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No. 0893

Zarude

Rogue Monkey Pokémon

Base
Zarude official artwork
Official art

Zarude is a Dark/Grass-type Pokémon, 4× weak to Bug and 2× weak to Fighting, Flying, Poison, Fire, Ice and Fairy, with a base stat total of 600. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.8 m 5′11″
Weight
70 kg 154.3 lbs
Base stat total
600 Higher than 94% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
Mythical
Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
See all 2 entries

Base stats

HP105180–212320–414
Atk120126–189220–372
Def105112–172193–339
SpA7081–134130–262
SpD95103–161175–317
Spe105112–172193–339
Total600Higher than 94% of Pokémon
HP105Atk120Def105Spe105SpD95SpA70

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

DarkGrassshow which type causes itweaknessresistance

Weak to

4×
Bug (because of Dark and Grass)
2×
Fairy (because of Dark)Fighting (because of Dark)Fire (because of Grass)Flying (because of Grass)Ice (because of Grass)Poison (because of Grass)

Resists

½×
Dark (because of Dark)Electric (because of Grass)Ghost (because of Dark)Grass (because of Grass)Ground (because of Grass)Water (because of Grass)

Immune to

0×
Psychic (because of Dark)
Takes normal damage from 4 types
NormalRockSteelDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 105); Scarf and Tailwind use the Max+ value.

Max+172Max157No SP125Min112Scarf258Tailwind344

At max Speed, Zarude outspeeds 22 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Zarude against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172Zarude · Max+32 SP, Speed-raising alignment
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
157Zarude · Max32 SP, neutral alignment
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
125Zarude · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUUBLSV Doubles(DUU)National DexRU

0.7% of teams · rank #85 · Singles · 1695 weighting · 574,541 battles · Sep 2026

Most common build

Ability
Nature
Jolly
EVs
252 Atk / 4 Def / 252 Spe
Tera Type
Poison
  1. Knock Off
  2. Swords Dance
  3. Power Whip
  4. Synthesis

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.7%
  • 1500 weighting0.7%
  • 1695 weighting0.7%
  • 1825 weighting1.1%

Usage by month

Oct 20250.7%

Abilities

  • 100.0%

EV spreads

  • Jolly 252 Atk / 4 Def / 252 Spe26.9%
  • Jolly 32 HP / 252 Atk / 4 Def / 16 SpD / 204 Spe13.9%
  • Jolly 252 Atk / 4 SpD / 252 Spe9.5%
  • Jolly 56 HP / 252 Atk / 200 Spe6.2%
  • Jolly 24 HP / 252 Atk / 232 Spe5.5%

Tera types

  • Poison77.4%
  • Fire9.8%
  • Fairy4.4%
  • Dark3.5%

Common teammates

Checks & counters

Evolution

Zarude does not evolve.

Moves

Level up 17

1BindTraps and damages the target for 4-5 turns.NormalPhys1585%20
1ScratchNo additional effect.NormalPhys40100%35
6LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
12Vine WhipNo additional effect.GrassPhys45100%25
18GrowthRaises user's Attack and Sp. Atk by 1; 2 in Sun.NormalStatus——20
24Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
30Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
36Grass KnotMore power the heavier the target.GrassSpec—100%20
42Bite30% chance to make the target flinch.DarkPhys60100%25
48U-turnUser switches out after damaging the target.BugPhys70100%20
54SwaggerRaises the target's Attack by 2 and confuses it.NormalStatus—85%15
60Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
66SynthesisHeals the user by a weather-dependent amount.GrassStatus——5
72Hammer ArmLowers the user's Speed by 1.FightingPhys10090%10
78ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhys120100%10
84Power WhipNo additional effect.GrassPhys12085%10
90Jungle HealingUser and allies: healed 1/4 max HP, status cured.GrassStatus——10

TM / HM / TR 58

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM56Bullet SeedHits 2-5 times in one turn.GrassPhys25100%30
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM111Giga DrainUser recovers 50% of the damage dealt.GrassSpec75100%10
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM137Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatus——10
TM140Nasty PlotRaises the user's Sp. Atk by 2.DarkStatus——20
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM159Leaf StormLowers the user's Sp. Atk by 2.GrassSpec13090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM172RoarForces the target to switch to a random ally.NormalStatus——20
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM190Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight.GrassPhys125100%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM194Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhys55100%20
TM199Lash Out2× power if the user had a stat lowered this turn.DarkPhys75100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM206Petal BlizzardNo additional effect. Hits adjacent Pokémon.GrassPhys90100%15
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15

Biology

Resembling a baboon with traits of a mandrill, Zarude is very aggressive and tends to live in packs. When the vines on their body tear off, they become nutrients for the soil and stimulate the growth of the plants in the lush forests it calls home. Zarude can sometimes exhibit a softer, more protective side, as seen with a unique Zarude nicknamed Dada.

Forms

Dada Zarude

DarkGrass
BST 600

This unique Zarude left its pack and wears a torn, pink cape bearing Celebi's National Pokédex number. It possesses a unique strength derived from its bond with an adoptive human child, whom it strives to protect.

Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Rogue Monkey Pokémon
Galar · Sword & Shield
Color
Green
—
Isle of Armor#211
  1. Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.

    Shield
  2. Within dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.

    Sword

Names around the world

English
Zarude
Japanese
ザルード
Japanese (romaji)
Zarude
Korean
자루도
Chinese (Traditional)
薩戮德
Chinese (Simplified)
萨戮德
French
Zarude
German
Zarude
Spanish
Zarude
Italian
Zarude

Sprites

Artwork and 3D models

Gen IX · Gen VIII

Training

3 Atk
3 ≈0.4% with a Poké Ball at full HP
0
300
Slow

Breeding

Undiscovered
Genderless
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.