No. 0039
Jigglypuff
Balloon Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
By freely changing the wavelength of its voice, Jigglypuff sings a mysterious melody sure to make any listener sleepy.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
NormalFairyshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 20); Scarf and Tailwind use the Max+ value.
At max Speed, Jigglypuff outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
30% chance of infatuating Pokémon of the opposite if they make .
Everything about Cute Charm →This Pokémon's Sp. Atk is by 2 for each of its stats that is lowered by a foe.
Everything about Competitive →Other Pokémon with Competitive 14
This Pokémon's allies receive 3/4 damage from other Pokémon's attacks.
Everything about Friend Guard →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0174IgglybuffNormalFairy- Level up with high friendship
#0039JigglypuffNormalFairy
Moves
Level up 20
| 1 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
|---|---|---|---|---|---|---|
| 1 | CopycatUses the last move used in the battle. | Normal | Status | — | — | 20 |
| 1 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
| 1 | DisableFor 4 turns, disables the target's last move used. | Normal | Status | — | 100% | 20 |
| 1 | Disarming VoiceThis move does not check accuracy. Hits foes. | Fairy | Spec | 40 | — | 15 |
| 1 | PoundNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 1 | SingCauses the target to fall asleep. | Normal | Status | — | 55% | 15 |
| 1 | Sweet KissCauses the target to become confused. | Fairy | Status | — | 75% | 10 |
| 4 | Echoed VoicePower increases when used on consecutive turns. | Normal | Spec | 40 | 100% | 15 |
| 8 | CovetIf the user has no item, it steals the target's. | Normal | Phys | 60 | 100% | 25 |
| 12 | Spit UpMore power with more uses of Stockpile. | Normal | Spec | — | 100% | 10 |
| 12 | StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Status | — | — | 20 |
| 12 | SwallowHeals the user based on uses of Stockpile. | Normal | Status | — | — | 10 |
| 16 | RoundPower doubles if others used Round this turn. | Normal | Spec | 60 | 100% | 15 |
| 20 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| 24 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| 28 | MimicThe last move the target used replaces this one. | Normal | Status | — | — | 10 |
| 32 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 36 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| 44 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
TM / HM / TR 77
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM03 | Fake TearsLowers the target's Sp. Def by 2. | Dark | Status | — | 100% | 20 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM19 | Disarming VoiceThis move does not check accuracy. Hits foes. | Fairy | Spec | 40 | — | 15 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM33 | Magical LeafThis move does not check accuracy. | Grass | Spec | 60 | — | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM37 | Draining KissUser recovers 75% of the damage dealt. | Fairy | Spec | 50 | 100% | 10 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM73 | Drain PunchUser recovers 50% of the damage dealt. | Fighting | Phys | 75 | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM119 | Energy Ball10% chance to lower the target's Sp. Def by 1. | Grass | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM124 | Ice SpinnerEnds the effects of terrain. | Ice | Phys | 80 | 100% | 15 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM139 | Misty Terrain5 turns. Can't status,-Dragon power vs grounded. | Fairy | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM201 | Misty ExplosionUser faints. User on Misty Terrain: 1.5× power. | Fairy | Spec | 100 | 100% | 5 |
| TM202 | Pain SplitShares HP of user and target equally. | Normal | Status | — | — | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM227 | Alluring Voice100% confuse target that had a stat rise this turn. | Fairy | Spec | 80 | 100% | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
No moves match those filters.
Biology
Known as the Balloon Pokémon, Jigglypuff can inflate its body like a balloon to float around, or flatten it. It is characterized by putting its enemies to sleep by singing a lullaby: its voice's wavelength can match the brain waves of sleeping people and Pokémon, lulling them to sleep.
Before beginning to sing, it mesmerizes the opponent with its soft, glowing eyes and, if it inflates itself, it can sing for longer periods of time. If the foe does not fall asleep, it can risk its life by singing until it runs out of air. It also keeps singing if the foe does fall asleep.
Jigglypuff evolves from Igglybuff when it reaches a certain point of happiness, and evolves into Wigglytuff when exposed to a Moon Stone.
Design & origin
Its Japanese name, Purin, derives from the Japanese loanword for custard or pudding. According to director Junichi Masuda, there were initially concerns that Jigglypuff's cuter design would not take off with western audiences, and considerations to redesign it were made, but ultimately scrapped. When translating the games for western audiences, Nintendo renamed it "Jigglypuff", a combination of the words "jiggly" and "puff", relating to its jelly-like appearance. Its design was finalized by Ken Sugimori.
Adapted from Wikipedia: List of generation I Pokémon, Jigglypuff · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#49 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
- WikipediaWikipedia views: #11 of 67 Pokémon articles (last 30 days), 6,697 viewsWikipedia page views: Wikimedia Foundation (CC0)
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Balloon Pokémon
- Kanto · Red & Green (JP)
- Color
- Pink
- Grassland
- Pal Park area
- Field
By freely changing the wavelength of its voice, Jigglypuff sings a mysterious melody sure to make any listener sleepy.
ShieldJigglypuff has top-notch lung capacity, even by comparison to other Pokémon. It won’t stop singing its lullabies until its foes fall asleep.
SwordUses its cute round eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
Let’s Go, Pikachu! · Let’s Go, Eevee!The songs they sing are totally different depending on the region they live in. Some even sound like they’re shouting!
Ultra MoonRecordings of Jigglypuff’s strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Ultra SunJigglypuff possess a vocal range that exceeds 12 octaves, but each individual’s singing skill depends on its own effort.
MoonIt hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you’ll become sleepy right away.
SunJigglypuff’s vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Omega RubyLooking into its cute, round eyes makes it start singing a song so pleasant listeners can’t help but fall asleep.
Black 2 · White 2When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Diamond · Pearl · Platinum · Black · WhiteWhen its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep.
LeafGreenIt captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
FireRed · XNothing can avoid falling asleep hearing a JIGGLYPUFF’s song. The sound waves of its singing voice match the brain waves of someone in a deep sleep.
EmeraldWhen this Pokémon sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, JIGGLYPUFF cannot breathe, endangering its life.
Sapphire · Alpha SapphireJIGGLYPUFF’s vocal chords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
RubyIt rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep.
CrystalLooking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
Silver · SoulSilverIf it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
Gold · HeartGold · YUses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
YellowWhen its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Red · Blue
Names around the world
- English
- Jigglypuff
- Japanese
- プリン
- Japanese (romaji)
- Purin
- Korean
- 푸린
- Chinese (Traditional)
- 胖丁
- Chinese (Simplified)
- 胖丁
- French
- Rondoudou
- German
- Pummeluff
- Spanish
- Jigglypuff
- Italian
- Jigglypuff
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Training
- 2 HP
- 170 ≈22.2% with a Poké Ball at full HP
- 70
- 95
- Fast
Breeding
- Fairy
- ♂ 25%♀ 75%
- 10 egg cycles ≈2,805 steps (Gen IV–VII)
Where to find
Evolves from Igglybuff: Level up with high friendship.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 11 areas
- Challenge BeachWalking in tall grass or a cave · Lv 13–60
- Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Forest of FocusSpecial overworld spawn in a fixed location. · Lv 20–60
- Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
Green 1 area
- Road 3Walking in tall grass or a cave · Lv 3–7
Red 1 area
- Road 3Walking in tall grass or a cave · Lv 3–7
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 11 areas
- Challenge BeachWalking in tall grass or a cave · Lv 13–60
- Fields of HonorWalking in tall grass or a cave, Walking in the overworld · Lv 10–60
- Fields of Honor (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Fields of Honor (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Forest of FocusSpecial overworld spawn in a fixed location. · Lv 20–60
- Forest of Focus (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Insular Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Insular Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Soothing Wetlands (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Soothing Wetlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
- Stepping-Stone Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–50
Let’s Go, Eevee! 4 areas
- Road 5Walking in the overworld · Lv 11–16
- Road 6Walking in the overworld · Lv 11–16
- Road 7Walking in the overworld · Lv 22–27
- Road 8Walking in the overworld · Lv 22–27
Let’s Go, Pikachu! 4 areas
- Road 5Walking in the overworld · Lv 11–16
- Road 6Walking in the overworld · Lv 11–16
- Road 7Walking in the overworld · Lv 22–27
- Road 8Walking in the overworld · Lv 22–27
Ultra Moon 2 areas
- Route 4SOS Battle · Lv 11–14
- Route 6SOS Battle · Lv 14–17
Ultra Sun 2 areas
- Route 4SOS Battle · Lv 11–14
- Route 6SOS Battle · Lv 14–17
Moon 2 areas
- Route 4SOS Battle · Lv 11–14
- Route 6SOS Battle · Lv 14–17
Sun 2 areas
- Route 4SOS Battle · Lv 11–14
- Route 6SOS Battle · Lv 14–17
Y 3 areas
- Friend Safari (Fairy)Walking in tall grass or a cave · Lv 30
- Pokemon VillageWalking in purple flowers, Walking in yellow flowers · Lv 48–50
- Road 20Walking in red flowers, Walking in tall grass or a cave · Lv 48–50
X 3 areas
- Friend Safari (Fairy)Walking in tall grass or a cave · Lv 30
- Pokemon VillageWalking in purple flowers, Walking in yellow flowers · Lv 48–50
- Road 20Walking in red flowers, Walking in tall grass or a cave · Lv 48–50
White 2 4 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 57–65
- Dreamyard (B1F)Walking in dark grass · Lv 65
- Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 57–65
- Road 2Walking in tall grass or a cave · Lv 57
Black 2 4 areas
- DreamyardWalking in dark grass, Walking in tall grass or a cave · Lv 57–65
- Dreamyard (B1F)Walking in dark grass · Lv 65
- Road 1Walking in dark grass, Walking in tall grass or a cave · Lv 57–65
- Road 2Walking in tall grass or a cave · Lv 57
White 1 area
- Road 14Walking in dark grass, Walking in tall grass or a cave · Lv 48–58
Black 1 area
- Road 14Walking in dark grass, Walking in tall grass or a cave · Lv 48–58
SoulSilver 4 areas
- Road 3Walking in tall grass or a cave · Lv 6
- Road 4Walking in tall grass or a cave · Lv 6
- Safari Zone MeadowWalking in tall grass or a cave · Lv 15–17
- Safari Zone SwampWalking in tall grass or a cave · Lv 15–17
HeartGold 4 areas
- Road 3Walking in tall grass or a cave · Lv 6
- Road 4Walking in tall grass or a cave · Lv 6
- Safari Zone MeadowWalking in tall grass or a cave · Lv 15–17
- Safari Zone SwampWalking in tall grass or a cave · Lv 15–17
Platinum 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 22
Pearl 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 16–18
Diamond 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 16–18
LeafGreen 1 area
- Road 3Walking in tall grass or a cave · Lv 3–7
FireRed 1 area
- Road 3Walking in tall grass or a cave · Lv 3–7
Emerald 1 area
- Road 115Walking in tall grass or a cave · Lv 24–25
Sapphire 1 area
- Road 115Walking in tall grass or a cave · Lv 24–25
Ruby 1 area
- Road 115Walking in tall grass or a cave · Lv 24–25
Crystal 6 areas
- Road 34Walking in tall grass or a cave · Lv 12
- Road 35Walking in tall grass or a cave · Lv 12
- Road 5Walking in tall grass or a cave · Lv 14
- Road 6Walking in tall grass or a cave · Lv 12
- Road 7Walking in tall grass or a cave · Lv 18
- Road 8Walking in tall grass or a cave · Lv 16
Silver 3 areas
- Road 3Walking in tall grass or a cave · Lv 6
- Road 4Walking in tall grass or a cave · Lv 6
- Road 46Walking in tall grass or a cave · Lv 3–5
Gold 3 areas
- Road 3Walking in tall grass or a cave · Lv 6
- Road 4Walking in tall grass or a cave · Lv 6
- Road 46Walking in tall grass or a cave · Lv 3–5
Yellow 4 areas
- Road 5Walking in tall grass or a cave · Lv 3–7
- Road 6Walking in tall grass or a cave · Lv 3–7
- Road 7Walking in tall grass or a cave · Lv 19–24
- Road 8Walking in tall grass or a cave · Lv 19–24
Blue 1 area
- Road 3Walking in tall grass or a cave · Lv 3–7
Red 1 area
- Road 3Walking in tall grass or a cave · Lv 3–7
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.