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No. 0800

Dawn Necrozma

Prism Pokémon

Dawn Necrozma official artwork
Official art

Dawn Necrozma is a Psychic/Ghost-type form of Necrozma, 4× weak to Ghost and Dark, with a base stat total of 680. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
4.2 m 13′09″
Weight
350 kg 771.6 lbs
Base stat total
680 #3 of 1,025
Introduced
Gen VII Ultra Sun & Ultra Moon
Abilities
Legendary
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
See all 6 entries

Base stats

HP97172–204304–398
Atk113119–181207–357
Def109116–177200–348
SpA157159–229287–454
SpD127132–196233–388
Spe7787–141143–278
Total680#3 of 1,025
HP97Atk113Def109Spe77SpD127SpA157

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

PsychicGhostshow which type causes itweaknessresistance

Weak to

4×
Dark (because of Psychic and Ghost)Ghost (because of Psychic and Ghost)

Resists

½×
Poison (because of Ghost)Psychic (because of Psychic)

Immune to

0×
Fighting (because of Psychic and Ghost)Normal (because of Ghost)
Takes normal damage from 12 types
FlyingGroundRockBugSteelFireWaterGrassElectricIceDragonFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 77); Scarf and Tailwind use the Max+ value.

Max+141Max129No SP97Min87Scarf211Tailwind282

At max Speed, Dawn Necrozma outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Dawn Necrozma against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
141Dawn Necrozma · Max+32 SP, Speed-raising alignment
129Dawn Necrozma · Max32 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
97Dawn Necrozma · No SP0 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUberSV DoublesDUberNational DexUber

0.7% of teams · rank #92 · Singles · 1630 weighting · 67,302 battles · Sep 2026

Most common build

Ability
Nature
Quiet
EVs
252 HP / 252 SpA / 4 SpD
Tera Type
Fairy
  1. Moongeist Beam
  2. Meteor Beam
  3. Photon Geyser
  4. Trick Room

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.5%
  • 1500 weighting1.2%
  • 1630 weighting0.7%
  • 1760 weighting0.4%

Usage by month

Oct 20250.7%

Abilities

  • 100.0%

EV spreads

  • Quiet 252 HP / 252 SpA / 4 SpD29.3%
  • Modest 252 HP / 252 SpA / 4 SpD10.2%
  • Modest 64 HP / 248 SpA / 196 Spe9.5%
  • Modest 4 HP / 252 SpA / 252 Spe8.9%
  • Modest 196 HP / 220 SpA / 4 SpD / 88 Spe7.6%

Tera types

  • Fairy37.5%
  • Dark14.1%
  • Psychic12.8%
  • Ground12.2%

Common teammates

Evolution

Necrozma does not evolve.

Moves

Level up 16

1Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
1Confusion10% chance to confuse the target.PsychicSpec50100%25
1Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
1MoonlightHeals the user by a weather-dependent amount.FairyStatus——5
1Morning SunHeals the user by a weather-dependent amount.NormalStatus——5
8Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
16SlashHigh critical hit ratio.NormalPhys70100%20
24Night SlashHigh critical hit ratio.DarkPhys70100%15
32Psycho CutHigh critical hit ratio.PsychicPhys70100%20
40Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
48Rock BlastHits 2-5 times in one turn.RockPhys2590%10
56Iron DefenseRaises the user's Defense by 2.SteelStatus——15
64Power GemNo additional effect.RockSpec80100%20
72Photon GeyserPhysical if user's Atk > Sp. Atk. Ignores Abilities.PsychicSpec100100%5
80Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
88Prismatic LaserUser cannot move next turn.PsychicSpec160100%10

TM / HM / TR 58

TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM53Smart StrikeThis move does not check accuracy.SteelPhys70—10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM63Psychic FangsDestroys screens, unless the target is immune.PsychicPhys85100%10
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM100Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM105X-ScissorNo additional effect.BugPhys80100%15
TM115Dragon PulseNo additional effect.DragonSpec85100%10
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM118Heat Wave10% chance to burn the foe(s).FireSpec9590%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10

Biology

Necrozma is an ancient creature associated with Ultra Beasts that uses prisms and light refraction to attack. It lives in the Ultra Megalopolis.

Forms

Dusk Mane Necrozma

Necrozma becomes Dusk Mane Necrozma by possessing Solgaleo, and will absorb the endless light that it emits.

Dawn Wings Necrozma

Necrozma becomes Dawn Wings Necrozma by possessing Lunala, and will absorb the endless light that it emits.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Prism Pokémon
Alola · Sun & Moon
Color
Black
—
Original Alola#300Updated Alola#400
  1. It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.

    Shield
  2. It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.

    Sword
  3. Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.

    Ultra Moon
  4. It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.

    Ultra Sun
  5. Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.

    Moon
  6. Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

    Sun

Names around the world

English
Necrozma
Japanese
ネクロズマ
Japanese (romaji)
Necrozma
Korean
네크로즈마
Chinese (Traditional)
奈克洛茲瑪
Chinese (Simplified)
奈克洛兹玛
French
Necrozma
German
Necrozma
Spanish
Necrozma
Italian
Necrozma

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII

Training

3 SpA
255 ≈33.3% with a Poké Ball at full HP
0
340
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.