No. 0634
Zweilous
Hostile Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Zweilous is a Dark/Dragon-type Pokémon, 4× weak to Fairy and 2× weak to Fighting, Bug, Ice and Dragon, with a base stat total of 420. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.4 m 4′07″
- Weight
- 50 kg 110.2 lbs
- Base stat total
- 420 Higher than 44% of Pokémon
- Introduced
- Gen V Black & White
Their two heads will fight each other over a single piece of food. Zweilous are covered in scars even without battling others.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DarkDragonshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 6 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 58); Scarf and Tailwind use the Max+ value.
At max Speed, Zweilous outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 18
| 1 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | Double HitHits 2 times in one turn. | Normal | Phys | 35 | 90% | 10 |
| 1 | Dragon Breath30% chance to paralyze the target. | Dragon | Spec | 60 | 100% | 20 |
| 1 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 12 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 16 | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
| 20 | Headbutt30% chance to make the target flinch. | Normal | Phys | 70 | 100% | 15 |
| 24 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| 28 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| 32 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 36 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 40 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| 44 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| 48 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| 54 | Dragon Rush20% chance to make the target flinch. | Dragon | Phys | 100 | 75% | 10 |
| 60 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 66 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
TM / HM / TR 36
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM44 | Dragon TailForces the target to switch to a random ally. | Dragon | Phys | 60 | 90% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM115 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| TM169 | Draco MeteorLowers the user's Sp. Atk by 2. | Dragon | Spec | 130 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM226 | Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Status | — | — | 15 |
No moves match those filters.
Biology
Since Zweilous's two heads do not get along at all, they tend to compete and fight with each other about food, which is why they eat a lot and are covered in scars without even battling. The one who eats more is the leader. Once they eat all the food in their territory, they move to a new area.
The two heads have different likes and dislikes, and if each head is not given the same amount of attention, they will fight each other out of jealousy; because they fight each other, they get stronger without even fighting.
Design & origin
Zweilous's name is derived from zwei, "two" in German.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#685 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Hostile Pokémon
- Unova · Black & White
- Color
- Blue
- —
Their two heads will fight each other over a single piece of food. Zweilous are covered in scars even without battling others.
ShieldWhile hunting for prey, Zweilous wanders its territory, its two heads often bickering over which way to go.
SwordThe two heads do not get along. Whichever head eats more than the other gets to be the leader.
Black 2 · White 2 · X · Omega RubySince their two heads do not get along and compete with each other for food, they always eat too much.
WhiteAfter it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
Black · Y · Alpha Sapphire
Names around the world
- English
- Zweilous
- Japanese
- ジヘッド
- Japanese (romaji)
- Dihead
- Korean
- 디헤드
- Chinese (Traditional)
- 雙首暴龍
- Chinese (Simplified)
- 双首暴龙
- French
- Diamat
- German
- Duodino
- Spanish
- Zweilous
- Italian
- Zweilous
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 2 Atk
- 45 ≈5.9% with a Poké Ball at full HP
- 35
- 147
- Slow
Breeding
- Dragon
- ♂ 50%♀ 50%
- 40 egg cycles ≈10,455 steps (Gen IV–VII)
Where to find
Evolves from Deino: Level 50.
Sword 4 areas
- Bridge Field (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Dusty Bowl (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Lake of OutrageWalking in tall grass or a cave, Walking in the overworld · Lv 50–60
Y 4 areas
- Victory Road (unknown area 322)Walking in tall grass or a cave · Lv 59
- Victory Road (unknown area 324)Walking in tall grass or a cave · Lv 59
- Victory Road (unknown area 326)Walking in tall grass or a cave · Lv 59
- Victory Road (unknown area 328)Walking in tall grass or a cave · Lv 59
X 4 areas
- Victory Road (unknown area 322)Walking in tall grass or a cave · Lv 59
- Victory Road (unknown area 324)Walking in tall grass or a cave · Lv 59
- Victory Road (unknown area 326)Walking in tall grass or a cave · Lv 59
- Victory Road (unknown area 328)Walking in tall grass or a cave · Lv 59
White 2 2 areas
- Victory Road 2 (unknown area 77)Walking in tall grass or a cave · Lv 49–50
- Victory Road 2 (unknown area 80)Walking in tall grass or a cave · Lv 49–50
Black 2 2 areas
- Victory Road 2 (unknown area 77)Walking in tall grass or a cave · Lv 49–50
- Victory Road 2 (unknown area 80)Walking in tall grass or a cave · Lv 49–50
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.