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Dazell, Magician in Pokémon Monomyth

Dazell

Magician

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 82
Format
Single battle

Team

SimulateDamage calc
  1. IncuramLv 81
    Stats & details
    NatureGritty · no stat change in Monomyth
    Stats at Lv 81
    StatValueIVEV
    HP229290
    Attack156290
    Defense125290
    Sp. Atk206290
    Sp. Def141290
    Speed177290

    Starting stats, before held-item and ability effects.

  2. Stats & details
    NatureWayfaring · no stat change in Monomyth
    Stats at Lv 80
    StatValueIVEV
    HP290290
    Attack161290
    Defense137290
    Sp. Atk175290
    Sp. Def159290
    Speed90290

    Starting stats, before held-item and ability effects.

  3. Stats & details
    NatureTrusting · no stat change in Monomyth
    Stats at Lv 82
    StatValueIVEV
    HP230290
    Attack94290
    Defense127290
    Sp. Atk225290
    Sp. Def200290
    Speed192290

    Starting stats, before held-item and ability effects.

  • Mostly weak toFairy2 of 3
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.