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No. 0892

Urshifu

Wushu Pokémon

Single Strike StyleRapid Strike Style
Urshifu official artwork
Official art

Urshifu is a Fighting/Dark-type Pokémon, 4× weak to Fairy and 2× weak to Fighting and Flying, with a base stat total of 550. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.9 m 6′03″
Weight
105 kg 231.5 lbs
Base stat total
550 Higher than 87% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
Legendary
Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.
See all 2 entries

Base stats

HP100175–207310–404
Atk130135–200238–394
Def100108–167184–328
SpA6374–126117–247
SpD6072–123112–240
Spe97105–163179–322
Total550Higher than 87% of Pokémon
HP100Atk130Def100Spe97SpD60SpA63

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FightingDarkshow which type causes itweaknessresistance

Weak to

4×
Fairy (because of Fighting and Dark)
2×
Fighting (because of Dark)Flying (because of Fighting)

Resists

½×
Ghost (because of Dark)Rock (because of Fighting)
¼×
Dark (because of Fighting and Dark)

Immune to

0×
Psychic (because of Dark)
Takes normal damage from 11 types
NormalPoisonGroundBugSteelFireWaterGrassElectricIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 97); Scarf and Tailwind use the Max+ value.

Max+163Max149No SP117Min105Scarf244Tailwind326

At max Speed, Urshifu outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Urshifu against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
163Urshifu · Max+32 SP, Speed-raising alignment
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149Urshifu · Max32 SP, neutral alignment
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
117Urshifu · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUberSV DoublesDUberNational DexUber

0.9% of teams · rank #80 · Singles · 1630 weighting · 67,302 battles · Sep 2026

Most common build

Ability
Nature
Jolly
EVs
4 HP / 252 Atk / 252 Spe
Tera Type
Dark
  1. Wicked Blow
  2. Close Combat
  3. U-turn
  4. Sucker Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.6%
  • 1500 weighting1.4%
  • 1630 weighting0.9%
  • 1760 weighting0.7%

Usage by month

Oct 20250.9%

Abilities

  • 100.0%

EV spreads

  • Jolly 4 HP / 252 Atk / 252 Spe19.7%
  • Adamant 252 Atk / 4 SpD / 252 Spe19.5%
  • Jolly 252 Atk / 4 SpD / 252 Spe14.2%
  • Adamant 252 Atk / 4 Def / 252 Spe13.3%
  • Jolly 252 Atk / 252 Spe9.3%

Tera types

  • Dark46.1%
  • Steel22.2%
  • Fighting19.1%
  • Ghost4.6%

Checks & counters

Evolution

Moves

Level up 17

EvoWicked BlowAlways results in a critical hit.DarkPhys75100%5
1EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Rock Smash50% chance to lower the target's Defense by 1.FightingPhys40100%15
1Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
12Aerial AceThis move does not check accuracy.FlyingPhys60—20
16Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
20Headbutt30% chance to make the target flinch.NormalPhys70100%15
24Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
28DetectPrevents moves from affecting the user this turn.FightingStatus——5
32Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
36Iron Head30% chance to make the target flinch.SteelPhys80100%15
40Dynamic Punch100% chance to confuse the target.FightingPhys10050%5
44CounterIf hit by physical attack, returns double damage.FightingPhys—100%20
48Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
52Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20

TM / HM / TR 53

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM62Foul PlayUses target's Attack stat in damage calculation.DarkPhys95100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15

Biology

Kubfu evolves into Urshifu after completing its training in the Tower of Darkness or Tower of Waters and then being shown the scroll at the top floor of the respective tower. Single-Strike Style Urshifu uses single, devastating blows with its fists, while Rapid-Strike Style Urshifu uses multiple, nonstop blows at unbelievable speed.

Forms

Gigantamax Urshifu

Urshifu's two forms have different Gigantamax appearances. When in its Single Strike form, Urshifu grows giant and stands on both legs in a guarding stance, and its body is white with red markings. Its signature G-Max Move is G-Max One Blow.

Adapted from Wikipedia: List of generation VIII Pokémon, List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Wushu Pokémon
Galar · Sword & Shield
Color
Gray
—
Isle of Armor#101
  1. Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.

    Shield
  2. This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.

    Sword

Names around the world

English
Urshifu
Japanese
ウーラオス
Japanese (romaji)
Wulaosu
Korean
우라오스
Chinese (Traditional)
武道熊師
Chinese (Simplified)
武道熊师
French
Shifours
German
Wulaosu
Spanish
Urshifu
Italian
Urshifu

Sprites

Artwork and 3D models

Gen IX · Gen VIII

Training

3 Atk
3 ≈0.4% with a Poké Ball at full HP
50
275
Slow

Breeding

Undiscovered
♂ 87.5%♀ 12.5%
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Evolves from Kubfu: Use a Scroll of Darkness.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.