No. 0247
Pupitar
Hard Shell Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Pupitar is a Rock/Ground-type Pokémon, 4× weak to Water and Grass and 2× weak to Fighting, Ground, Steel and Ice, with a base stat total of 410. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.2 m 3′11″
- Weight
- 152 kg 335.1 lbs
- Base stat total
- 410 Higher than 41% of Pokémon
- Introduced
- Gen II Gold & Silver
It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
RockGroundshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 6 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 51); Scarf and Tailwind use the Max+ value.
At max Speed, Pupitar outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
Moves
Level up 17
| Evo | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
|---|---|---|---|---|---|---|
| 1 | LeerLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 1 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 1 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 9 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 12 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 15 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 18 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| 21 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 24 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| 27 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 33 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| 37 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 42 | ThrashLasts 2-3 turns. Confuses the user afterwards. | Normal | Phys | 120 | 100% | 10 |
| 47 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| 52 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
TM / HM / TR 45
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM27 | Aerial AceThis move does not check accuracy. | Phys | 60 | — | 20 | |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM100 | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Phys | 35 | 85% | 15 |
| TM177 | SpiteLowers the PP of the target's last move by 4. | Ghost | Status | — | 100% | 10 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
No moves match those filters.
Biology
Larvitar evolves into Pupitar. Pupitar resembles a cocoon, and is capable of propelling itself through the air with gas emissions generated within its body.
Design & origin
Pupitar's name comes from the word "pupa" and "tardus", meaning slow.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#648 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Hard Shell Pokémon
- Johto · Gold & Silver
- Color
- Gray
- Mountain
- Pal Park area
- Mountain
This dangerous pupa thrashes about. Its shell is as hard as bedrock, containing its gradually forming new body within.
Ultra MoonThis troublesome Pokémon can’t wait to evolve, so it relieves its stress by wildly propelling itself around using compressed gas.
Ultra SunThis pupa flies around wildly by venting with great force the gas pressurized inside its body.
Black 2 · White 2Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.
Diamond · Pearl · Platinum · Black · White · XA PUPITAR creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel.
EmeraldPUPITAR creates a gas inside its body that it compresses and forcefully ejects to propel itself like a jet. The body is very durable - it avoids damage even if it hits solid steel.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
Crystal · ShieldEven sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.
Silver · FireRed · SoulSilver · SwordIts shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.
Gold · LeafGreen · HeartGold · Y
Names around the world
- English
- Pupitar
- Japanese
- サナギラス
- Japanese (romaji)
- Sanagiras
- Korean
- 데기라스
- Chinese (Traditional)
- 沙基拉斯
- Chinese (Simplified)
- 沙基拉斯
- French
- Ymphect
- German
- Pupitar
- Spanish
- Pupitar
- Italian
- Pupitar
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII
Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 2 Atk
- 45 ≈5.9% with a Poké Ball at full HP
- 35
- 144
- Slow
Breeding
- Monster
- ♂ 50%♀ 50%
- 40 egg cycles ≈10,455 steps (Gen IV–VII)
Where to find
Evolves from Larvitar: Level 30.
Shield 4 areas
- Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Lake of OutrageWalking in tall grass or a cave, Walking in the overworld · Lv 50–60
- Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Y 7 areas
- Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
- Road 18Walking in red flowers, Walking in tall grass or a cave · Lv 44–46
- Terminus Cave (1F)Walking in tall grass or a cave · Lv 45–46
- Terminus Cave (B1F left)Walking in tall grass or a cave · Lv 45–46
- Terminus Cave (B1F right)Walking in tall grass or a cave · Lv 45–46
- Terminus Cave (B2F)Walking in tall grass or a cave · Lv 45–46
- Terminus Cave (Zygarde's Chamber)Walking in tall grass or a cave · Lv 45–46
X 1 area
- Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
White 2 1 area
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
Black 2 1 area
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
White 1 area
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
Black 1 area
- Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
SoulSilver 1 area
- Mount Silver (3F)Walking in tall grass or a cave · Lv 30
HeartGold 1 area
- Mount Silver (3F)Walking in tall grass or a cave · Lv 45
Crystal 1 area
- Mount Silver (top)Walking in tall grass or a cave · Lv 20
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.