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No. 0964

Hero Form Palafin

Dolphin Pokémon

Hero Form Palafin official artwork
Official art

Hero Form Palafin is a Water-type form of Palafin, 2× weak to Grass and Electric, with a base stat total of 650. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.8 m 5′11″
Weight
97.4 kg 214.7 lbs
Base stat total
650 Higher than 98% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.
See all 2 entries

Base stats

HP100175–207310–404
Atk160162–233292–460
Def97105–163179–322
SpA106113–173195–342
SpD8796–152161–300
Spe100108–167184–328
Total650Higher than 98% of Pokémon
HP100Atk160Def97Spe100SpD87SpA106

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
ElectricGrass

Resists

½×
FireIceSteelWater
Takes normal damage from 12 types
NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 100); Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Palafin outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

Speed at Lv 50 in Pokémon Champions: Palafin against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Palafin · Max+32 SP, Speed-raising alignment
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
152Palafin · Max32 SP, neutral alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120Palafin · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Not used in the tracked Showdown formats this month.

Replica Team codes

  • Rainby Xeb41 · Reg M-A · shared Apr 2026
    PalafinPelipperIncineroarKlefkiSinistchaDragonite
    D96E6SXLN8Source

In Pokémon Champions: Training → Replica Teams → enter the code. You need the Pokémon and items yourself. Codes from older regulations can include Pokémon that aren’t allowed now.

Evolution

  1. #0963FinizenWater
    1. Level 38 in Union Circle
      #0964PalafinWater

Moves

Level up 17

EvoFlip TurnUser switches out after damaging the target.WaterPhys60100%20
1Jet PunchUsually goes first.WaterPhys60100%15
1SupersonicCauses the target to become confused.NormalStatus—55%20
1Water GunNo additional effect.WaterSpec40100%25
7Astonish30% chance to make the target flinch.GhostPhys30100%15
10Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
13Aqua JetUsually goes first.WaterPhys40100%20
17Double HitHits 2 times in one turn.NormalPhys3590%10
21DiveDives underwater turn 1, strikes turn 2.WaterPhys80100%10
25CharmLowers the target's Attack by 2.FairyStatus—100%20
29AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
34EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
39Aqua TailNo additional effect.WaterPhys9090%10
44MistFor 5 turns, protects user's party from stat drops.IceStatus——30
50Hydro PumpNo additional effect.WaterSpec11080%5
55Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
61Wave CrashHas 33% recoil.WaterPhys120100%10

TM / HM / TR 51

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM14AcrobaticsPower doubles if the user has no held item.FlyingPhys55100%15
TM19Disarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM37Draining KissUser recovers 75% of the damage dealt.FairySpec50100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM174HazeEliminates all stat changes.IceStatus——30
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM196Flip TurnUser switches out after damaging the target.WaterPhys60100%20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM225Hard PressMore power the more HP the target has left.SteelPhys—100%10

Biology

Finizen is a dolphin-like Pokémon that evolves into Palafin. In its "Zero Form", Palafin is identical to Finizen in appearance except for a heart shape on its stomach.

Forms

Hero Form Palafin

Water
BST 650

In its "Hero Form", Palafin takes on a muscular, superhero-esque appearance.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Dolphin Pokémon
Paldea · Scarlet & Violet
Color
Blue
—
Paldea#292
  1. Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.

    Violet
  2. This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.

    Scarlet

Names around the world

English
Palafin
Japanese
イルカマン
Japanese (romaji)
Irukaman
Korean
돌핀맨
Chinese (Traditional)
海豚俠
Chinese (Simplified)
海豚侠
French
Superdofin
German
Delfinator
Spanish
Palafin
Italian
Palafin

Sprites

Artwork and 3D models

Generation IX · animated models

Training

2 HP
45 ≈5.9% with a Poké Ball at full HP
50
160
Slow

Breeding

FieldWater 2
♂ 50%♀ 50%
40 egg cycles ≈10,455 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.