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Pokémon Monomyth Moves

All 678 moves in Pokémon Monomyth. 58 are new to it and 21 of the returning ones differ from the main games. A — in power or accuracy means no fixed number, or a move that can’t miss.

Quick guide 4 steps
  1. Search a move’s name or what it does.
  2. Filter by type, category, new or changed, or press a number above.
  3. Sort by power, accuracy, PP or how many Pokémon learn it.
  4. Open a move to see who learns it and what changed.
678 moves
  1. A weak nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted.

    22 Pokémon learn it
  2. Covered in rocks, the user smashes into the target, hitting before most moves can occur.

    7 Pokémon learn it
  3. Sprays opposing Pokémon with harsh acid. Has a 10% chance to lower their Sp. Def stats.

    18 Pokémon learn it
  4. The user alters its cells to liquify itself, sharply boosting its Defense stat.

    19 Pokémon learn it
  5. The user spits a highly corrosive acid at the target, harshly lowering its Sp. Def stat.

    17 Pokémon learn it
  6. The user nimbly springs into the target. Its power doubles if the user has no held item.

    13 Pokémon learn it
  7. By pressing on stress points, the user sharply boosts one of its or an ally’s stats.

    12 Pokémon learn it
  8. Confounds the target with speed, then slashes. It won’t miss a target on the field.

    12 Pokémon learn it
  9. The user generously helps the target to make it use its move right after the user.

    12 Pokémon learn it
  10. The user relaxes and lightens its body to move faster, sharply boosting its Speed stat.

    36 Pokémon learn it
  11. Razor-like wind is sent slicing all opposing Pokémon. Critical hits land more often.

    10 Pokémon learn it
  12. The user slices the target with a razor-sharp blade of air. It has a 30% chance to flinch.

    21 Pokémon learn it
  13. UNOBTAINABLE

    No Pokémon learns it
  14. The user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def.

    32 Pokémon learn it
  15. The user entangles the target with an anchor chain. The target can’t run or switch out.

    1 Pokémon learns it
  16. The user attacks with a prehistoric power. It has a 10% chance of boosting all its stats.

    42 Pokémon learn it
  17. Cloaked in water, the user lunges at the target, hitting before most moves can occur.

    14 Pokémon learn it
  18. The user cloaks itself in a veil of water. It heals 1/16th of the user’s max HP each turn.

    12 Pokémon learn it
  19. The user swings its tail at the target, as if it were a vicious wave in a raging storm.

    11 Pokémon learn it
  20. The user lets loose a flurry of open-palmed arm thrusts that hit 2-5 times in a row.

    2 Pokémon learn it
  21. The user releases a soothing scent, healing the status conditions of all party members.

    15 Pokémon learn it
  22. The user wafts perfume on its ally with a scent that boosts its Sp. Def stat.

    6 Pokémon learn it
  23. The user randomly uses a move known by its party members. Some moves can’t be called.

    6 Pokémon learn it
  24. If the target has already lost HP in the same turn, this attack’s power is doubled.

    20 Pokémon learn it
  25. The user attacks the target with a startling shout. It has a 30% chance to flinch.

    46 Pokémon learn it
  26. The user calls out its underlings to pummel the target. Critical hits land more often.

    3 Pokémon learn it
  27. Infatuates the target if the user has the opposite gender, halving its chance to act.

    6 Pokémon learn it
  28. The user blasts with an aura power from deep inside. It won’t miss a target on the field.

    8 Pokémon learn it
  29. Hits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.

    102 Pokémon learn it
  30. For 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail.

    8 Pokémon learn it
  31. The user sheds part of its body, reducing its weight and sharply boosting its Speed stat.

    14 Pokémon learn it
  32. Attacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.

    12 Pokémon learn it
  33. The user puts on a cute face to lower the target’s Attack before most moves can occur.

    12 Pokémon learn it
  34. Protects itself from moves, inflicting poison on contact. May fail if used in succession.

    1 Pokémon learns it
  35. Round objects are hurled at the target to strike 2-5 times in a row.

    6 Pokémon learn it
  36. The user throws up a sturdy wall that sharply boosts its Defense stat.

    6 Pokémon learn it
  37. The user switches to another battler, passing along any stat changes and statuses it has.

    81 Pokémon learn it
  38. With ruthless intent, the user pummels the target alongside all healthy party Pokémon.

    9 Pokémon learn it
  39. The user belches at the target. The user must eat a held Berry to use this move.

    13 Pokémon learn it
  40. The user sacrifices HP equal to 50% its max HP to boost its Attack to the maximum value.

    23 Pokémon learn it
  41. The user passes its held item to the target when the target isn’t holding an item.

    7 Pokémon learn it
  42. The target is bopped repeatedly, back and forth, 2-5 times in a row.

    20 Pokémon learn it
  43. The user endures attacks for 2 turns, then strikes back, dealing twice the damage taken.

    29 Pokémon learn it
  44. An explosively powerful horn-ramming attack. The user can’t move on the next turn.

    2 Pokémon learn it
  45. A long body or tentacles are used to bind and squeeze the target for four to five turns.

    14 Pokémon learn it
  46. The target is bitten with viciously sharp fangs. It has a 30% chance of flinching.

    39 Pokémon learn it
  47. The target is razed by a fiery explosion. The user can’t move on the next turn.

    No Pokémon learns it
  48. The user launches a fiery kick that has a 10% chance to burn. Critical hits land more often.

    2 Pokémon learn it
  49. A high-speed aerial side-strike that doubles in power on a target at 50% HP or less.

    72 Pokémon learn it
  50. A blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail.

    16 Pokémon learn it
  51. The user blocks the target’s way with arms spread wide to prevent escape.

    25 Pokémon learn it
  52. The user drops onto the target with its full body weight. Has a 30% chance to paralyze.

    36 Pokémon learn it
  53. An electric attack that chains strikes over 5 turns, doubling in power each time it hits.

    117 Pokémon learn it
  54. The user rams the target, surrounded by lightning. Has a 20% chance of paralyzing.

    1 Pokémon learns it
  55. The user clubs the target with a bone. It has a 10% chance of causing the target to flinch.

    2 Pokémon learn it
  56. The user strikes the target with a hard bone 2-5 times in a row.

    5 Pokémon learn it
  57. The user throws a bone which hits the target twice; once coming, and once going.

    2 Pokémon learn it
  58. The user attacks everything around it with the destructive power of an explosive sound.

    8 Pokémon learn it
  59. Bounces up high, then drops on the target on the 2nd turn. Has a 30% chance to paralyze.

    11 Pokémon learn it
  60. The target is fed a sub-zero treat. It has a 33% chance of confusing the target.

    5 Pokémon learn it
  61. Dives at the target at low altitude. The user takes 1/3rd of the damage dealt as recoil.

    8 Pokémon learn it
  62. The user swings its tail wildly and attacks opposing Pokémon. This lowers their Attack.

    4 Pokémon learn it
  63. The user attacks with a swift chop. If it lands, it breaks barriers such as Reflect.

    9 Pokémon learn it
  64. The user rains salty brine at the target. Its power doubles on a target at 50% HP or less.

    25 Pokémon learn it
  65. The user swings its body around violently to inflict damage on every Pokémon around it.

    108 Pokémon learn it
  66. Sprays opposing Pokémon with bubbles, with a 30% chance to lower Speed of those it hits.

    20 Pokémon learn it
  67. Forcefully sprays bubbles at the target with a 10% chance to lower its Speed stat.

    23 Pokémon learn it
  68. The user bites the target. If it’s holding a Berry, the user eats it and gains its effect.

    26 Pokémon learn it
  69. The user vibrates to create a damaging sound wave. It has a 10% chance to lower Sp. Def.

    17 Pokémon learn it
  70. The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

    13 Pokémon learn it
  71. The user stomps down on the ground, damaging & lowering the Speed of everyone around it.

    163 Pokémon learn it
  72. The user throws bullet-like punches at the target, hitting before most moves can occur.

    6 Pokémon learn it
  73. The user forcefully shoots seeds at the target 2-5 times in a row.

    11 Pokémon learn it
  74. The user burns itself out with an intense inferno. The user then loses its Fire-type.

    8 Pokémon learn it
  75. The user quietly focuses its mind, calming its spirit to boost its Sp. Atk and Sp. Def stats.

    7 Pokémon learn it
  76. The user camouflages in the environment. Its type changes depending on the terrain.

    16 Pokémon learn it
  77. The user harshly lowers the Sp. Atk of opposing Pokémon of the opposite gender.

    17 Pokémon learn it
  78. Pinpointed strikes that grow stronger the more positive stat changes the target has.

    2 Pokémon learn it
  79. Charges up so that next turn, Electric move power is doubled. It also boosts Sp. Def.

    25 Pokémon learn it
  80. The target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk.

    10 Pokémon learn it
  81. The user charmingly gazes at the target, harshly lowering its Attack stat.

    30 Pokémon learn it
  82. The user deafeningly runs its mouth at the target. It has a 50% chance of confusing.

    2 Pokémon learn it
  83. The user strikes the target’s weak points, ignoring its Defense & Evasion stat changes.

    14 Pokémon learn it
  84. Covers itself in chocolate to boost Defense & Sp. Def. It also lowers Speed & Evasion.

    2 Pokémon learn it
  85. A beam of milled steel particles. The user takes 50% of the damage dealt as recoil.

    No Pokémon learns it
  86. The user throws the target, dragging out another ally. In the wild, the battle ends.

    3 Pokémon learn it
  87. Clamps the target for 4-5 turns, dealing damage each turn. It also prevents escape.

    4 Pokémon learn it
  88. The user rattles its scales at opposing Pokémon. This lowers the user’s Defense stat.

    3 Pokémon learn it
  89. The user throws a special clump of mud at the target, resetting all its stat changes.

    25 Pokémon learn it
  90. The user fights the target in close quarters. This lowers the user’s Defense and Sp. Def.

    16 Pokémon learn it
  91. An exploding nimbus cloud that clears it from Leech Seed, binding, and entry hazards.

    2 Pokémon learn it
  92. The user focuses and coils its body tightly, boosting its Attack, Defense, and Accuracy.

    17 Pokémon learn it
  93. The user throws a bunch of coins. Its power increases with the trainer’s amount of money.

    5 Pokémon learn it
  94. The user drags the target into a spatial void, leaving the target asleep or frozen.

    1 Pokémon learns it
  95. The target is hit with a flurry of punches that strike 2-5 times in a row.

    4 Pokémon learn it
  96. Whispers a secret to the target, lowering its Sp. Atk. It won’t miss a target on the field.

    1 Pokémon learns it
  97. The target is exposed to a sinister ray that triggers confusion.

    52 Pokémon learn it
  98. The target is hit by a weak telekinetic force. It has a 10% chance of confusing the target.

    34 Pokémon learn it
  99. Attacks the target with tentacles, vines, or the like. Has a 10% chance to lower Speed.

    11 Pokémon learn it
  100. The user changes its type to become the same type as one of its moves.

    1 Pokémon learns it
  101. The user changes its type to be resistant to the type of the last move used by the target.

    2 Pokémon learn it
  102. Slashes with copper blades. Money is earned after battle. Critical hits land more often.

    1 Pokémon learns it
  103. The user mimics the move used immediately before it. Some moves can’t be mimicked.

    8 Pokémon learn it
  104. The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.

    24 Pokémon learn it
  105. The user protects itself by wrapping its body in cotton, drastically boosting its Defense.

    10 Pokémon learn it
  106. The user releases cotton-like spores on the target, severely lowering its Speed stat.

    11 Pokémon learn it
  107. The user starts a 3-turn countdown that greatly boosts all its stats when it ends.

    3 Pokémon learn it
  108. The user retaliates against the last physical attack this turn, dealing double its damage.

    174 Pokémon learn it
  109. Endearingly approaches the target, stealing its item if it has one and the user doesn’t.

    19 Pokémon learn it
  110. The target is hammered with a large pincer. Critical hits land more often.

    6 Pokémon learn it
  111. A charged strike that hits before most moves. It always results in a critical hit.

    1 Pokémon learns it
  112. The user protects its side from status moves with a mysterious power.

    5 Pokémon learn it
  113. Attacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.

    135 Pokémon learn it
  114. Shatters the target’s spirit with a dire clawing. Super effective on Fighting-types.

    2 Pokémon learn it
  115. The user delivers a double chop with its arms crossed. Critical hits land more often.

    8 Pokémon learn it
  116. Slashes with poison blades with a 10% chance to poison. Critical hits land more often.

    110 Pokémon learn it
  117. The user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense.

    41 Pokémon learn it
  118. The user slashes the target with hard, sharp claws. It has a 50% chance to lower Defense.

    8 Pokémon learn it
  119. The user mauls the target with a frozen maw. Power doubles at 50% the user’s HP or less.

    2 Pokémon learn it
  120. A move that works differently for the Ghost-type than for all other types.

    388 Pokémon learn it
  121. The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

    181 Pokémon learn it
  122. The user implants dark thoughts into the target, leaving its 3rd type as Dark.

    4 Pokémon learn it
  123. The user expels a grim aura of dark thoughts at the target. It has a 20% chance to flinch.

    15 Pokémon learn it
  124. The user damages opposing Pokémon by emitting a magical flash of light.

    21 Pokémon learn it
  125. The user calls out its underlings to shield its body, boosting its Defense and Sp. Def.

    3 Pokémon learn it
  126. The user curls up to conceal weak spots, boosting its Defense stat.

    14 Pokémon learn it
  127. Blows away the target side’s barriers and all hazards. It also lowers the target’s Evasion.

    13 Pokémon learn it
  128. If the user faints, the Pokémon landing the final hit also faints. Fails if used in a row.

    26 Pokémon learn it
  129. Enables the user to evade incoming moves. It may fail if used in succession.

    17 Pokémon learn it
  130. A gem storm pelts opposing Pokémon. Each hit has a 50% chance to boost the user’s Defense.

    1 Pokémon learns it
  131. The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

    174 Pokémon learn it
  132. For four turns, this move prevents the target from using the move it last used.

    20 Pokémon learn it
  133. The user cries, emotionally hurting opposing Pokémon. It won’t miss a target on the field.

    16 Pokémon learn it
  134. The user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.

    28 Pokémon learn it
  135. The user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.

    64 Pokémon learn it
  136. The target is hit with rhythmically launched punches. It has a 20% chance of confusing.

    7 Pokémon learn it
  137. The user rallies its healthy party members to help beat down the target.

    5 Pokémon learn it
  138. 2 turns after this move is used, a bundle of concentrated light blasts the target.

    2 Pokémon learn it
  139. The user spits out a liquid that fends off the target. It has a 50% chance of confusing.

    1 Pokémon learns it
  140. The user slams the target with a tail or the like. The target is hit twice in a row.

    12 Pokémon learn it
  141. The target is quickly kicked twice in succession using both feet.

    15 Pokémon learn it
  142. The target is slapped repeatedly, back and forth, 2-5 times in a row.

    12 Pokémon learn it
  143. By moving rapidly, the user makes illusory copies of itself to boost its Evasion.

    17 Pokémon learn it
  144. A reckless, life-risking tackle. The user takes 1/3rd of the damage dealt as recoil.

    29 Pokémon learn it
  145. Comets from the sky rain down on the target. This harshly lowers the user’s Sp. Atk.

    No Pokémon learns it
  146. The user exhales a mighty gust at the target. It has a 30% chance of paralyzing.

    20 Pokémon learn it
  147. Using its legendary power, the user slashes the target with huge, sharp claws.

    6 Pokémon learn it
  148. The user performs a mystic, powerful dance with vigor to boost its Attack and Speed.

    16 Pokémon learn it
  149. The user shoots the target using its Dreepy as darts. The target is hit twice in a row.

    1 Pokémon learns it
  150. The user wields its body like a hammer to attack the target and inflict damage.

    5 Pokémon learn it
  151. The target is attacked with a shock wave generated by the user’s gaping mouth.

    8 Pokémon learn it
  152. The target is hit with a shock wave of pure rage that always inflicts 40 HP damage.

    14 Pokémon learn it
  153. The user rushes the target with overwhelming menace. It has a 20% chance of flinching.

    14 Pokémon learn it
  154. The user knocks away the target to drag out another ally. In the wild, the battle ends.

    18 Pokémon learn it
  155. An energy-draining punch. The user’s HP is restored by 50% the damage inflicted.

    9 Pokémon learn it
  156. A kiss that drains the target’s energy. It heals HP equal to 75% of the damage dealt.

    13 Pokémon learn it
  157. Eats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.

    112 Pokémon learn it
  158. A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

    11 Pokémon learn it
  159. The user crashes into the target while rotating. Critical hits land more often.

    8 Pokémon learn it
  160. The user attacks the target with brutal strikes. The target takes two hits in a row.

    54 Pokémon learn it
  161. The user punches the target with full force. This confuses the target if it hits.

    11 Pokémon learn it
  162. The user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def.

    30 Pokémon learn it
  163. The user sets off an earthquake that strikes every Pokémon around it.

    21 Pokémon learn it
  164. Attacks with a gradually rising voice. Power rises by 40 on successive hits up to 4 times.

    11 Pokémon learn it
  165. The user switches out in a panic, passing stat changes, statuses, and a Speed boost.

    1 Pokémon learns it
  166. The user’s body generates a radio wave that harshly lowers the target’s Sp. Atk stat.

    7 Pokémon learn it
  167. A large egg is hurled at the target with maximum force to inflict damage.

    4 Pokémon learn it
  168. The user hurls big, round eggs at the target to strike 2-5 times in a row.

    4 Pokémon learn it
  169. Electrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep.

    20 Pokémon learn it
  170. Electrifies the target, making its move Electric-type. Fails if the target has moved.

    5 Pokémon learn it
  171. Fires an electric orb at the target. Power rises the faster the user is than the target.

    19 Pokémon learn it
  172. An electric net snares all opposing Pokémon, lowering the Speed of those it hits.

    4 Pokémon learn it
  173. For 5 turns, the target can’t use its held item. Bag items can’t be used on it either.

    9 Pokémon learn it
  174. The target is attacked with small flames. It has a 10% chance of burning the target.

    30 Pokémon learn it
  175. The user compels the target to keep using the move it last used for three turns.

    23 Pokémon learn it
  176. And lead us not into temptation, but deliver us from the evil one.

    No Pokémon learns it
  177. This attack cuts down the target’s HP to equal the user’s HP.

    26 Pokémon learn it
  178. The user endures any attack with at least 1 HP. It may fail if used in succession.

    390 Pokémon learn it
  179. The target is struck with a ball of natural energy. Has a 10% chance to lower Sp. Def.

    18 Pokémon learn it
  180. The user dances to an irresistible beat which causes the target to copy the user’s Ability.

    105 Pokémon learn it
  181. Tears into the target with an absolute, supreme brutality.

    1 Pokémon learns it
  182. The user spews lava at all opposing Pokémon. Its power decreases the lower the user’s HP.

    5 Pokémon learn it
  183. Explodes with immense power, striking every Pokémon around it. The user then faints.

    73 Pokémon learn it
  184. The user attacks with an odd, invisible power which has a 10% chance to flinch the target.

    21 Pokémon learn it
  185. Charges the target at an incredible speed, striking before most other moves can occur.

    8 Pokémon learn it
  186. An attack which doubles in power if the user is poisoned, paralyzed, or burned.

    6 Pokémon learn it
  187. By locking down the battlefield, all Pokémon can’t run or switch out during the next turn.

    8 Pokémon learn it
  188. The user attacks by stirring up a fairy wind to strike the target.

    21 Pokémon learn it
  189. An attack that flinches and hits before most moves, but only works right after switch in.

    10 Pokémon learn it
  190. The user feigns crying to fluster the target, harshly lowering the target’s Sp. Def stat.

    22 Pokémon learn it
  191. The user flies into the sky and dives down at Mach speed. This boosts the user’s Speed.

    2 Pokémon learn it
  192. A restrained attack that prevents the target from fainting, leaving it with at least 1 HP.

    3 Pokémon learn it
  193. The user envelops the target with fluffy plumage, harshly lowering its Attack stat.

    8 Pokémon learn it
  194. The user strikes before most moves occur. It breaks any protection moves such as Protect.

    22 Pokémon learn it
  195. The user acts harmless, then throws a sucker punch. It’ll never miss a target on the field.

    38 Pokémon learn it
  196. When the user knocks out a target with this move, its Attack stat is boosted drastically.

    16 Pokémon learn it
  197. The user dances in a cloak of flames. It has a 50% chance of boosting the user’s Sp. Atk.

    5 Pokémon learn it
  198. The user bets everything on a final strike, then faints, dealing damage equal to its HP.

    16 Pokémon learn it
  199. Blasts the target with all-consuming fire. It has a 10% chance of burning the target.

    3 Pokémon learn it
  200. Bites with flame-cloaked fangs. It has a 10% chance to burn, and a 10% chance to flinch.

    22 Pokémon learn it
  201. The user strikes the target with a burning lash. This also lowers the target’s Defense.

    3 Pokémon learn it
  202. The target is punched with a fiery fist. It has a 10% chance of burning the target.

    11 Pokémon learn it
  203. Traps the target with fire for 4-5 turns. This deals damage each turn and prevents escape.

    15 Pokémon learn it
  204. An attack that hits before most moves can occur, but only works right after switch in.

    4 Pokémon learn it
  205. The user opens a fissure beneath the target. If it hits, the target faints instantly.

    10 Pokémon learn it
  206. The user flails aimlessly to attack. The less HP the user has, the stronger the move is.

    28 Pokémon learn it
  207. The target is blasted with a bursting flame. It also damages the target’s ally by a little.

    20 Pokémon learn it
  208. The user cloaks itself in flames and rushes the target. It also boosts the user’s Speed.

    6 Pokémon learn it
  209. The user cloaks itself in fire and charges at the target. It has a 10% chance of burning.

    15 Pokémon learn it
  210. The target is scorched with an intense blast of fire. It has a 10% chance of burning.

    20 Pokémon learn it
  211. A tackle with a 10% chance to burn. The user takes 1/3rd of the damage dealt as recoil.

    15 Pokémon learn it
  212. The user flashes a bright light that lowers the target’s Accuracy.

    3 Pokémon learn it
  213. The user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def.

    19 Pokémon learn it
  214. Flattery is used to confuse the target. This also boosts the target’s Sp. Atk, however.

    6 Pokémon learn it
  215. The user flings its held item at the target. Its power and effects depend on the item.

    15 Pokémon learn it
  216. The user heals the target by 50% of its max HP, or 2/3rds if affected by Grassy Terrain.

    3 Pokémon learn it
  217. The user boosts the Defense of all Grass- type Pokémon on the field with flower power.

    2 Pokémon learn it
  218. The user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns.

    54 Pokémon learn it
  219. The user dives down onto the target from the sky. This move is Fighting- and Flying-type.

    5 Pokémon learn it
  220. The user blasts the target with laser focused energy. Has a 10% chance to lower Sp. Def.

    6 Pokémon learn it
  221. The user takes a deep breath and focuses so that critical hits land more easily.

    34 Pokémon learn it
  222. A mighty punch is thrown after most moves occur. It fails if the user is hit beforehand.

    5 Pokémon learn it
  223. The user draws attention to itself, making opposing Pokémon take aim only at the user.

    10 Pokémon learn it
  224. Consumes grass to fuel its inner fire. This heals 50% of its max HP and boosts its Speed.

    3 Pokémon learn it
  225. The user suddenly applies explosive force on the target. It has a 30% chance to paralyze.

    7 Pokémon learn it
  226. Enables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.

    19 Pokémon learn it
  227. By fighting unfairly, the user attacks using the target’s Attack stat with stat changes.

    19 Pokémon learn it
  228. Rapidly cools the target. Has a 10% chance of freezing. Super effective on Water-types.

    8 Pokémon learn it
  229. The user slams the target with an enormous tree. The user can’t move on the next turn.

    No Pokémon learns it
  230. The user blows a bone-chilling breath on the target. It always results in a critical hit.

    4 Pokémon learn it
  231. Tears into the target with an absolute, supreme brutality.

    1 Pokémon learns it
  232. The target is burned with an intense toxic fume. It has a 10% chance of burning.

    1 Pokémon learns it
  233. The target is jabbed repeatedly with a horn or beak 2-5 times in a row.

    17 Pokémon learn it
  234. Slashes the target with bladed limbs. Power doubles on successive hits, up to 3 times.

    14 Pokémon learn it
  235. The target is raked with sharp claws or scythes quickly, 2-5 times in a row.

    22 Pokémon learn it
  236. 2 turns after this move is used, a surge of psychic energy attacks the target.

    14 Pokémon learn it
  237. Draws power from the Earth to sharply boost Sp. Atk, Defense, and Sp. Def on the 2nd turn.

    2 Pokémon learn it
  238. The user hurls up its stomach acids on the target, suppressing its Ability from working.

    20 Pokémon learn it
  239. The user crushes the target with steel gears, hitting the target twice in a row.

    1 Pokémon learns it
  240. A strong nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted.

    24 Pokémon learn it
  241. Charges the target with full force. The user can’t move on the next turn if this doesn’t KO.

    15 Pokémon learn it
  242. The user stares intensely at the target, paralyzing the target with fear.

    21 Pokémon learn it
  243. The user sacrifices 50% of its HP to attack everything around it with a firework blast.

    1 Pokémon learns it
  244. The user trips the target with a grass snare. Its power increases with the target’s weight.

    10 Pokémon learn it
  245. The user plays a pleasant melody that lulls the target into a deep sleep.

    9 Pokémon learn it
  246. Turns the field grassy for 5 turns, boosting Grass moves’ power by 30% and healing HP.

    21 Pokémon learn it
  247. Intense gravity grounds everyone for 5 turns & boosts the Accuracy of all attacks by 66%.

    11 Pokémon learn it
  248. The user growls in an endearing way, lowering the Attack stats of all opposing Pokémon.

    36 Pokémon learn it
  249. The user’s body grows all at once, boosting Attack and Sp. Atk, or sharply if in sunshine.

    23 Pokémon learn it
  250. If the user faints, the PP of the move that knocked it out is fully deleted.

    19 Pokémon learn it
  251. The user averages its Defense and Sp. Def stats with the target using psychic power.

    1 Pokémon learns it
  252. The user swaps its Defense and Sp. Def stat stages with the target using psychic power.

    5 Pokémon learn it
  253. A vicious, tearing attack with big pincers. If it hits, the target faints instantly.

    9 Pokémon learn it
  254. The user shoots filthy garbage at the target. It has a 30% chance of poisoning.

    11 Pokémon learn it
  255. A gust of wind is whipped up by wings and launched at the target to inflict damage.

    21 Pokémon learn it
  256. A high-speed spinning tackle. Its power rises the slower the user is relative to the target.

    20 Pokémon learn it
  257. Summons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types.

    69 Pokémon learn it
  258. The user takes the target trick-or-treating, changing the target’s 3rd type to Ghost.

    4 Pokémon learn it
  259. The user swings at the target with its heavy fist. It lowers the user’s Speed, however.

    11 Pokémon learn it
  260. The user stiffens all the muscles in its body to boost its Defense stat.

    33 Pokémon learn it
  261. Creates a haze that eliminates every stat change among all the Pokémon in battle.

    21 Pokémon learn it
  262. A hazardous, full-power headbutt. The user takes 50% of the damage dealt as recoil.

    13 Pokémon learn it
  263. The user sticks its head out and rams straight into the target. Has a 30% chance to flinch.

    25 Pokémon learn it
  264. The user makes a soothing bell chime to heal the status conditions of all party members.

    3 Pokémon learn it
  265. For 5 turns, all opposing Pokémon can’t use moves, Abilities, or held items that heal HP.

    6 Pokémon learn it
  266. The user calls out its underlings to restore the user’s HP by 50% of its maximum HP.

    2 Pokémon learn it
  267. The user emits a healing pulse at the target, which restores its HP by 50% of its max HP.

    7 Pokémon learn it
  268. The user faints. This wish fully restores the switch-in’s HP and cures its status condition.

    6 Pokémon learn it
  269. The target is smacked after a cute act lowers its guard. Has a 30% chance of flinching.

    2 Pokémon learn it
  270. The user employs its psychic power to switch all stat changes with the target.

    2 Pokémon learn it
  271. Slams the target with its flamed body. Power rises the more the user outweighs the target.

    5 Pokémon learn it
  272. The user exhales a fiery breath at opposing Pokémon. It has a 10% chance of burning.

    14 Pokémon learn it
  273. Slams down with its giant nose. Negates Ghost’s immunities and Evasion boosts.

    1 Pokémon learns it
  274. Slams the target using its weight. Its power rises the more the user outweighs the target.

    11 Pokémon learn it
  275. The user assists an ally by boosting the power of its attack this turn by 50%.

    19 Pokémon learn it
  276. The user casts a spell on the target. Power doubles if the target has a status condition.

    31 Pokémon learn it
  277. A unique attack that varies in type depending on the Pokémon using it.

    391 Pokémon learn it
  278. The user fiercely kicks the target with full-body force.

    7 Pokémon learn it
  279. A strong jumping knee kick. If it misses, the user takes damage equal to 50% its max HP.

    9 Pokémon learn it
  280. The user sharpens its claws to boost its Attack stat and Accuracy.

    16 Pokémon learn it
  281. The target is jabbed with a sharply pointed horn to inflict damage.

    12 Pokémon learn it
  282. Pierces the target with a spinning, drill-like horn. If it hits, the target faints instantly.

    2 Pokémon learn it
  283. The user’s horns drain the target’s energy. It restores HP equal to 50% the damage dealt.

    3 Pokémon learn it
  284. The user blasts out spores that leaves non- Grass-types poisoned, paralyzed, or asleep.

    3 Pokémon learn it
  285. The user howls loudly to raise its spirit, which boosts its Attack stat.

    26 Pokémon learn it
  286. Unleashes a vicious windstorm, with a 30% chance to confuse. It won’t miss in the rain.

    13 Pokémon learn it
  287. The target is blasted with high-pressure water. The user can’t move on the next turn.

    No Pokémon learns it
  288. The target is blasted by a huge volume of water launched under great pressure.

    26 Pokémon learn it
  289. Blasts with a powerful beam. The user can’t move on the next turn if this doesn’t KO.

    10 Pokémon learn it
  290. The target is bitten hard with sharp front fangs. It has a 10% chance of flinching.

    4 Pokémon learn it
  291. The user unleashes a horribly echoing shout that damages all opposing Pokémon.

    13 Pokémon learn it
  292. The user employs hypnotic suggestion to make the target fall into a deep sleep.

    25 Pokémon learn it
  293. The user hurls an ice ball at the target over 5 turns, doubling in power each time it hits.

    10 Pokémon learn it
  294. The target is struck with an icy-cold beam of energy. It has a 10% chance of freezing.

    8 Pokémon learn it
  295. Bites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch.

    19 Pokémon learn it
  296. The user swings at the target with its icy fist. It lowers the user’s Speed, however.

    3 Pokémon learn it
  297. The target is punched with an icy fist. It has a 10% chance of freezing the target.

    11 Pokémon learn it
  298. Hurls freshly frozen ice chunks at the target that strike before most moves can occur.

    8 Pokémon learn it
  299. The user attacks by crashing icicles onto the target. It has a 30% chance of flinching.

    5 Pokémon learn it
  300. The user launches sharp icicles at the target 2-5 times in a row.

    65 Pokémon learn it
  301. A gust of chilled air strikes all opposing Pokémon, lowering the Speed of those it hits.

    9 Pokémon learn it
  302. If opposing Pokémon know any move known by the user, they are prevented from using it.

    22 Pokémon learn it
  303. Opposing Pokémon are torched with consuming flames, burning up their Berries and Gems.

    94 Pokémon learn it
  304. The user attacks by engulfing the target in intense fire. This burns the target if it hits.

    11 Pokémon learn it
  305. The target is infested for 4-5 turns. It deals damage each turn and prevents escape.

    81 Pokémon learn it
  306. The user lays roots, restoring 1/16th of its max HP every turn, but also prevents escape.

    23 Pokémon learn it
  307. The user instructs the target to use the move the target last used, with some exceptions.

    2 Pokémon learn it
  308. Acting before most moves, the user disperses ions, electrifying all Normal-type moves.

    8 Pokémon learn it
  309. The user hardens its body’s surface like iron, sharply boosting its Defense stat.

    45 Pokémon learn it
  310. The user rams the target with its steel-hard head. It has a 30% chance of flinching.

    23 Pokémon learn it
  311. The target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.

    149 Pokémon learn it
  312. Holds the target in its jaw for 4-5 turns. It deals damage each turn and prevents escape.

    4 Pokémon learn it
  313. Jumps up high, then kicks. If it misses, the user takes damage equal to 50% its max HP.

    10 Pokémon learn it
  314. Kontence’s secret technique! Its K-shape makes Kritical hits land more often.

    36 Pokémon learn it
  315. The target is attacked with a sharp chop. Critical hits land more often.

    11 Pokémon learn it
  316. The user distracts the target by bending a spoon. This lowers the target’s Accuracy.

    1 Pokémon learns it
  317. Protects itself from moves, lowering Attack on contact. May fail if used in succession.

    8 Pokémon learn it
  318. The user slaps the target, removing its item, and dealing 50% more damage if it’s removed.

    17 Pokémon learn it
  319. The user concentrates intensely. The attacks on the next 2 turns are always critical hits.

    101 Pokémon learn it
  320. This last-ditch attack can only be used after all of the user’s other moves have been used.

    12 Pokémon learn it
  321. The user torches all Pokémon around it with scarlet flames. It has a 30% chance to burn.

    10 Pokémon learn it
  322. The target is sliced with a sharp leaf held like a sword. Critical hits land more often.

    6 Pokémon learn it
  323. The user assaults the target with a stream of leaves. It harshly lowers the user’s Sp. Atk.

    14 Pokémon learn it
  324. The user attacks the target by circling it in leaves. Has a 30% chance to lower Accuracy.

    8 Pokémon learn it
  325. The user attacks by pelting the target with leaves.

    6 Pokémon learn it
  326. The user drains the target’s blood. This restores HP equal to 50% the damage dealt.

    11 Pokémon learn it
  327. A seed is planted on a non-Grass-type target, stealing 1/8th of its max HP every turn.

    24 Pokémon learn it
  328. The user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats.

    58 Pokémon learn it
  329. The target is licked with a long tongue. It has a 30% chance of paralyzing.

    25 Pokémon learn it
  330. The user scatters mysterious water around, restoring 25% of its and its ally’s max HP.

    7 Pokémon learn it
  331. Blasts into space to crash down, powering up but losing HP for 3 turns, or when it attacks.

    2 Pokémon learn it
  332. For 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.

    116 Pokémon learn it
  333. The user slams the target with a blast of water. Has a 20% chance of lowering Defense.

    9 Pokémon learn it
  334. The user takes sure aim at the target. This ensures its next move won’t miss the target.

    21 Pokémon learn it
  335. With a scary face, the user forces a kiss on the target, inflicting sleep on the target.

    3 Pokémon learn it
  336. A strong low kick that knocks the target down. Its power increases with the target’s weight.

    15 Pokémon learn it
  337. The user strikes low at the target to disrupt its balance, lowering its Speed stat.

    5 Pokémon learn it
  338. The user chants an incantation at the sky to shield its team from critical hits for 5 turns.

    15 Pokémon learn it
  339. The user faints. This restores the HP & PP of the switch-in and cures its status condition.

    2 Pokémon learn it
  340. Slashes wildly with delusions of grandeur. Takes 1/3rd of the damage dealt as recoil.

    2 Pokémon learn it
  341. The user lunges at the target at with full force. This also lowers the target’s Attack.

    9 Pokémon learn it
  342. The user inks the target with its sharp blade, branding its 3rd type as Dragon.

    1 Pokémon learns it
  343. The user throws a punch at blinding speed, striking before most other moves can occur.

    2 Pokémon learn it
  344. A barrier reflects status moves like Growl, Poison Gas, and Disable back to the target.

    12 Pokémon learn it
  345. For 5 turns, the user creates a bizarre area in which held items lose their effects

    1 Pokémon learns it
  346. The user scatters odd leaves that pursue the target. It won’t miss a target on the field.

    60 Pokémon learn it
  347. A firestorm traps the target for 4-5 turns. It deals damage each turn and prevents escape.

    3 Pokémon learn it
  348. The user fires steel bombs that stick to the target. It won’t miss a target on the field.

    8 Pokémon learn it
  349. The user levitates and ungrounds itself for 5 turns with electrically generated magnetism.

    13 Pokémon learn it
  350. The user attacks everything around it with a ground-shaking quake. Its power varies.

    13 Pokémon learn it
  351. The user protects itself and its ally from most moves. Only works right after switch in.

    2 Pokémon learn it
  352. If the user moves before the target, it uses the target’s attack with 50% more power.

    6 Pokémon learn it
  353. The user pins the target with a dark, intense look so it can’t run from battle or switch out.

    15 Pokémon learn it
  354. The user meditates to awaken the power deep within its body and boost its Attack stat.

    9 Pokémon learn it
  355. A nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted.

    26 Pokémon learn it
  356. The target is attacked by a kick launched with muscle-packed power.

    7 Pokémon learn it
  357. The target is slugged by a punch thrown with muscle-packed power.

    10 Pokémon learn it
  358. Using its tough and impressive horn, the user rams into the target with no letup.

    15 Pokémon learn it
  359. The user faints, and then harshly lowers the target’s Atk and Sp. Atk stats.

    27 Pokémon learn it
  360. The user alters its cells to become a Steel-type copy of its target.

    1 Pokémon learns it
  361. The user retaliates against the last attack this turn, dealing 50% more of its damage.

    12 Pokémon learn it
  362. The target is raked with steel claws. It has a 10% chance of boosting the user’s Attack.

    37 Pokémon learn it
  363. The user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def.

    20 Pokémon learn it
  364. A meteor-like punch is fired at the target. Has a 10% chance to boost the user’s Attack.

    9 Pokémon learn it
  365. The user waggles a finger and stimulates its brain into randomly using nearly any move.

    5 Pokémon learn it
  366. The user restores its own HP by 50% of its max HP. Can be used in the field to heal HP.

    No Pokémon learns it
  367. The user copies the target’s last move. It can be used until the Pokémon switches out.

    7 Pokémon learn it
  368. The user senses the target’s action with its mind to ensure its next move will never miss.

    17 Pokémon learn it
  369. The user compresses its body to look smaller, which boosts its Evasion.

    10 Pokémon learn it
  370. Enables Psychic attacks on a Dark-type. It also negates any positive Evasion boosts.

    18 Pokémon learn it
  371. The user retaliates against the last special attack this turn, dealing double its damage.

    8 Pokémon learn it
  372. The user counters the target by mimicking its last move if it targeted another Pokémon.

    7 Pokémon learn it
  373. The user emits a reflective burst at the target. Has a 30% chance to lower Accuracy.

    17 Pokémon learn it
  374. For 5 turns, the user’s team cannot have their stats lowered by other Pokémon.

    18 Pokémon learn it
  375. Turns the field misty for 5 turns, halving Dragon power and blocking status conditions.

    23 Pokémon learn it
  376. The user shoots a shiny, silver beam of holy might. It is super effective on Fairy-types.

    1 Pokémon learns it
  377. Hits the target with magical moon power with a 30% chance to lower its Sp. Atk stat.

    26 Pokémon learn it
  378. Restores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm.

    18 Pokémon learn it
  379. Restores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm.

    11 Pokémon learn it
  380. The user fires a hard-packed mud ball at the target. Has a 30% chance to lower Accuracy.

    25 Pokémon learn it
  381. The user sprays a stream of mud at the target, which also lowers its Speed stat.

    18 Pokémon learn it
  382. The user kicks up mud on the field, reducing all Electric-type damage by 70% for 5 turns.

    13 Pokémon learn it
  383. The user hurls mud in the target’s face to inflict damage and lower its Accuracy.

    37 Pokémon learn it
  384. The user floods opposing Pokémon with muddy water. Has a 10% chance to lower Accuracy.

    9 Pokémon learn it
  385. The user casts a magical fire onto the target that also lowers the target’s Sp. Atk stat.

    3 Pokémon learn it
  386. The user stimulates its brain by thinking bad thoughts, sharply boosting its Sp. Atk. stat.

    26 Pokémon learn it
  387. The user consumes its held Berry to attack. Its type and power is decided by the Berry.

    16 Pokémon learn it
  388. An attack that makes use of nature’s power. The resulting move depends on the terrain.

    12 Pokémon learn it
  389. The user attacks by wildly swinging its thorny arms. Has a 30% chance to flinch.

    6 Pokémon learn it
  390. The user emits a shockwave of darkness at the target. Has a 40% chance to lower Accuracy.

    11 Pokémon learn it
  391. The target is shown a frightening mirage. It inflicts damage equal to the user’s level.

    37 Pokémon learn it
  392. The user slashes the target as soon as it sees an opening. Critical hits land more often.

    27 Pokémon learn it
  393. Inflicts a nightmare on a sleeping target, dealing 25% of the target’s HP every turn.

    6 Pokémon learn it
  394. The user lets out a majestic roar which lowers the target’s Attack and Sp. Atk stats.

    4 Pokémon learn it
  395. The user creates a gust of cold wind. It has a 10% chance to boost all its stats.

    1 Pokémon learns it
  396. The user rubs its electrified cheeks against the target, leaving it paralyzed.

    7 Pokémon learn it
  397. The user fires a laser charged within its body. The user can’t move on the next turn.

    1 Pokémon learns it
  398. Blasts ink into the target’s face or eyes, with a 50% chance of lowering its Accuracy.

    1 Pokémon learns it
  399. Enables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.

    28 Pokémon learn it
  400. The user creates a gust of repulsive wind. It has a 10% chance to boost all its stats.

    19 Pokémon learn it
  401. The user rampages and attacks for 2-3 turns. The user then becomes confused, however.

    22 Pokémon learn it
  402. The user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk.

    53 Pokémon learn it
  403. The user adds its HP to the target’s HP, then equally shares the total HP with the target.

    22 Pokémon learn it
  404. The user shocks every Pokémon around it and is healed by 50% of the damage inflicted.

    4 Pokémon learn it
  405. The user lowers the target’s Attack and Sp. Atk, then switches to another party Pokémon.

    7 Pokémon learn it
  406. Numerous coins are hurled at the target. Money is earned after the battle.

    56 Pokémon learn it
  407. The user stores power, then attacks. Damage doubles if the user moves after the target.

    30 Pokémon learn it
  408. The target is jabbed with a sharply pointed beak or horn.

    16 Pokémon learn it
  409. Any Pokémon that hears this song faints in 3 turns, unless it switches out of battle.

    9 Pokémon learn it
  410. The user stirs up a violent storm of petals which batter every Pokémon around it.

    6 Pokémon learn it
  411. The user attacks by scattering petals for 2 to 3 turns. The user then becomes confused.

    6 Pokémon learn it
  412. The user vanishes, then strikes on the 2nd turn. It breaks any protection moves.

    13 Pokémon learn it
  413. A burst of sound that strikes before most moves and breaks any protection moves.

    7 Pokémon learn it
  414. Phototoxic sap gives the target Dry Skin. Water & rain heals it and Fire & sun hurts it.

    4 Pokémon learn it
  415. Sharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row.

    14 Pokémon learn it
  416. The user befriends the target, lowering its Attack. It won’t miss a target on the field.

    9 Pokémon learn it
  417. Starts playing rough with the target with a 10% chance to lower its Attack stat.

    21 Pokémon learn it
  418. The user pecks the target. If it’s holding a Berry, the user eats it and gains its effect.

    11 Pokémon learn it
  419. The user bites the target with toxic fangs. It has a 50% chance of badly poisoning.

    19 Pokémon learn it
  420. A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.

    109 Pokémon learn it
  421. The target is stabbed with a limb steeped in poison. It has a 30% chance of poisoning.

    16 Pokémon learn it
  422. The user scatters a cloud of poisonous dust, poisoning the target if it is not Grass-type.

    12 Pokémon learn it
  423. The user stabs the target with a poisonous stinger. Has a 30% chance of inducing poison.

    21 Pokémon learn it
  424. Hits the target with a tail, with a 10% chance to poison. Critical hits land more often.

    6 Pokémon learn it
  425. The user attacks enemies with a pollen puff. If the target is an ally, it heals HP instead.

    4 Pokémon learn it
  426. The user attacks by controlling the target’s item and fails if the target isn’t holding one.

    53 Pokémon learn it
  427. The user smashes the target with a flying pan. It has a 20% chance of flinching.

    2 Pokémon learn it
  428. The target is physically pounded with a long tail, a foreleg, or the like.

    27 Pokémon learn it
  429. The user covers the target in a powder that hurts it if it uses a Fire-type move this turn.

    7 Pokémon learn it
  430. Blankets opposing Pokémon with powdery snow, with a 10% chance of freezing those it hits.

    17 Pokémon learn it
  431. The user attacks with a ray of light that sparkles as if it were made of gemstones.

    28 Pokémon learn it
  432. The user averages its Attack and Sp. Attack stats with the target using psychic power.

    3 Pokémon learn it
  433. The user swaps its Attack and Sp. Atk stat stages with the target using psychic power.

    5 Pokémon learn it
  434. The user employs its psychic power to switch its Attack stat with its Defense stat.

    5 Pokémon learn it
  435. The user flaunts its positive stat changes at the target. Each one adds 20 base power.

    13 Pokémon learn it
  436. The user violently whirls its tentacles, vines, or the like to lash the target.

    15 Pokémon learn it
  437. The user punches the target, hardening the user’s fists and thus boosting its Attack stat.

    6 Pokémon learn it
  438. The user attacks the target with a trapped gift. It restores HP sometimes, however.

    4 Pokémon learn it
  439. The user protects itself from incoming moves. It may fail if used in succession.

    390 Pokémon learn it
  440. The target is attacked with a peculiar ray. It has a 10% chance of confusing the target.

    20 Pokémon learn it
  441. The user hypnotizes itself into copying the target’s stat changes, if any.

    181 Pokémon learn it
  442. The target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def.

    30 Pokémon learn it
  443. The user chomps with jagged fangs. If it lands, it breaks barriers such as Reflect.

    3 Pokémon learn it
  444. Turns the field weird for 5 turns, boosting Psychic moves by 30% and blocking priority.

    9 Pokémon learn it
  445. The user pours all of its focus into a psychic blast. This harshly lowers the user’s Sp. Atk.

    8 Pokémon learn it
  446. The user fires a psychic blade to slice the target. Critical hits land more often.

    10 Pokémon learn it
  447. The user uses its psychic abilities to transfer its status condition to the target.

    7 Pokémon learn it
  448. The user bombards the target with psychic orbs. It uses the target’s Defense stat.

    6 Pokémon learn it
  449. Emits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage.

    22 Pokémon learn it
  450. A retribution attack that grows stronger the more positive stat changes the target has.

    10 Pokémon learn it
  451. By purifying the target of status conditions, the user restores its HP by 50% of its max HP.

    94 Pokémon learn it
  452. An attack move that doubles in power if used on a target that is switching out of battle.

    47 Pokémon learn it
  453. The user suppresses the target, forcing it to move after all other battlers have moved.

    4 Pokémon learn it
  454. Lunges at the target at an incredible speed, striking before most other moves can occur.

    21 Pokémon learn it
  455. This turn, the user protects its side from moves with increased priority.

    13 Pokémon learn it
  456. The user performs a beautiful, mystic dance, which boosts its Sp. Atk, Sp. Def, and Speed.

    8 Pokémon learn it
  457. While this move is in use, the power of rage boosts Attack each time the user is hit.

    20 Pokémon learn it
  458. A fist imbued with pure, absolute rage. Its power is boosted each time the user is hit.

    4 Pokémon learn it
  459. The user coats itself with irritating powder. Opposing Pokémon take aim only at the user.

    7 Pokémon learn it
  460. Summons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.

    299 Pokémon learn it
  461. A spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards.

    11 Pokémon learn it
  462. Launches sharp leaves to slash at opposing Pokémon. Critical hits land more often.

    15 Pokémon learn it
  463. The user slices the target with a hard, sharp shell. It has a 50% chance to lower Defense.

    2 Pokémon learn it
  464. Blades of wind hit all opposing Pokémon on the 2nd turn. Critical hits land more often.

    8 Pokémon learn it
  465. Restoring its own cells, the user restores its own HP by 50% of its maximum HP.

    23 Pokémon learn it
  466. The user recycles a used held item so that it can be used again, with some exceptions.

    5 Pokémon learn it
  467. For 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.

    157 Pokémon learn it
  468. The user reflects all of the target’s types, making the user’s types equal the target’s.

    91 Pokémon learn it
  469. The user rests to cure itself of poisoning, a burn, or paralysis.

    11 Pokémon learn it
  470. The user sleeps for 2 turns, fully restoring its HP and healing any status conditions.

    390 Pokémon learn it
  471. The user strikes the target with vengeance. Power doubles if an ally fainted last turn.

    14 Pokémon learn it
  472. A full-power attack that grows more powerful the more the user likes its Trainer.

    386 Pokémon learn it
  473. Strikes the target after most moves occur. Power doubles if hit by the target that turn.

    23 Pokémon learn it
  474. An all-out attack that becomes more powerful the less HP the user has.

    13 Pokémon learn it
  475. The target is scared off, dragging out another ally. In the wild, the battle ends.

    16 Pokémon learn it
  476. The user hurls hard rocks at the target. 2-5 rocks are launched in a row.

    20 Pokémon learn it
  477. A charging attack with a 20% chance to confuse. Can be used to scale rocky walls.

    110 Pokémon learn it
  478. The user polishes its body to reduce drag. This sharply boosts the user’s Speed stat.

    7 Pokémon learn it
  479. Large boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching.

    27 Pokémon learn it
  480. Punches the target with a 50% chance to lower Defense. Can be used to shatter rocks.

    225 Pokémon learn it
  481. The user picks up and throws a small rock at the target to attack.

    22 Pokémon learn it
  482. Boulders are hurled at the target to prevent movement, harshly lowers its Speed stat.

    15 Pokémon learn it
  483. The user launches a huge boulder at the target. The user can’t move on the next turn.

    2 Pokémon learn it
  484. The user fully mimics the target, copying its Ability. Some Abilities can’t be copied.

    8 Pokémon learn it
  485. The user lashes out with a quick, spinning kick. It has a 30% chance of flinching.

    1 Pokémon learns it
  486. The user rolls into the target over 5 turns, doubling in power each time it hits.

    17 Pokémon learn it
  487. The user lands, losing its Flying-type that turn. It restores its HP by 50% of its max HP.

    11 Pokémon learn it
  488. The user boosts the Attack and Sp. Atk stats of all Grass-type Pokémon on the field.

    10 Pokémon learn it
  489. The user sings a sharp melody at the target. Its power doubles if the ally uses Round too.

    7 Pokémon learn it
  490. Slices the target with justice. The target’s Defense & Evasion stat changes are ignored.

    7 Pokémon learn it
  491. For 5 turns, the user’s team is protected from status conditions and confusion.

    19 Pokémon learn it
  492. Sand is hurled in the target’s face, lowering the target’s Accuracy.

    48 Pokémon learn it
  493. A sand pit traps the target for 4-5 turns. It deals damage each turn and prevents escape.

    14 Pokémon learn it
  494. Summons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types.

    111 Pokémon learn it
  495. The user blasts the target with boiling hot water. Has a 30% chance to burn the target.

    8 Pokémon learn it
  496. The user frightens the target with a scary face to harshly lower its Speed stat.

    37 Pokémon learn it
  497. Hard, pointed, sharp claws rake the target to inflict damage.

    21 Pokémon learn it
  498. The user emits an earsplitting screech that harshly lowers the target’s Defense stat.

    49 Pokémon learn it
  499. The user torches all Pokémon around it with scarlet flames. It has a 30% chance to burn.

    3 Pokémon learn it
  500. An attack whose added effects depend on the terrain. Can be used to make a Secret Base.

    388 Pokémon learn it
  501. The user slams a barrage of hard-shelled seeds down on the target from above.

    9 Pokémon learn it
  502. Throws the target using the power of gravity. It inflicts damage equal to the user’s level.

    109 Pokémon learn it
  503. The user explodes, striking every Pokémon around it. The user then faints.

    21 Pokémon learn it
  504. The user hurls a shadowy blob at the target with a 10% chance to lower its Sp. Def stat.

    23 Pokémon learn it
  505. The user clubs the target with a spiritual bone. Has a 20% chance of lowering Defense.

    3 Pokémon learn it
  506. The user slashes with sharp claws made from shadows. Critical hits land more often.

    16 Pokémon learn it
  507. The user throws a punch from the shadows. It’ll never miss a target on the field.

    8 Pokémon learn it
  508. The user attacks the target from behind using its shadow before most moves can occur.

    22 Pokémon learn it
  509. The user makes its edges more jagged, which boosts its Attack stat.

    1 Pokémon learns it
  510. The target is blasted with absolute-zero cold. If it hits, the target faints instantly.

    9 Pokémon learn it
  511. Breaks its shell to lower Defense & Sp. Def and sharply boost Attack, Sp. Atk & Speed.

    13 Pokémon learn it
  512. The user rotating its gears to boost mobility which boosts Attack & sharply boosts Speed.

    2 Pokémon learn it
  513. The target is zapped with a quick, electric jolt. It won’t miss a target on the field.

    16 Pokémon learn it
  514. The user restores its own HP by up to 50% its max HP, or 2/3rds in a sandstorm.

    4 Pokémon learn it
  515. The user fires a sinister beam of light at the target. It has a 10% chance of confusing.

    27 Pokémon learn it
  516. The user attacks using powdery scales. It has a 10% chance to boost all its stats.

    9 Pokémon learn it
  517. A strange beam sets the target’s ability to Simple, causing stat changes to be doubled.

    4 Pokémon learn it
  518. A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

    11 Pokémon learn it
  519. Permanently learns the move last used by the target. Once used, Sketch disappears.

    1 Pokémon learns it
  520. The user employs its psychic power to exchange Abilities with the target.

    59 Pokémon learn it
  521. The user tucks in its head to boost Defense, then rams the target on the next turn.

    22 Pokémon learn it
  522. A 2-turn attack where critical hits land more easily. It has a 30% chance of flinching.

    8 Pokémon learn it
  523. The user attacks the target with an uppercut thrown skyward. It can hit a target in the air.

    5 Pokémon learn it
  524. The user slacks off, restoring its own HP by 50% of its maximum HP.

    10 Pokémon learn it
  525. The target is slammed with a long tail, vines, or the like to inflict damage.

    24 Pokémon learn it
  526. The target is attacked with a slash of claws or blades. Critical hits land more often.

    29 Pokémon learn it
  527. Scatters a cloud of sedative spores on the target, inducing sleep if it isn’t Grass-type.

    13 Pokémon learn it
  528. While it is asleep, the user randomly uses one of the moves it knows, with some exceptions.

    4 Pokémon learn it
  529. Unsanitary sludge is hurled at the target. It has a 30% chance of poisoning the target.

    15 Pokémon learn it
  530. The user hurls a massive wad of sludge at the the target. It has a 10% chance of poisoning.

    12 Pokémon learn it
  531. The user swamps all Pokémon around it with a flood of sludge. Has a 10% chance to poison.

    11 Pokémon learn it
  532. The user hurls a stone at the target to knock it down, forcing it to become grounded.

    11 Pokémon learn it
  533. The user stabs the target with a sharp horn. It’ll never miss a target on the field.

    17 Pokémon learn it
  534. This attack doubles in power when used on a paralyzed target, curing them after its use.

    5 Pokémon learn it
  535. The target is attacked with a discharge of filthy gases. Has a 40% chance of poisoning.

    21 Pokémon learn it
  536. The user releases an obscuring cloud of ink or smoke. This lowers the target’s Accuracy.

    22 Pokémon learn it
  537. Snares the target in a trap for 4-5 turns. It deals damage each turn and prevents escape.

    1 Pokémon learns it
  538. The user yells as if ranting about something, lowering the Sp. Atk of all opposing Pokémon.

    8 Pokémon learn it
  539. The user waits for another Pokémon to use a self-beneficial move and steals it for itself.

    92 Pokémon learn it
  540. This attack ignores the target’s stat changes and can’t miss. Critical hits land more often.

    2 Pokémon learn it
  541. A loud attack that can be used only if the user is asleep. Has a 30% chance to flinch.

    2 Pokémon learn it
  542. The user drenches the target in a torrent of water, making the target a pure Water-type.

    7 Pokémon learn it
  543. The user projects a menacing shadow to lower the target’s Attack, then attacks next turn.

    1 Pokémon learns it
  544. The user restores its own HP by 50% of its max HP. Can be used in the field to heal HP.

    1 Pokémon learns it
  545. A 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm.

    133 Pokémon learn it
  546. A 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm.

    5 Pokémon learn it
  547. The target is hit with a destructive shock wave that always inflicts 20 HP damage.

    8 Pokémon learn it
  548. A strong soul-draining attack. The user’s HP is restored by 50% of the damage inflicted.

    9 Pokémon learn it
  549. The user creates a gust of warm wind. It has a 10% chance to boost all its stats.

    1 Pokémon learns it
  550. The user tackles the target with electricity. It has a 30% chance of paralyzing.

    21 Pokémon learn it
  551. The user employs its psychic power to exchange Speed stats with the target.

    2 Pokémon learn it
  552. The user ensnares the target with thin, gooey silk so it can’t run from battle or switch out.

    5 Pokémon learn it
  553. Sharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row.

    12 Pokémon learn it
  554. Lays up to 3 layers of spikes at the opposing team, hurting grounded Pokémon on switch-in.

    20 Pokémon learn it
  555. Protects itself from moves, hurting attackers on contact. May fail if used in succession.

    2 Pokémon learn it
  556. Releases power stored by the move Stockpile. Each stockpile boosts the move’s power.

    17 Pokémon learn it
  557. The user unleashes its grudge on the target’s last used move, reducing that move’s PP by 4.

    24 Pokémon learn it
  558. The user just flops and splashes around to no effect at all…

    5 Pokémon learn it
  559. The user scatters bursts of spores that induce sleep if the target is not Grass-type.

    2 Pokémon learn it
  560. A spotlight is shined on the target, forcing opposing battlers to it to target it that turn.

    10 Pokémon learn it
  561. A powerful attack made with a thick leek. The user can’t move on the next turn.

    1 Pokémon learns it
  562. Absorbs energy in its core, then bursts on the 2nd turn. It has a 40% chance to burn.

    2 Pokémon learn it
  563. Lays floating stones near the opposing team, hurting switch-ins with Rock-type damage.

    16 Pokémon learn it
  564. The user immerses the target in superheated steam. Has a 30% chance to burn the target.

    4 Pokémon learn it
  565. The user rolls itself up, then crushes the target. It has a 30% chance of flinching.

    3 Pokémon learn it
  566. The target is hit with wings of steel. It has a 10% chance of boosting the user’s Defense.

    9 Pokémon learn it
  567. Lays a sticky net at the opposing team, which lowers the Speed of grounded switch-ins.

    11 Pokémon learn it
  568. The user attacks the target with a noxious wad of gas. It has a 30% chance of flinching.

    7 Pokémon learn it
  569. For up to 3 times, the user can charge up power to boost its Defense and Sp. Def stats.

    18 Pokémon learn it
  570. The target is stomped with a big foot. This has a 30% chance of flinching the target.

    22 Pokémon learn it
  571. The user stomps around angrily. Its power is doubled if the user’s previous move failed.

    19 Pokémon learn it
  572. The user stabs the target from below with jagged stones. Critical hits land more often.

    18 Pokémon learn it
  573. The user unleashes power from its positive stat changes. Each one adds 20 base power.

    14 Pokémon learn it
  574. The user grapples and throws the target with ferocity. It always results in a critical hit.

    5 Pokémon learn it
  575. The target is slugged with a punch thrown at maximum power. Can be used to push boulders.

    195 Pokémon learn it
  576. The user heals HP equal to the target’s Attack. It also lowers the target’s Attack.

    6 Pokémon learn it
  577. Opposing Pokémon are bound with silk from the user’s mouth, harshly lowering their Speed.

    18 Pokémon learn it
  578. Used only if all PP are gone. Also hurts the user a lot.

    No Pokémon learns it
  579. The user struggles against opposing Pokémon. This also lowers their Sp. Atk.

    18 Pokémon learn it
  580. The user scatters a cloud of numbing powder, paralyzing the target if it is not Grass-type.

    13 Pokémon learn it
  581. A reckless, full-body throw attack. The user takes 25% of the damage dealt as recoil.

    7 Pokémon learn it
  582. Creates a decoy using 25% of its HP, which absorbs attack damage and many status moves.

    387 Pokémon learn it
  583. The user strikes before most moves occur. It fails if the target is not readying an attack.

    29 Pokémon learn it
  584. Intensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.

    327 Pokémon learn it
  585. The user chomps hard on the target with its sharp fangs, cutting the target’s HP in 50%.

    1 Pokémon learns it
  586. The user fires fireballs at the target. Power doubles if the target has a status condition.

    4 Pokémon learn it
  587. The user strikes the target with great power. This lowers the user’s Attack and Defense.

    12 Pokémon learn it
  588. The user generates odd sound waves from its body that confuse the target.

    25 Pokémon learn it
  589. A big wave crashes down on all opposing Pokémon. It can also be used to cross water.

    100 Pokémon learn it
  590. The user enrages and confuses the target, but also sharply boosts the target’s Attack.

    389 Pokémon learn it
  591. Absorbs power stored by the move Stockpile to heal HP. Storing more power heals more HP.

    18 Pokémon learn it
  592. The user kisses the target with sweet, angelic cuteness that causes confusion.

    13 Pokémon learn it
  593. Harshly lowers opposing Pokémon’s Evasion. Can also be used to lure wild Pokémon.

    19 Pokémon learn it
  594. Star-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field.

    19 Pokémon learn it
  595. The user trades held items with the target faster than the eye can follow.

    6 Pokémon learn it
  596. A fighting dance to uplift the fighting spirit. It sharply boosts the user’s Attack stat.

    24 Pokémon learn it
  597. Emits an odd shock wave, damaging everything around it that shares a type with the user.

    9 Pokémon learn it
  598. Restores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm.

    11 Pokémon learn it
  599. A physical attack in which the user charges and slams into the target with its whole body.

    57 Pokémon learn it
  600. The user shines a brilliant light to focus its mind, drastically boosting its Sp. Atk stat.

    4 Pokémon learn it
  601. The user attacks by striking the target with its tail. This move hits 2-5 times in a row.

    3 Pokémon learn it
  602. The user wags its tail cutely, lowering the Defense stats of all opposing Pokémon.

    18 Pokémon learn it
  603. The user whips up a turbulent whirlwind that doubles the user’s team’s Speed for 4 turns.

    9 Pokémon learn it
  604. Recklessly charges into the target. The user takes 1/4th of the damage dealt as recoil.

    34 Pokémon learn it
  605. The target is covered in tar, making it weak to Fire-type moves and lowering its Speed.

    2 Pokémon learn it
  606. The user taunts the target into a rage that allows it to only use attacks for three turns.

    22 Pokémon learn it
  607. The user gets teary-eyed at the target. This lowers the target’s Attack and Sp. Atk stats.

    7 Pokémon learn it
  608. The user performs a wobbly dance that confuses every Pokémon around it.

    5 Pokémon learn it
  609. The user telekinetically lifts the target for 5 turns, making it immune to ground effects.

    4 Pokémon learn it
  610. Use it to flee from any wild Pokémon. Can be used to warp to the last healing location.

    3 Pokémon learn it
  611. An attack move which doubles in power and changes type depending on the terrain.

    5 Pokémon learn it
  612. The user attacks, stealing the target’s held item if it has one and the user doesn’t.

    6 Pokémon learn it
  613. The user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue.

    41 Pokémon learn it
  614. The user attacks the target’s throat to stop it from using sound-based moves for 2 turns.

    1 Pokémon learns it
  615. Unleashes a wicked thunderbolt, with a 30% chance to paralyze. It won’t miss in rain.

    16 Pokémon learn it
  616. Bumps the target with electricity to drag out another ally. In the wild, the battle ends.

    1 Pokémon learns it
  617. Bites with electricity. It has a 10% chance to paralyze, and a 10% chance to flinch.

    15 Pokémon learn it
  618. The target is punched with an electrified fist. It has a 10% chance of paralyzing.

    12 Pokémon learn it
  619. A small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing.

    34 Pokémon learn it
  620. The user launches a weak jolt of electricity that paralyzes a non-Electric-type target.

    32 Pokémon learn it
  621. A strong electric blast crashes down on the target. It has a 10% chance of paralyzing.

    20 Pokémon learn it
  622. The user tickles the target into laughing, lowering the target’s Attack and Defense.

    12 Pokémon learn it
  623. The user turns the target’s world upside down which inverts all of its stat changes.

    1 Pokémon learns it
  624. The target is tormented, enraging it. It won’t be able to use the same move twice in a row.

    12 Pokémon learn it
  625. The user badly poisons the target with a vile toxin. It won’t miss if used by a Poison-type.

    22 Pokémon learn it
  626. Lays up to 2 layers of spikes at the opposing team, poisoning grounded switch-ins.

    12 Pokémon learn it
  627. The user shoots poisonous threads to poison the target and lower the target’s Speed.

    2 Pokémon learn it
  628. Alters the user’s cells to become a copy of the target, with 5 PP in each copied move.

    2 Pokémon learn it
  629. Fires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.

    76 Pokémon learn it
  630. The user catches the target off guard and swaps their held items.

    9 Pokémon learn it
  631. The user creates a bizarre area for 5 turns in which slower Pokémon move first.

    7 Pokémon learn it
  632. A consecutive 3-kick attack. Each successful hit increases the power of the next kick.

    3 Pokémon learn it
  633. The user lands an intense dropkick on the target. This also lowers the target’s Attack.

    2 Pokémon learn it
  634. This move becomes stronger the lower its PP, becoming a trump card as it nears depletion.

    15 Pokémon learn it
  635. Stabs the target twice with stingers or teeth. Each hit has a 20% chance of inducing poison.

    5 Pokémon learn it
  636. The user hurls a fierce tornado at opposing Pokémon. It has a 20% chance to flinch.

    10 Pokémon learn it
  637. After making its attack, the user rushes back to switch places with another party Pokémon.

    9 Pokémon learn it
  638. The user attacks in an uproar for 3 turns. During that time, no Pokémon can fall asleep.

    23 Pokémon learn it
  639. The user unleashes a burst of energy at the target before most other moves can occur.

    3 Pokémon learn it
  640. Whirls its fists to send a vacuum towards the target before most other moves can occur.

    10 Pokémon learn it
  641. Opposing Pokémon have their Attack, Sp. Atk, and Speed stats lowered if they’re poisoned.

    20 Pokémon learn it
  642. The user drenches the target in vile poison. Its power doubles if the target is poisoned.

    17 Pokémon learn it
  643. The target is struck with slender, whiplike vines to inflict damage.

    13 Pokémon learn it
  644. The target is gripped and squeezed with huge, impressive pincers to inflict damage.

    5 Pokémon learn it
  645. The user attacks after most moves. In return, this throw won’t miss a target on the field.

    4 Pokémon learn it
  646. After making its attack, the user rushes back to switch places with another party Pokémon.

    59 Pokémon learn it
  647. A tackle with a 10% chance to paralyze. The user takes 1/3 of the damage dealt as recoil.

    4 Pokémon learn it
  648. A slap that doubles in power when used on a sleeping target, waking them up after use.

    15 Pokémon learn it
  649. Warps through space and time to attack the target. It won’t miss a target on the field.

    1 Pokémon learns it
  650. The target is blasted with a forceful shot of water.

    25 Pokémon learn it
  651. The user launches pulses of water at the target. It has a 20% chance of confusing.

    12 Pokémon learn it
  652. The user throws water stars at the target 2-5 times in a row before most moves occur.

    2 Pokémon learn it
  653. The user soaks the field with water, reducing all Fire-type damage by 70% for 5 turns.

    18 Pokémon learn it
  654. The user spouts water at opposing Pokémon. Its power decreases the lower the user’s HP.

    1 Pokémon learns it
  655. Shoots water imbued with its true colors. The effect depends on its first non-Water-type.

    43 Pokémon learn it
  656. A rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls.

    60 Pokémon learn it
  657. An attack move which doubles in power and changes type if there is any weather.

    4 Pokémon learn it
  658. Traps the target in a vortex for 4-5 turns. It deals damage each turn and prevents escape.

    13 Pokémon learn it
  659. The target is blown away, dragging out another ally. In the wild, the battle ends.

    12 Pokémon learn it
  660. This turn, the user’s side is protected from moves that target multiple battlers at once.

    7 Pokémon learn it
  661. Charges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil.

    15 Pokémon learn it
  662. The user goes into a fervent trance for 2 to 3 turns. The user then becomes confused.

    1 Pokémon learns it
  663. The user shoots a sinister, purplish-white flame at the target to inflict a burn.

    20 Pokémon learn it
  664. The target is struck with large, imposing wings spread wide to inflict damage.

    14 Pokémon learn it
  665. The user makes a wish. Next turn, it heals 50% of the user’s max HP to it or a switch-in.

    20 Pokémon learn it
  666. The user withdraws its body into its hard shell, boosting its Defense stat.

    16 Pokémon learn it
  667. Wonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.

    108 Pokémon learn it
  668. For 5 turns, the user creates a bizarre area that swaps the Defense and Sp. Def stats.

    1 Pokémon learns it
  669. Clubs the target with its hard body. The user takes 1/3rd of the damage dealt as recoil.

    8 Pokémon learn it
  670. The user intensively motivates itself to boosts its Attack and Sp. Atk stats.

    12 Pokémon learn it
  671. Plants a seed on the target, preventing it from sleeping by making its ability Insomnia.

    14 Pokémon learn it
  672. Wraps the target for 4-5 turns, dealing damage each turn. It also prevents escape.

    10 Pokémon learn it
  673. The user powerfully wrings the target. Its power rises the more full the target’s HP is.

    15 Pokémon learn it
  674. The user slashes the target by crossing its scythes or claws like a pair of scissors.

    10 Pokémon learn it
  675. The user lets out a huge yawn that lulls the target into falling asleep on the next turn.

    23 Pokémon learn it
  676. The user fires an electric blast like a cannon at the target, paralyzing if it hits.

    15 Pokémon learn it
  677. The user directs its focus into its head and rams the target. Has a 20% chance to flinch.

    19 Pokémon learn it
  678. The user rams the target, sending a prickly shock. It has a 30% chance of flinching.

    2 Pokémon learn it

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.