 10 |
Egg moves 4
| Egg | High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Phys | 130 | 90% | 10 |
|---|---|---|---|---|---|---|
| Egg | Sand AttackLowers the target's accuracy by 1. | Ground | Status | — | 100% | 15 |
| Egg | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| Egg | Super FangDoes damage equal to 1/2 target's current HP. | Normal | Phys | — | 90% | 10 |
No moves match those filters.
Biology
Scorbunny's evolution, Raboot, is a rabbit-like Pokémon with thick fur that enables it to survive in cold weather. It never seems to use its hands, instead preferring its feet not just in battle, but even while eating, which it accomplishes by juggling Berries into its mouth.
Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Rabbit Pokémon
- Galar · Sword & Shield
- Color
- Gray
- —
It kicks berries right off the branches of trees and then juggles them with its feet, practicing its footwork.
ShieldIts thick and fluffy fur protects it from the cold and enables it to use hotter fire moves.
Sword
Names around the world
- English
- Raboot
- Japanese
- ラビフット
- Japanese (romaji)
- Rabbifuto
- Korean
- 래비풋
- Chinese (Traditional)
- 騰蹴小將
- Chinese (Simplified)
- 腾蹴小将
- French
- Lapyro
- German
- Kickerlo
- Spanish
- Raboot
- Italian
- Raboot
Sprites
Artwork and 3D models
Gen IX · Gen VIII
Training
- 2 Spe
- 45 ≈5.9% with a Poké Ball at full HP
- 50
- 147
- Medium Slow
Breeding
- FieldHuman-Like
- ♂ 87.5%♀ 12.5%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Scorbunny: Level 16.
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.