DexDB.io

No. 0774

Minior

Meteor Pokémon

MeteorRed CoreOrange CoreYellow CoreGreen CoreBlue CoreIndigo CoreViolet Core
Minior official artwork
Official art

Minior is a Rock/Flying-type Pokémon, 2× weak to Rock, Steel, Water, Electric and Ice, with a base stat total of 440. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.3 m 1′00″
Weight
40 kg 88.2 lbs
Base stat total
440 Higher than 48% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
See all 4 entries

Base stats

HP60135–167230–324
Atk6072–123112–240
Def100108–167184–328
SpA6072–123112–240
SpD100108–167184–328
Spe6072–123112–240
Total440Higher than 48% of Pokémon
HP60Atk60Def100Spe60SpD100SpA60

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def, 1 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

RockFlyingshow which type causes itweaknessresistance

Weak to

2×
Electric (because of Flying)Ice (because of Flying)Rock (because of Flying)Steel (because of Rock)Water (because of Rock)

Resists

½×
Bug (because of Flying)Fire (because of Rock)Flying (because of Rock)Normal (because of Rock)Poison (because of Rock)

Immune to

0×
Ground (because of Flying)
Takes normal damage from 7 types
FightingGhostGrassPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Minior outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Minior against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
123Minior · Max+32 SP, Speed-raising alignment
120VolcaronaBold · 0 SP · #25 on Showdown
112Minior · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80Minior · No SP0 SP, neutral alignment
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.3% of teams · rank #177 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026

Most common build

Ability
Nature
Jolly
EVs
252 Atk / 4 Def / 252 Spe
  1. Shell Smash
  2. Acrobatics
  3. Earthquake
  4. Stone Edge

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.9%
  • 1500 weighting0.8%
  • 1630 weighting0.3%
  • 1760 weighting0.1%

Usage by month

Oct 20250.3%

Abilities

  • 100.0%

EV spreads

  • Jolly 252 Atk / 4 Def / 252 Spe34.0%
  • Timid 4 HP / 252 SpA / 252 Spe11.6%
  • Adamant 4 HP / 252 Atk / 252 Spe9.0%
  • Modest 252 SpA / 4 SpD / 252 Spe8.2%
  • Jolly 252 Atk / 4 SpD / 252 Spe6.0%

Evolution

Minior does not evolve.

Moves

Level up 15

1TackleNo additional effect.NormalPhys40100%35
3Defense CurlRaises the user's Defense by 1.NormalStatus——40
8RolloutPower doubles with each hit. Repeats for 5 turns.RockPhys3090%20
10Confuse RayConfuses the target.GhostStatus—100%10
15SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
17Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpec60100%5
22Self-DestructHits adjacent Pokémon. The user faints.NormalPhys200100%5
24Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
29Take DownHas 1/4 recoil.NormalPhys9085%20
31Rock PolishRaises the user's Speed by 2.RockStatus——20
36Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatus——20
38Power GemNo additional effect.RockSpec80100%20
43Double-EdgeHas 33% recoil.NormalPhys120100%15
45Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2.NormalStatus——15
50ExplosionHits adjacent Pokémon. The user faints.NormalPhys250100%5

TM / HM / TR 39

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser switches out after damaging the target.BugPhys70100%20
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM215Scorching Sands30% chance to burn the target. Thaws target.GroundSpec70100%10
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10

Biology

Minior live in the ozone layer, and are food for other, stronger Pokémon such as Rayquaza. They only fall to Earth when their shells become too heavy. Their cores come in the seven colors of the rainbow.

Minior are known to die when out of their shells and not placed in a Poké Ball quickly enough.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Meteor Pokémon
Alola · Sun & Moon
Color
Brown
—
Original Alola#213Original Ula’ula#085Updated Alola#277Updated Ula’ula#098Blueberry#106
  1. Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.

    Ultra Moon
  2. It lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground.

    Ultra Sun
  3. Strong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles.

    Moon
  4. Originally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy.

    Sun

Names around the world

English
Minior
Japanese
メテノ
Japanese (romaji)
Meteno
Korean
메테노
Chinese (Traditional)
小隕星
Chinese (Simplified)
小陨星
French
Météno
German
Meteno
Spanish
Minior
Italian
Minior

Sprites

Artwork and 3D models

Gen IX · Gen VII

Training

1 Def, 1 SpD
30 ≈3.9% with a Poké Ball at full HP
70
154
Medium Slow

Breeding

Mineral
Genderless
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Ultra Moon 1 area
  • Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Ultra Sun 1 area
  • Mount HokulaniWalking in tall grass or a cave · Lv 27–30
Moon 1 area
  • Mount HokulaniWalking in tall grass or a cave · Lv 25–28
Sun 1 area
  • Mount HokulaniWalking in tall grass or a cave · Lv 25–28

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.