No. 0375
Metang
Iron Claw Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Metang is a Steel/Psychic-type Pokémon, 2× weak to Ground, Ghost, Fire and Dark, with a base stat total of 420. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 202.5 kg 446.4 lbs
- Base stat total
- 420 Higher than 44% of Pokémon
- Introduced
- Gen III Ruby & Sapphire
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
SteelPsychicshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.
At max Speed, Metang outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Prevents other Pokémon from lowering this Pokémon's .
Everything about Clear Body →This Pokémon's is halved.
Everything about Light Metal →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 15
| Evo | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| Evo | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| 1 | Bullet PunchUsually goes first. | Steel | Phys | 40 | 100% | 30 |
| 1 | Hone ClawsRaises the user's Attack and accuracy by 1. | Dark | Status | — | — | 15 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 6 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 12 | Magnet RiseFor 5 turns, the user has immunity to Ground. | Electric | Status | — | — | 10 |
| 18 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| 26 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 34 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| 42 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 50 | Meteor Mash20% chance to raise the user's Attack by 1. | Steel | Phys | 90 | 90% | 10 |
| 58 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| 66 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| 74 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
TM / HM / TR 53
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM148 | Sludge Bomb30% chance to poison the target. | Poison | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spec | 120 | 90% | 10 |
| TM225 | Hard PressMore power the more HP the target has left. | Steel | Phys | — | 100% | 10 |
| TM228 | Psychic NoiseFor 2 turns, the target is prevented from healing. | Psychic | Spec | 75 | 100% | 10 |
No moves match those filters.
Biology
It is the result of a fusion between two Beldum, though its intellect is not reflective of that. On top of magnetism, it can use its psychic power to hold opponents in place.
Adapted from Wikipedia: List of generation III Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#544 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Iron Claw Pokémon
- Hoenn · Ruby & Sapphire
- Color
- Blue
- Rough Terrain
- Pal Park area
- Mountain
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
ShieldTwo Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.
SwordIt flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Ultra MoonWith its two brains, it fires powerful psychic energy to stop its prey in their tracks.
Ultra SunIt adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
MoonWhen two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
SunIt is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Black 2 · White 2 · YWhen two BELDUM fuse together, a magnetic nervous system places their brains in union.
HeartGold · SoulSilverIt is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Diamond · Pearl · Platinum · Black · White · XIt floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.
FireRed · LeafGreenThe claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
EmeraldWhen two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Sapphire · Alpha SapphireWhen two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Ruby · Omega Ruby
Names around the world
- English
- Metang
- Japanese
- メタング
- Japanese (romaji)
- Metang
- Korean
- 메탕구
- Chinese (Traditional)
- 金屬怪
- Chinese (Simplified)
- 金属怪
- French
- Métang
- German
- Metang
- Spanish
- Metang
- Italian
- Metang
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Gen VI · Gen V
Generation IV
Generation III
Training
- 2 Def
- 3 ≈0.4% with a Poké Ball at full HP
- 35
- 147
- Slow
Breeding
- Mineral
- Genderless
- 40 egg cycles ≈10,455 steps (Gen IV–VII)
Where to find
Evolves from Beldum: Level 20.
Shield: The Crown Tundra 10 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frigid Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's Bed (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Path to the Peak (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Snowslide SlopeSpecial overworld spawn in a fixed location. · Lv 63
- Snowslide Slope (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword: The Crown Tundra 10 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Frigid Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's Bed (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Path to the Peak (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Snowslide SlopeSpecial overworld spawn in a fixed location. · Lv 63
- Snowslide Slope (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Moon 1 area
- Poké PelagoReceive as a gift · Lv 37–55
Sun 1 area
- Poké PelagoReceive as a gift · Lv 37–55
Y 1 area
- Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Steel)Walking in tall grass or a cave · Lv 30
White 2 3 areas
- Giant Chasm (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 45–49
- Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
Black 2 3 areas
- Giant Chasm (Hidden Grotto)Finding a Pokemon in a Hidden Grotto · Lv 45–49
- Giant Chasm (forest cave)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 45–52
White 1 area
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 53–65
Black 1 area
- Giant Chasm (forest)Walking in dark grass, Walking in tall grass or a cave · Lv 53–65
SoulSilver 1 area
- Safari Zone MountainWalking in tall grass or a cave · Lv 44
HeartGold 1 area
- Safari Zone MountainWalking in tall grass or a cave · Lv 44
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.