Pokémon Monomyth Moves
All 678 moves in Pokémon Monomyth. 58 are new to it and 21 of the returning ones differ from the main games. A — in power or accuracy means no fixed number, or a move that can’t miss.
Quick guide 4 steps
- Search a move’s name or what it does.
- Filter by type, category, new or changed, or press a number above.
- Sort by power, accuracy, PP or how many Pokémon learn it.
- Open a move to see who learns it and what changed.
Type
Category
Show only
A weak nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted.
22 Pokémon learn itCovered in rocks, the user smashes into the target, hitting before most moves can occur.
7 Pokémon learn itSprays opposing Pokémon with harsh acid. Has a 10% chance to lower their Sp. Def stats.
18 Pokémon learn itThe user alters its cells to liquify itself, sharply boosting its Defense stat.
19 Pokémon learn itThe user spits a highly corrosive acid at the target, harshly lowering its Sp. Def stat.
17 Pokémon learn itThe user nimbly springs into the target. Its power doubles if the user has no held item.
13 Pokémon learn itBy pressing on stress points, the user sharply boosts one of its or an ally’s stats.
12 Pokémon learn itConfounds the target with speed, then slashes. It won’t miss a target on the field.
12 Pokémon learn itThe user generously helps the target to make it use its move right after the user.
12 Pokémon learn itThe user relaxes and lightens its body to move faster, sharply boosting its Speed stat.
36 Pokémon learn itRazor-like wind is sent slicing all opposing Pokémon. Critical hits land more often.
10 Pokémon learn itThe user slices the target with a razor-sharp blade of air. It has a 30% chance to flinch.
21 Pokémon learn itUNOBTAINABLE
No Pokémon learns itThe user briefly empties its mind to forget its concerns, sharply boosting its Sp. Def.
32 Pokémon learn itThe user entangles the target with an anchor chain. The target can’t run or switch out.
1 Pokémon learns itThe user attacks with a prehistoric power. It has a 10% chance of boosting all its stats.
42 Pokémon learn itCloaked in water, the user lunges at the target, hitting before most moves can occur.
14 Pokémon learn itThe user cloaks itself in a veil of water. It heals 1/16th of the user’s max HP each turn.
12 Pokémon learn itThe user swings its tail at the target, as if it were a vicious wave in a raging storm.
11 Pokémon learn itThe user lets loose a flurry of open-palmed arm thrusts that hit 2-5 times in a row.
2 Pokémon learn itThe user releases a soothing scent, healing the status conditions of all party members.
15 Pokémon learn itThe user wafts perfume on its ally with a scent that boosts its Sp. Def stat.
6 Pokémon learn itThe user randomly uses a move known by its party members. Some moves can’t be called.
6 Pokémon learn itIf the target has already lost HP in the same turn, this attack’s power is doubled.
20 Pokémon learn itThe user attacks the target with a startling shout. It has a 30% chance to flinch.
46 Pokémon learn itThe user calls out its underlings to pummel the target. Critical hits land more often.
3 Pokémon learn itInfatuates the target if the user has the opposite gender, halving its chance to act.
6 Pokémon learn itThe user blasts with an aura power from deep inside. It won’t miss a target on the field.
8 Pokémon learn itHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.
102 Pokémon learn itFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail.
8 Pokémon learn itThe user sheds part of its body, reducing its weight and sharply boosting its Speed stat.
14 Pokémon learn itAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.
12 Pokémon learn itThe user puts on a cute face to lower the target’s Attack before most moves can occur.
12 Pokémon learn itProtects itself from moves, inflicting poison on contact. May fail if used in succession.
1 Pokémon learns itRound objects are hurled at the target to strike 2-5 times in a row.
6 Pokémon learn itThe user throws up a sturdy wall that sharply boosts its Defense stat.
6 Pokémon learn itThe user switches to another battler, passing along any stat changes and statuses it has.
81 Pokémon learn itWith ruthless intent, the user pummels the target alongside all healthy party Pokémon.
9 Pokémon learn itThe user belches at the target. The user must eat a held Berry to use this move.
13 Pokémon learn itThe user sacrifices HP equal to 50% its max HP to boost its Attack to the maximum value.
23 Pokémon learn itThe user passes its held item to the target when the target isn’t holding an item.
7 Pokémon learn itThe target is bopped repeatedly, back and forth, 2-5 times in a row.
20 Pokémon learn itThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken.
29 Pokémon learn itAn explosively powerful horn-ramming attack. The user can’t move on the next turn.
2 Pokémon learn itA long body or tentacles are used to bind and squeeze the target for four to five turns.
14 Pokémon learn itThe target is bitten with viciously sharp fangs. It has a 30% chance of flinching.
39 Pokémon learn itThe target is razed by a fiery explosion. The user can’t move on the next turn.
No Pokémon learns itThe user launches a fiery kick that has a 10% chance to burn. Critical hits land more often.
2 Pokémon learn itA high-speed aerial side-strike that doubles in power on a target at 50% HP or less.
72 Pokémon learn itA blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail.
16 Pokémon learn itThe user blocks the target’s way with arms spread wide to prevent escape.
25 Pokémon learn itThe user drops onto the target with its full body weight. Has a 30% chance to paralyze.
36 Pokémon learn itAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.
117 Pokémon learn itThe user rams the target, surrounded by lightning. Has a 20% chance of paralyzing.
1 Pokémon learns itThe user clubs the target with a bone. It has a 10% chance of causing the target to flinch.
2 Pokémon learn itThe user strikes the target with a hard bone 2-5 times in a row.
5 Pokémon learn itThe user throws a bone which hits the target twice; once coming, and once going.
2 Pokémon learn itThe user attacks everything around it with the destructive power of an explosive sound.
8 Pokémon learn itBounces up high, then drops on the target on the 2nd turn. Has a 30% chance to paralyze.
11 Pokémon learn itThe target is fed a sub-zero treat. It has a 33% chance of confusing the target.
5 Pokémon learn itDives at the target at low altitude. The user takes 1/3rd of the damage dealt as recoil.
8 Pokémon learn itThe user swings its tail wildly and attacks opposing Pokémon. This lowers their Attack.
4 Pokémon learn itThe user attacks with a swift chop. If it lands, it breaks barriers such as Reflect.
9 Pokémon learn itThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less.
25 Pokémon learn itThe user swings its body around violently to inflict damage on every Pokémon around it.
108 Pokémon learn itSprays opposing Pokémon with bubbles, with a 30% chance to lower Speed of those it hits.
20 Pokémon learn itForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat.
23 Pokémon learn itThe user bites the target. If it’s holding a Berry, the user eats it and gains its effect.
26 Pokémon learn itThe user vibrates to create a damaging sound wave. It has a 10% chance to lower Sp. Def.
17 Pokémon learn itThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
13 Pokémon learn itThe user stomps down on the ground, damaging & lowering the Speed of everyone around it.
163 Pokémon learn itThe user throws bullet-like punches at the target, hitting before most moves can occur.
6 Pokémon learn itThe user forcefully shoots seeds at the target 2-5 times in a row.
11 Pokémon learn itThe user burns itself out with an intense inferno. The user then loses its Fire-type.
8 Pokémon learn itThe user quietly focuses its mind, calming its spirit to boost its Sp. Atk and Sp. Def stats.
7 Pokémon learn itThe user camouflages in the environment. Its type changes depending on the terrain.
16 Pokémon learn itThe user harshly lowers the Sp. Atk of opposing Pokémon of the opposite gender.
17 Pokémon learn itPinpointed strikes that grow stronger the more positive stat changes the target has.
2 Pokémon learn itCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def.
25 Pokémon learn itThe target is jolted with an electric charge. Has a 70% chance to boost the user’s Sp. Atk.
10 Pokémon learn itThe user charmingly gazes at the target, harshly lowering its Attack stat.
30 Pokémon learn itThe user deafeningly runs its mouth at the target. It has a 50% chance of confusing.
2 Pokémon learn itThe user strikes the target’s weak points, ignoring its Defense & Evasion stat changes.
14 Pokémon learn itCovers itself in chocolate to boost Defense & Sp. Def. It also lowers Speed & Evasion.
2 Pokémon learn itA beam of milled steel particles. The user takes 50% of the damage dealt as recoil.
No Pokémon learns itThe user throws the target, dragging out another ally. In the wild, the battle ends.
3 Pokémon learn itClamps the target for 4-5 turns, dealing damage each turn. It also prevents escape.
4 Pokémon learn itThe user rattles its scales at opposing Pokémon. This lowers the user’s Defense stat.
3 Pokémon learn itThe user throws a special clump of mud at the target, resetting all its stat changes.
25 Pokémon learn itThe user fights the target in close quarters. This lowers the user’s Defense and Sp. Def.
16 Pokémon learn itAn exploding nimbus cloud that clears it from Leech Seed, binding, and entry hazards.
2 Pokémon learn itThe user focuses and coils its body tightly, boosting its Attack, Defense, and Accuracy.
17 Pokémon learn itThe user throws a bunch of coins. Its power increases with the trainer’s amount of money.
5 Pokémon learn itThe user drags the target into a spatial void, leaving the target asleep or frozen.
1 Pokémon learns itThe target is hit with a flurry of punches that strike 2-5 times in a row.
4 Pokémon learn itWhispers a secret to the target, lowering its Sp. Atk. It won’t miss a target on the field.
1 Pokémon learns itThe target is exposed to a sinister ray that triggers confusion.
52 Pokémon learn itThe target is hit by a weak telekinetic force. It has a 10% chance of confusing the target.
34 Pokémon learn itAttacks the target with tentacles, vines, or the like. Has a 10% chance to lower Speed.
11 Pokémon learn itThe user changes its type to become the same type as one of its moves.
1 Pokémon learns itThe user changes its type to be resistant to the type of the last move used by the target.
2 Pokémon learn itSlashes with copper blades. Money is earned after battle. Critical hits land more often.
1 Pokémon learns itThe user mimics the move used immediately before it. Some moves can’t be mimicked.
8 Pokémon learn itThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
24 Pokémon learn itThe user protects itself by wrapping its body in cotton, drastically boosting its Defense.
10 Pokémon learn itThe user releases cotton-like spores on the target, severely lowering its Speed stat.
11 Pokémon learn itThe user starts a 3-turn countdown that greatly boosts all its stats when it ends.
3 Pokémon learn itThe user retaliates against the last physical attack this turn, dealing double its damage.
174 Pokémon learn itEndearingly approaches the target, stealing its item if it has one and the user doesn’t.
19 Pokémon learn itThe target is hammered with a large pincer. Critical hits land more often.
6 Pokémon learn itA charged strike that hits before most moves. It always results in a critical hit.
1 Pokémon learns itThe user protects its side from status moves with a mysterious power.
5 Pokémon learn itAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.
135 Pokémon learn itShatters the target’s spirit with a dire clawing. Super effective on Fighting-types.
2 Pokémon learn itThe user delivers a double chop with its arms crossed. Critical hits land more often.
8 Pokémon learn itSlashes with poison blades with a 10% chance to poison. Critical hits land more often.
110 Pokémon learn itThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense.
41 Pokémon learn itThe user slashes the target with hard, sharp claws. It has a 50% chance to lower Defense.
8 Pokémon learn itThe user mauls the target with a frozen maw. Power doubles at 50% the user’s HP or less.
2 Pokémon learn itA move that works differently for the Ghost-type than for all other types.
388 Pokémon learn itThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.
181 Pokémon learn itThe user implants dark thoughts into the target, leaving its 3rd type as Dark.
4 Pokémon learn itThe user expels a grim aura of dark thoughts at the target. It has a 20% chance to flinch.
15 Pokémon learn itThe user damages opposing Pokémon by emitting a magical flash of light.
21 Pokémon learn itThe user calls out its underlings to shield its body, boosting its Defense and Sp. Def.
3 Pokémon learn itThe user curls up to conceal weak spots, boosting its Defense stat.
14 Pokémon learn itBlows away the target side’s barriers and all hazards. It also lowers the target’s Evasion.
13 Pokémon learn itIf the user faints, the Pokémon landing the final hit also faints. Fails if used in a row.
26 Pokémon learn itEnables the user to evade incoming moves. It may fail if used in succession.
17 Pokémon learn itA gem storm pelts opposing Pokémon. Each hit has a 50% chance to boost the user’s Defense.
1 Pokémon learns itThe user burrows, then attacks on the next turn. It can also be used to exit dungeons.
174 Pokémon learn itFor four turns, this move prevents the target from using the move it last used.
20 Pokémon learn itThe user cries, emotionally hurting opposing Pokémon. It won’t miss a target on the field.
16 Pokémon learn itThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.
28 Pokémon learn itThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.
64 Pokémon learn itThe target is hit with rhythmically launched punches. It has a 20% chance of confusing.
7 Pokémon learn itThe user rallies its healthy party members to help beat down the target.
5 Pokémon learn it2 turns after this move is used, a bundle of concentrated light blasts the target.
2 Pokémon learn itThe user spits out a liquid that fends off the target. It has a 50% chance of confusing.
1 Pokémon learns itThe user slams the target with a tail or the like. The target is hit twice in a row.
12 Pokémon learn itThe target is quickly kicked twice in succession using both feet.
15 Pokémon learn itThe target is slapped repeatedly, back and forth, 2-5 times in a row.
12 Pokémon learn itBy moving rapidly, the user makes illusory copies of itself to boost its Evasion.
17 Pokémon learn itA reckless, life-risking tackle. The user takes 1/3rd of the damage dealt as recoil.
29 Pokémon learn itComets from the sky rain down on the target. This harshly lowers the user’s Sp. Atk.
No Pokémon learns itThe user exhales a mighty gust at the target. It has a 30% chance of paralyzing.
20 Pokémon learn itUsing its legendary power, the user slashes the target with huge, sharp claws.
6 Pokémon learn itThe user performs a mystic, powerful dance with vigor to boost its Attack and Speed.
16 Pokémon learn itThe user shoots the target using its Dreepy as darts. The target is hit twice in a row.
1 Pokémon learns itThe user wields its body like a hammer to attack the target and inflict damage.
5 Pokémon learn itThe target is attacked with a shock wave generated by the user’s gaping mouth.
8 Pokémon learn itThe target is hit with a shock wave of pure rage that always inflicts 40 HP damage.
14 Pokémon learn itThe user rushes the target with overwhelming menace. It has a 20% chance of flinching.
14 Pokémon learn itThe user knocks away the target to drag out another ally. In the wild, the battle ends.
18 Pokémon learn itAn energy-draining punch. The user’s HP is restored by 50% the damage inflicted.
9 Pokémon learn itA kiss that drains the target’s energy. It heals HP equal to 75% of the damage dealt.
13 Pokémon learn itEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.
112 Pokémon learn itA corkscrewing attack that strikes the target with a sharp beak acting as a drill.
11 Pokémon learn itThe user crashes into the target while rotating. Critical hits land more often.
8 Pokémon learn itThe user attacks the target with brutal strikes. The target takes two hits in a row.
54 Pokémon learn itThe user punches the target with full force. This confuses the target if it hits.
11 Pokémon learn itThe user wildly erupts the ground under the target. Has a 10% chance to lower Sp. Def.
30 Pokémon learn itThe user sets off an earthquake that strikes every Pokémon around it.
21 Pokémon learn itAttacks with a gradually rising voice. Power rises by 40 on successive hits up to 4 times.
11 Pokémon learn itThe user switches out in a panic, passing stat changes, statuses, and a Speed boost.
1 Pokémon learns itThe user’s body generates a radio wave that harshly lowers the target’s Sp. Atk stat.
7 Pokémon learn itA large egg is hurled at the target with maximum force to inflict damage.
4 Pokémon learn itThe user hurls big, round eggs at the target to strike 2-5 times in a row.
4 Pokémon learn itElectrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep.
20 Pokémon learn itElectrifies the target, making its move Electric-type. Fails if the target has moved.
5 Pokémon learn itFires an electric orb at the target. Power rises the faster the user is than the target.
19 Pokémon learn itAn electric net snares all opposing Pokémon, lowering the Speed of those it hits.
4 Pokémon learn itFor 5 turns, the target can’t use its held item. Bag items can’t be used on it either.
9 Pokémon learn itThe target is attacked with small flames. It has a 10% chance of burning the target.
30 Pokémon learn itThe user compels the target to keep using the move it last used for three turns.
23 Pokémon learn itAnd lead us not into temptation, but deliver us from the evil one.
No Pokémon learns itThis attack cuts down the target’s HP to equal the user’s HP.
26 Pokémon learn itThe user endures any attack with at least 1 HP. It may fail if used in succession.
390 Pokémon learn itThe target is struck with a ball of natural energy. Has a 10% chance to lower Sp. Def.
18 Pokémon learn itThe user dances to an irresistible beat which causes the target to copy the user’s Ability.
105 Pokémon learn itTears into the target with an absolute, supreme brutality.
1 Pokémon learns itThe user spews lava at all opposing Pokémon. Its power decreases the lower the user’s HP.
5 Pokémon learn itExplodes with immense power, striking every Pokémon around it. The user then faints.
73 Pokémon learn itThe user attacks with an odd, invisible power which has a 10% chance to flinch the target.
21 Pokémon learn itCharges the target at an incredible speed, striking before most other moves can occur.
8 Pokémon learn itAn attack which doubles in power if the user is poisoned, paralyzed, or burned.
6 Pokémon learn itBy locking down the battlefield, all Pokémon can’t run or switch out during the next turn.
8 Pokémon learn itThe user attacks by stirring up a fairy wind to strike the target.
21 Pokémon learn itAn attack that flinches and hits before most moves, but only works right after switch in.
10 Pokémon learn itThe user feigns crying to fluster the target, harshly lowering the target’s Sp. Def stat.
22 Pokémon learn itThe user flies into the sky and dives down at Mach speed. This boosts the user’s Speed.
2 Pokémon learn itA restrained attack that prevents the target from fainting, leaving it with at least 1 HP.
3 Pokémon learn itThe user envelops the target with fluffy plumage, harshly lowering its Attack stat.
8 Pokémon learn itThe user strikes before most moves occur. It breaks any protection moves such as Protect.
22 Pokémon learn itThe user acts harmless, then throws a sucker punch. It’ll never miss a target on the field.
38 Pokémon learn itWhen the user knocks out a target with this move, its Attack stat is boosted drastically.
16 Pokémon learn itThe user dances in a cloak of flames. It has a 50% chance of boosting the user’s Sp. Atk.
5 Pokémon learn itThe user bets everything on a final strike, then faints, dealing damage equal to its HP.
16 Pokémon learn itBlasts the target with all-consuming fire. It has a 10% chance of burning the target.
3 Pokémon learn itBites with flame-cloaked fangs. It has a 10% chance to burn, and a 10% chance to flinch.
22 Pokémon learn itThe user strikes the target with a burning lash. This also lowers the target’s Defense.
3 Pokémon learn itThe target is punched with a fiery fist. It has a 10% chance of burning the target.
11 Pokémon learn itTraps the target with fire for 4-5 turns. This deals damage each turn and prevents escape.
15 Pokémon learn itAn attack that hits before most moves can occur, but only works right after switch in.
4 Pokémon learn itThe user opens a fissure beneath the target. If it hits, the target faints instantly.
10 Pokémon learn itThe user flails aimlessly to attack. The less HP the user has, the stronger the move is.
28 Pokémon learn itThe target is blasted with a bursting flame. It also damages the target’s ally by a little.
20 Pokémon learn itThe user cloaks itself in flames and rushes the target. It also boosts the user’s Speed.
6 Pokémon learn itThe user cloaks itself in fire and charges at the target. It has a 10% chance of burning.
15 Pokémon learn itThe target is scorched with an intense blast of fire. It has a 10% chance of burning.
20 Pokémon learn itA tackle with a 10% chance to burn. The user takes 1/3rd of the damage dealt as recoil.
15 Pokémon learn itThe user flashes a bright light that lowers the target’s Accuracy.
3 Pokémon learn itThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def.
19 Pokémon learn itFlattery is used to confuse the target. This also boosts the target’s Sp. Atk, however.
6 Pokémon learn itThe user flings its held item at the target. Its power and effects depend on the item.
15 Pokémon learn itThe user heals the target by 50% of its max HP, or 2/3rds if affected by Grassy Terrain.
3 Pokémon learn itThe user boosts the Defense of all Grass- type Pokémon on the field with flower power.
2 Pokémon learn itThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns.
54 Pokémon learn itThe user dives down onto the target from the sky. This move is Fighting- and Flying-type.
5 Pokémon learn itThe user blasts the target with laser focused energy. Has a 10% chance to lower Sp. Def.
6 Pokémon learn itThe user takes a deep breath and focuses so that critical hits land more easily.
34 Pokémon learn itA mighty punch is thrown after most moves occur. It fails if the user is hit beforehand.
5 Pokémon learn itThe user draws attention to itself, making opposing Pokémon take aim only at the user.
10 Pokémon learn itConsumes grass to fuel its inner fire. This heals 50% of its max HP and boosts its Speed.
3 Pokémon learn itThe user suddenly applies explosive force on the target. It has a 30% chance to paralyze.
7 Pokémon learn itEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.
19 Pokémon learn itBy fighting unfairly, the user attacks using the target’s Attack stat with stat changes.
19 Pokémon learn itRapidly cools the target. Has a 10% chance of freezing. Super effective on Water-types.
8 Pokémon learn itThe user slams the target with an enormous tree. The user can’t move on the next turn.
No Pokémon learns itThe user blows a bone-chilling breath on the target. It always results in a critical hit.
4 Pokémon learn itTears into the target with an absolute, supreme brutality.
1 Pokémon learns itThe target is burned with an intense toxic fume. It has a 10% chance of burning.
1 Pokémon learns itThe target is jabbed repeatedly with a horn or beak 2-5 times in a row.
17 Pokémon learn itSlashes the target with bladed limbs. Power doubles on successive hits, up to 3 times.
14 Pokémon learn itThe target is raked with sharp claws or scythes quickly, 2-5 times in a row.
22 Pokémon learn it2 turns after this move is used, a surge of psychic energy attacks the target.
14 Pokémon learn itDraws power from the Earth to sharply boost Sp. Atk, Defense, and Sp. Def on the 2nd turn.
2 Pokémon learn itThe user hurls up its stomach acids on the target, suppressing its Ability from working.
20 Pokémon learn itThe user crushes the target with steel gears, hitting the target twice in a row.
1 Pokémon learns itA strong nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted.
24 Pokémon learn itCharges the target with full force. The user can’t move on the next turn if this doesn’t KO.
15 Pokémon learn itThe user stares intensely at the target, paralyzing the target with fear.
21 Pokémon learn itThe user sacrifices 50% of its HP to attack everything around it with a firework blast.
1 Pokémon learns itThe user trips the target with a grass snare. Its power increases with the target’s weight.
10 Pokémon learn itThe user plays a pleasant melody that lulls the target into a deep sleep.
9 Pokémon learn itTurns the field grassy for 5 turns, boosting Grass moves’ power by 30% and healing HP.
21 Pokémon learn itIntense gravity grounds everyone for 5 turns & boosts the Accuracy of all attacks by 66%.
11 Pokémon learn itThe user growls in an endearing way, lowering the Attack stats of all opposing Pokémon.
36 Pokémon learn itThe user’s body grows all at once, boosting Attack and Sp. Atk, or sharply if in sunshine.
23 Pokémon learn itIf the user faints, the PP of the move that knocked it out is fully deleted.
19 Pokémon learn itThe user averages its Defense and Sp. Def stats with the target using psychic power.
1 Pokémon learns itThe user swaps its Defense and Sp. Def stat stages with the target using psychic power.
5 Pokémon learn itA vicious, tearing attack with big pincers. If it hits, the target faints instantly.
9 Pokémon learn itThe user shoots filthy garbage at the target. It has a 30% chance of poisoning.
11 Pokémon learn itA gust of wind is whipped up by wings and launched at the target to inflict damage.
21 Pokémon learn itA high-speed spinning tackle. Its power rises the slower the user is relative to the target.
20 Pokémon learn itSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types.
69 Pokémon learn itThe user takes the target trick-or-treating, changing the target’s 3rd type to Ghost.
4 Pokémon learn itThe user swings at the target with its heavy fist. It lowers the user’s Speed, however.
11 Pokémon learn itThe user stiffens all the muscles in its body to boost its Defense stat.
33 Pokémon learn itCreates a haze that eliminates every stat change among all the Pokémon in battle.
21 Pokémon learn itA hazardous, full-power headbutt. The user takes 50% of the damage dealt as recoil.
13 Pokémon learn itThe user sticks its head out and rams straight into the target. Has a 30% chance to flinch.
25 Pokémon learn itThe user makes a soothing bell chime to heal the status conditions of all party members.
3 Pokémon learn itFor 5 turns, all opposing Pokémon can’t use moves, Abilities, or held items that heal HP.
6 Pokémon learn it- Heal Order, Status, Bug-typeChanged
The user calls out its underlings to restore the user’s HP by 50% of its maximum HP.
2 Pokémon learn it The user emits a healing pulse at the target, which restores its HP by 50% of its max HP.
7 Pokémon learn itThe user faints. This wish fully restores the switch-in’s HP and cures its status condition.
6 Pokémon learn itThe target is smacked after a cute act lowers its guard. Has a 30% chance of flinching.
2 Pokémon learn itThe user employs its psychic power to switch all stat changes with the target.
2 Pokémon learn itSlams the target with its flamed body. Power rises the more the user outweighs the target.
5 Pokémon learn itThe user exhales a fiery breath at opposing Pokémon. It has a 10% chance of burning.
14 Pokémon learn itSlams down with its giant nose. Negates Ghost’s immunities and Evasion boosts.
1 Pokémon learns itSlams the target using its weight. Its power rises the more the user outweighs the target.
11 Pokémon learn itThe user assists an ally by boosting the power of its attack this turn by 50%.
19 Pokémon learn itThe user casts a spell on the target. Power doubles if the target has a status condition.
31 Pokémon learn itA unique attack that varies in type depending on the Pokémon using it.
391 Pokémon learn itThe user fiercely kicks the target with full-body force.
7 Pokémon learn itA strong jumping knee kick. If it misses, the user takes damage equal to 50% its max HP.
9 Pokémon learn itThe user sharpens its claws to boost its Attack stat and Accuracy.
16 Pokémon learn itThe target is jabbed with a sharply pointed horn to inflict damage.
12 Pokémon learn itPierces the target with a spinning, drill-like horn. If it hits, the target faints instantly.
2 Pokémon learn itThe user’s horns drain the target’s energy. It restores HP equal to 50% the damage dealt.
3 Pokémon learn itThe user blasts out spores that leaves non- Grass-types poisoned, paralyzed, or asleep.
3 Pokémon learn itThe user howls loudly to raise its spirit, which boosts its Attack stat.
26 Pokémon learn itUnleashes a vicious windstorm, with a 30% chance to confuse. It won’t miss in the rain.
13 Pokémon learn itThe target is blasted with high-pressure water. The user can’t move on the next turn.
No Pokémon learns itThe target is blasted by a huge volume of water launched under great pressure.
26 Pokémon learn itBlasts with a powerful beam. The user can’t move on the next turn if this doesn’t KO.
10 Pokémon learn itThe target is bitten hard with sharp front fangs. It has a 10% chance of flinching.
4 Pokémon learn itThe user unleashes a horribly echoing shout that damages all opposing Pokémon.
13 Pokémon learn itThe user employs hypnotic suggestion to make the target fall into a deep sleep.
25 Pokémon learn itThe user hurls an ice ball at the target over 5 turns, doubling in power each time it hits.
10 Pokémon learn itThe target is struck with an icy-cold beam of energy. It has a 10% chance of freezing.
8 Pokémon learn itBites with ice-cold fangs. Has a 10% chance to freeze, and a 10% chance to flinch.
19 Pokémon learn itThe user swings at the target with its icy fist. It lowers the user’s Speed, however.
3 Pokémon learn itThe target is punched with an icy fist. It has a 10% chance of freezing the target.
11 Pokémon learn itHurls freshly frozen ice chunks at the target that strike before most moves can occur.
8 Pokémon learn itThe user attacks by crashing icicles onto the target. It has a 30% chance of flinching.
5 Pokémon learn itThe user launches sharp icicles at the target 2-5 times in a row.
65 Pokémon learn itA gust of chilled air strikes all opposing Pokémon, lowering the Speed of those it hits.
9 Pokémon learn itIf opposing Pokémon know any move known by the user, they are prevented from using it.
22 Pokémon learn itOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems.
94 Pokémon learn itThe user attacks by engulfing the target in intense fire. This burns the target if it hits.
11 Pokémon learn itThe target is infested for 4-5 turns. It deals damage each turn and prevents escape.
81 Pokémon learn itThe user lays roots, restoring 1/16th of its max HP every turn, but also prevents escape.
23 Pokémon learn itThe user instructs the target to use the move the target last used, with some exceptions.
2 Pokémon learn itActing before most moves, the user disperses ions, electrifying all Normal-type moves.
8 Pokémon learn itThe user hardens its body’s surface like iron, sharply boosting its Defense stat.
45 Pokémon learn itThe user rams the target with its steel-hard head. It has a 30% chance of flinching.
23 Pokémon learn itThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.
149 Pokémon learn itHolds the target in its jaw for 4-5 turns. It deals damage each turn and prevents escape.
4 Pokémon learn itJumps up high, then kicks. If it misses, the user takes damage equal to 50% its max HP.
10 Pokémon learn itKontence’s secret technique! Its K-shape makes Kritical hits land more often.
36 Pokémon learn itThe target is attacked with a sharp chop. Critical hits land more often.
11 Pokémon learn itThe user distracts the target by bending a spoon. This lowers the target’s Accuracy.
1 Pokémon learns itProtects itself from moves, lowering Attack on contact. May fail if used in succession.
8 Pokémon learn itThe user slaps the target, removing its item, and dealing 50% more damage if it’s removed.
17 Pokémon learn itThe user concentrates intensely. The attacks on the next 2 turns are always critical hits.
101 Pokémon learn itThis last-ditch attack can only be used after all of the user’s other moves have been used.
12 Pokémon learn itThe user torches all Pokémon around it with scarlet flames. It has a 30% chance to burn.
10 Pokémon learn itThe target is sliced with a sharp leaf held like a sword. Critical hits land more often.
6 Pokémon learn itThe user assaults the target with a stream of leaves. It harshly lowers the user’s Sp. Atk.
14 Pokémon learn itThe user attacks the target by circling it in leaves. Has a 30% chance to lower Accuracy.
8 Pokémon learn itThe user attacks by pelting the target with leaves.
6 Pokémon learn itThe user drains the target’s blood. This restores HP equal to 50% the damage dealt.
11 Pokémon learn itA seed is planted on a non-Grass-type target, stealing 1/8th of its max HP every turn.
24 Pokémon learn itThe user leers at all opposing Pokémon with sharp eyes, lowering their Defense stats.
58 Pokémon learn itThe target is licked with a long tongue. It has a 30% chance of paralyzing.
25 Pokémon learn it- Life Dew, Status, Water-typeChanged
The user scatters mysterious water around, restoring 25% of its and its ally’s max HP.
7 Pokémon learn it Blasts into space to crash down, powering up but losing HP for 3 turns, or when it attacks.
2 Pokémon learn itFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.
116 Pokémon learn itThe user slams the target with a blast of water. Has a 20% chance of lowering Defense.
9 Pokémon learn itThe user takes sure aim at the target. This ensures its next move won’t miss the target.
21 Pokémon learn itWith a scary face, the user forces a kiss on the target, inflicting sleep on the target.
3 Pokémon learn itA strong low kick that knocks the target down. Its power increases with the target’s weight.
15 Pokémon learn itThe user strikes low at the target to disrupt its balance, lowering its Speed stat.
5 Pokémon learn itThe user chants an incantation at the sky to shield its team from critical hits for 5 turns.
15 Pokémon learn itThe user faints. This restores the HP & PP of the switch-in and cures its status condition.
2 Pokémon learn itSlashes wildly with delusions of grandeur. Takes 1/3rd of the damage dealt as recoil.
2 Pokémon learn itThe user lunges at the target at with full force. This also lowers the target’s Attack.
9 Pokémon learn itThe user inks the target with its sharp blade, branding its 3rd type as Dragon.
1 Pokémon learns itThe user throws a punch at blinding speed, striking before most other moves can occur.
2 Pokémon learn itA barrier reflects status moves like Growl, Poison Gas, and Disable back to the target.
12 Pokémon learn itFor 5 turns, the user creates a bizarre area in which held items lose their effects
1 Pokémon learns itThe user scatters odd leaves that pursue the target. It won’t miss a target on the field.
60 Pokémon learn itA firestorm traps the target for 4-5 turns. It deals damage each turn and prevents escape.
3 Pokémon learn itThe user fires steel bombs that stick to the target. It won’t miss a target on the field.
8 Pokémon learn itThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism.
13 Pokémon learn itThe user attacks everything around it with a ground-shaking quake. Its power varies.
13 Pokémon learn itThe user protects itself and its ally from most moves. Only works right after switch in.
2 Pokémon learn itIf the user moves before the target, it uses the target’s attack with 50% more power.
6 Pokémon learn itThe user pins the target with a dark, intense look so it can’t run from battle or switch out.
15 Pokémon learn itThe user meditates to awaken the power deep within its body and boost its Attack stat.
9 Pokémon learn itA nutrient-draining attack. The user’s HP is restored by 50% the damage inflicted.
26 Pokémon learn itThe target is attacked by a kick launched with muscle-packed power.
7 Pokémon learn itThe target is slugged by a punch thrown with muscle-packed power.
10 Pokémon learn itUsing its tough and impressive horn, the user rams into the target with no letup.
15 Pokémon learn itThe user faints, and then harshly lowers the target’s Atk and Sp. Atk stats.
27 Pokémon learn itThe user alters its cells to become a Steel-type copy of its target.
1 Pokémon learns itThe user retaliates against the last attack this turn, dealing 50% more of its damage.
12 Pokémon learn itThe target is raked with steel claws. It has a 10% chance of boosting the user’s Attack.
37 Pokémon learn itThe user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def.
20 Pokémon learn itA meteor-like punch is fired at the target. Has a 10% chance to boost the user’s Attack.
9 Pokémon learn itThe user waggles a finger and stimulates its brain into randomly using nearly any move.
5 Pokémon learn itThe user restores its own HP by 50% of its max HP. Can be used in the field to heal HP.
No Pokémon learns itThe user copies the target’s last move. It can be used until the Pokémon switches out.
7 Pokémon learn itThe user senses the target’s action with its mind to ensure its next move will never miss.
17 Pokémon learn itThe user compresses its body to look smaller, which boosts its Evasion.
10 Pokémon learn itEnables Psychic attacks on a Dark-type. It also negates any positive Evasion boosts.
18 Pokémon learn itThe user retaliates against the last special attack this turn, dealing double its damage.
8 Pokémon learn itThe user counters the target by mimicking its last move if it targeted another Pokémon.
7 Pokémon learn itThe user emits a reflective burst at the target. Has a 30% chance to lower Accuracy.
17 Pokémon learn itFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon.
18 Pokémon learn itTurns the field misty for 5 turns, halving Dragon power and blocking status conditions.
23 Pokémon learn itThe user shoots a shiny, silver beam of holy might. It is super effective on Fairy-types.
1 Pokémon learns itHits the target with magical moon power with a 30% chance to lower its Sp. Atk stat.
26 Pokémon learn itRestores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm.
18 Pokémon learn itRestores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm.
11 Pokémon learn itThe user fires a hard-packed mud ball at the target. Has a 30% chance to lower Accuracy.
25 Pokémon learn itThe user sprays a stream of mud at the target, which also lowers its Speed stat.
18 Pokémon learn itThe user kicks up mud on the field, reducing all Electric-type damage by 70% for 5 turns.
13 Pokémon learn itThe user hurls mud in the target’s face to inflict damage and lower its Accuracy.
37 Pokémon learn itThe user floods opposing Pokémon with muddy water. Has a 10% chance to lower Accuracy.
9 Pokémon learn itThe user casts a magical fire onto the target that also lowers the target’s Sp. Atk stat.
3 Pokémon learn itThe user stimulates its brain by thinking bad thoughts, sharply boosting its Sp. Atk. stat.
26 Pokémon learn itThe user consumes its held Berry to attack. Its type and power is decided by the Berry.
16 Pokémon learn itAn attack that makes use of nature’s power. The resulting move depends on the terrain.
12 Pokémon learn itThe user attacks by wildly swinging its thorny arms. Has a 30% chance to flinch.
6 Pokémon learn itThe user emits a shockwave of darkness at the target. Has a 40% chance to lower Accuracy.
11 Pokémon learn itThe target is shown a frightening mirage. It inflicts damage equal to the user’s level.
37 Pokémon learn itThe user slashes the target as soon as it sees an opening. Critical hits land more often.
27 Pokémon learn itInflicts a nightmare on a sleeping target, dealing 25% of the target’s HP every turn.
6 Pokémon learn itThe user lets out a majestic roar which lowers the target’s Attack and Sp. Atk stats.
4 Pokémon learn itThe user creates a gust of cold wind. It has a 10% chance to boost all its stats.
1 Pokémon learns itThe user rubs its electrified cheeks against the target, leaving it paralyzed.
7 Pokémon learn itThe user fires a laser charged within its body. The user can’t move on the next turn.
1 Pokémon learns itBlasts ink into the target’s face or eyes, with a 50% chance of lowering its Accuracy.
1 Pokémon learns itEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.
28 Pokémon learn itThe user creates a gust of repulsive wind. It has a 10% chance to boost all its stats.
19 Pokémon learn itThe user rampages and attacks for 2-3 turns. The user then becomes confused, however.
22 Pokémon learn itThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk.
53 Pokémon learn itThe user adds its HP to the target’s HP, then equally shares the total HP with the target.
22 Pokémon learn itThe user shocks every Pokémon around it and is healed by 50% of the damage inflicted.
4 Pokémon learn itThe user lowers the target’s Attack and Sp. Atk, then switches to another party Pokémon.
7 Pokémon learn itNumerous coins are hurled at the target. Money is earned after the battle.
56 Pokémon learn itThe user stores power, then attacks. Damage doubles if the user moves after the target.
30 Pokémon learn itThe target is jabbed with a sharply pointed beak or horn.
16 Pokémon learn itAny Pokémon that hears this song faints in 3 turns, unless it switches out of battle.
9 Pokémon learn itThe user stirs up a violent storm of petals which batter every Pokémon around it.
6 Pokémon learn itThe user attacks by scattering petals for 2 to 3 turns. The user then becomes confused.
6 Pokémon learn itThe user vanishes, then strikes on the 2nd turn. It breaks any protection moves.
13 Pokémon learn itA burst of sound that strikes before most moves and breaks any protection moves.
7 Pokémon learn itPhototoxic sap gives the target Dry Skin. Water & rain heals it and Fire & sun hurts it.
4 Pokémon learn itSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row.
14 Pokémon learn itThe user befriends the target, lowering its Attack. It won’t miss a target on the field.
9 Pokémon learn itStarts playing rough with the target with a 10% chance to lower its Attack stat.
21 Pokémon learn itThe user pecks the target. If it’s holding a Berry, the user eats it and gains its effect.
11 Pokémon learn itThe user bites the target with toxic fangs. It has a 50% chance of badly poisoning.
19 Pokémon learn itA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
109 Pokémon learn itThe target is stabbed with a limb steeped in poison. It has a 30% chance of poisoning.
16 Pokémon learn itThe user scatters a cloud of poisonous dust, poisoning the target if it is not Grass-type.
12 Pokémon learn itThe user stabs the target with a poisonous stinger. Has a 30% chance of inducing poison.
21 Pokémon learn itHits the target with a tail, with a 10% chance to poison. Critical hits land more often.
6 Pokémon learn itThe user attacks enemies with a pollen puff. If the target is an ally, it heals HP instead.
4 Pokémon learn itThe user attacks by controlling the target’s item and fails if the target isn’t holding one.
53 Pokémon learn itThe user smashes the target with a flying pan. It has a 20% chance of flinching.
2 Pokémon learn itThe target is physically pounded with a long tail, a foreleg, or the like.
27 Pokémon learn itThe user covers the target in a powder that hurts it if it uses a Fire-type move this turn.
7 Pokémon learn itBlankets opposing Pokémon with powdery snow, with a 10% chance of freezing those it hits.
17 Pokémon learn itThe user attacks with a ray of light that sparkles as if it were made of gemstones.
28 Pokémon learn itThe user averages its Attack and Sp. Attack stats with the target using psychic power.
3 Pokémon learn itThe user swaps its Attack and Sp. Atk stat stages with the target using psychic power.
5 Pokémon learn itThe user employs its psychic power to switch its Attack stat with its Defense stat.
5 Pokémon learn itThe user flaunts its positive stat changes at the target. Each one adds 20 base power.
13 Pokémon learn itThe user violently whirls its tentacles, vines, or the like to lash the target.
15 Pokémon learn itThe user punches the target, hardening the user’s fists and thus boosting its Attack stat.
6 Pokémon learn itThe user attacks the target with a trapped gift. It restores HP sometimes, however.
4 Pokémon learn itThe user protects itself from incoming moves. It may fail if used in succession.
390 Pokémon learn itThe target is attacked with a peculiar ray. It has a 10% chance of confusing the target.
20 Pokémon learn itThe user hypnotizes itself into copying the target’s stat changes, if any.
181 Pokémon learn itThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def.
30 Pokémon learn itThe user chomps with jagged fangs. If it lands, it breaks barriers such as Reflect.
3 Pokémon learn itTurns the field weird for 5 turns, boosting Psychic moves by 30% and blocking priority.
9 Pokémon learn itThe user pours all of its focus into a psychic blast. This harshly lowers the user’s Sp. Atk.
8 Pokémon learn itThe user fires a psychic blade to slice the target. Critical hits land more often.
10 Pokémon learn itThe user uses its psychic abilities to transfer its status condition to the target.
7 Pokémon learn itThe user bombards the target with psychic orbs. It uses the target’s Defense stat.
6 Pokémon learn itEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage.
22 Pokémon learn itA retribution attack that grows stronger the more positive stat changes the target has.
10 Pokémon learn itBy purifying the target of status conditions, the user restores its HP by 50% of its max HP.
94 Pokémon learn itAn attack move that doubles in power if used on a target that is switching out of battle.
47 Pokémon learn itThe user suppresses the target, forcing it to move after all other battlers have moved.
4 Pokémon learn itLunges at the target at an incredible speed, striking before most other moves can occur.
21 Pokémon learn itThis turn, the user protects its side from moves with increased priority.
13 Pokémon learn itThe user performs a beautiful, mystic dance, which boosts its Sp. Atk, Sp. Def, and Speed.
8 Pokémon learn itWhile this move is in use, the power of rage boosts Attack each time the user is hit.
20 Pokémon learn itA fist imbued with pure, absolute rage. Its power is boosted each time the user is hit.
4 Pokémon learn itThe user coats itself with irritating powder. Opposing Pokémon take aim only at the user.
7 Pokémon learn itSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.
299 Pokémon learn itA spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards.
11 Pokémon learn itLaunches sharp leaves to slash at opposing Pokémon. Critical hits land more often.
15 Pokémon learn itThe user slices the target with a hard, sharp shell. It has a 50% chance to lower Defense.
2 Pokémon learn itBlades of wind hit all opposing Pokémon on the 2nd turn. Critical hits land more often.
8 Pokémon learn itRestoring its own cells, the user restores its own HP by 50% of its maximum HP.
23 Pokémon learn itThe user recycles a used held item so that it can be used again, with some exceptions.
5 Pokémon learn itFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.
157 Pokémon learn itThe user reflects all of the target’s types, making the user’s types equal the target’s.
91 Pokémon learn itThe user rests to cure itself of poisoning, a burn, or paralysis.
11 Pokémon learn itThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.
390 Pokémon learn itThe user strikes the target with vengeance. Power doubles if an ally fainted last turn.
14 Pokémon learn itA full-power attack that grows more powerful the more the user likes its Trainer.
386 Pokémon learn itStrikes the target after most moves occur. Power doubles if hit by the target that turn.
23 Pokémon learn itAn all-out attack that becomes more powerful the less HP the user has.
13 Pokémon learn itThe target is scared off, dragging out another ally. In the wild, the battle ends.
16 Pokémon learn itThe user hurls hard rocks at the target. 2-5 rocks are launched in a row.
20 Pokémon learn itA charging attack with a 20% chance to confuse. Can be used to scale rocky walls.
110 Pokémon learn itThe user polishes its body to reduce drag. This sharply boosts the user’s Speed stat.
7 Pokémon learn itLarge boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching.
27 Pokémon learn itPunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.
225 Pokémon learn itThe user picks up and throws a small rock at the target to attack.
22 Pokémon learn itBoulders are hurled at the target to prevent movement, harshly lowers its Speed stat.
15 Pokémon learn itThe user launches a huge boulder at the target. The user can’t move on the next turn.
2 Pokémon learn itThe user fully mimics the target, copying its Ability. Some Abilities can’t be copied.
8 Pokémon learn itThe user lashes out with a quick, spinning kick. It has a 30% chance of flinching.
1 Pokémon learns itThe user rolls into the target over 5 turns, doubling in power each time it hits.
17 Pokémon learn itThe user lands, losing its Flying-type that turn. It restores its HP by 50% of its max HP.
11 Pokémon learn itThe user boosts the Attack and Sp. Atk stats of all Grass-type Pokémon on the field.
10 Pokémon learn itThe user sings a sharp melody at the target. Its power doubles if the ally uses Round too.
7 Pokémon learn itSlices the target with justice. The target’s Defense & Evasion stat changes are ignored.
7 Pokémon learn itFor 5 turns, the user’s team is protected from status conditions and confusion.
19 Pokémon learn itSand is hurled in the target’s face, lowering the target’s Accuracy.
48 Pokémon learn itA sand pit traps the target for 4-5 turns. It deals damage each turn and prevents escape.
14 Pokémon learn itSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types.
111 Pokémon learn itThe user blasts the target with boiling hot water. Has a 30% chance to burn the target.
8 Pokémon learn itThe user frightens the target with a scary face to harshly lower its Speed stat.
37 Pokémon learn itHard, pointed, sharp claws rake the target to inflict damage.
21 Pokémon learn itThe user emits an earsplitting screech that harshly lowers the target’s Defense stat.
49 Pokémon learn itThe user torches all Pokémon around it with scarlet flames. It has a 30% chance to burn.
3 Pokémon learn itAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.
388 Pokémon learn itThe user slams a barrage of hard-shelled seeds down on the target from above.
9 Pokémon learn itThrows the target using the power of gravity. It inflicts damage equal to the user’s level.
109 Pokémon learn itThe user explodes, striking every Pokémon around it. The user then faints.
21 Pokémon learn itThe user hurls a shadowy blob at the target with a 10% chance to lower its Sp. Def stat.
23 Pokémon learn itThe user clubs the target with a spiritual bone. Has a 20% chance of lowering Defense.
3 Pokémon learn itThe user slashes with sharp claws made from shadows. Critical hits land more often.
16 Pokémon learn itThe user throws a punch from the shadows. It’ll never miss a target on the field.
8 Pokémon learn itThe user attacks the target from behind using its shadow before most moves can occur.
22 Pokémon learn itThe user makes its edges more jagged, which boosts its Attack stat.
1 Pokémon learns itThe target is blasted with absolute-zero cold. If it hits, the target faints instantly.
9 Pokémon learn itBreaks its shell to lower Defense & Sp. Def and sharply boost Attack, Sp. Atk & Speed.
13 Pokémon learn itThe user rotating its gears to boost mobility which boosts Attack & sharply boosts Speed.
2 Pokémon learn itThe target is zapped with a quick, electric jolt. It won’t miss a target on the field.
16 Pokémon learn itThe user restores its own HP by up to 50% its max HP, or 2/3rds in a sandstorm.
4 Pokémon learn itThe user fires a sinister beam of light at the target. It has a 10% chance of confusing.
27 Pokémon learn itThe user attacks using powdery scales. It has a 10% chance to boost all its stats.
9 Pokémon learn itA strange beam sets the target’s ability to Simple, causing stat changes to be doubled.
4 Pokémon learn itA soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
11 Pokémon learn itPermanently learns the move last used by the target. Once used, Sketch disappears.
1 Pokémon learns itThe user employs its psychic power to exchange Abilities with the target.
59 Pokémon learn itThe user tucks in its head to boost Defense, then rams the target on the next turn.
22 Pokémon learn itA 2-turn attack where critical hits land more easily. It has a 30% chance of flinching.
8 Pokémon learn itThe user attacks the target with an uppercut thrown skyward. It can hit a target in the air.
5 Pokémon learn itThe user slacks off, restoring its own HP by 50% of its maximum HP.
10 Pokémon learn itThe target is slammed with a long tail, vines, or the like to inflict damage.
24 Pokémon learn itThe target is attacked with a slash of claws or blades. Critical hits land more often.
29 Pokémon learn itScatters a cloud of sedative spores on the target, inducing sleep if it isn’t Grass-type.
13 Pokémon learn itWhile it is asleep, the user randomly uses one of the moves it knows, with some exceptions.
4 Pokémon learn itUnsanitary sludge is hurled at the target. It has a 30% chance of poisoning the target.
15 Pokémon learn itThe user hurls a massive wad of sludge at the the target. It has a 10% chance of poisoning.
12 Pokémon learn itThe user swamps all Pokémon around it with a flood of sludge. Has a 10% chance to poison.
11 Pokémon learn itThe user hurls a stone at the target to knock it down, forcing it to become grounded.
11 Pokémon learn itThe user stabs the target with a sharp horn. It’ll never miss a target on the field.
17 Pokémon learn itThis attack doubles in power when used on a paralyzed target, curing them after its use.
5 Pokémon learn itThe target is attacked with a discharge of filthy gases. Has a 40% chance of poisoning.
21 Pokémon learn itThe user releases an obscuring cloud of ink or smoke. This lowers the target’s Accuracy.
22 Pokémon learn itSnares the target in a trap for 4-5 turns. It deals damage each turn and prevents escape.
1 Pokémon learns itThe user yells as if ranting about something, lowering the Sp. Atk of all opposing Pokémon.
8 Pokémon learn itThe user waits for another Pokémon to use a self-beneficial move and steals it for itself.
92 Pokémon learn itThis attack ignores the target’s stat changes and can’t miss. Critical hits land more often.
2 Pokémon learn itA loud attack that can be used only if the user is asleep. Has a 30% chance to flinch.
2 Pokémon learn itThe user drenches the target in a torrent of water, making the target a pure Water-type.
7 Pokémon learn itThe user projects a menacing shadow to lower the target’s Attack, then attacks next turn.
1 Pokémon learns itThe user restores its own HP by 50% of its max HP. Can be used in the field to heal HP.
1 Pokémon learns itA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm.
133 Pokémon learn itA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm.
5 Pokémon learn itThe target is hit with a destructive shock wave that always inflicts 20 HP damage.
8 Pokémon learn itA strong soul-draining attack. The user’s HP is restored by 50% of the damage inflicted.
9 Pokémon learn itThe user creates a gust of warm wind. It has a 10% chance to boost all its stats.
1 Pokémon learns itThe user tackles the target with electricity. It has a 30% chance of paralyzing.
21 Pokémon learn itThe user employs its psychic power to exchange Speed stats with the target.
2 Pokémon learn itThe user ensnares the target with thin, gooey silk so it can’t run from battle or switch out.
5 Pokémon learn itSharp spikes are shot at the target in rapid succession. They hit 2-5 times in a row.
12 Pokémon learn itLays up to 3 layers of spikes at the opposing team, hurting grounded Pokémon on switch-in.
20 Pokémon learn itProtects itself from moves, hurting attackers on contact. May fail if used in succession.
2 Pokémon learn itReleases power stored by the move Stockpile. Each stockpile boosts the move’s power.
17 Pokémon learn itThe user unleashes its grudge on the target’s last used move, reducing that move’s PP by 4.
24 Pokémon learn itThe user just flops and splashes around to no effect at all…
5 Pokémon learn itThe user scatters bursts of spores that induce sleep if the target is not Grass-type.
2 Pokémon learn itA spotlight is shined on the target, forcing opposing battlers to it to target it that turn.
10 Pokémon learn itA powerful attack made with a thick leek. The user can’t move on the next turn.
1 Pokémon learns itAbsorbs energy in its core, then bursts on the 2nd turn. It has a 40% chance to burn.
2 Pokémon learn itLays floating stones near the opposing team, hurting switch-ins with Rock-type damage.
16 Pokémon learn itThe user immerses the target in superheated steam. Has a 30% chance to burn the target.
4 Pokémon learn itThe user rolls itself up, then crushes the target. It has a 30% chance of flinching.
3 Pokémon learn itThe target is hit with wings of steel. It has a 10% chance of boosting the user’s Defense.
9 Pokémon learn itLays a sticky net at the opposing team, which lowers the Speed of grounded switch-ins.
11 Pokémon learn itThe user attacks the target with a noxious wad of gas. It has a 30% chance of flinching.
7 Pokémon learn itFor up to 3 times, the user can charge up power to boost its Defense and Sp. Def stats.
18 Pokémon learn itThe target is stomped with a big foot. This has a 30% chance of flinching the target.
22 Pokémon learn itThe user stomps around angrily. Its power is doubled if the user’s previous move failed.
19 Pokémon learn itThe user stabs the target from below with jagged stones. Critical hits land more often.
18 Pokémon learn itThe user unleashes power from its positive stat changes. Each one adds 20 base power.
14 Pokémon learn itThe user grapples and throws the target with ferocity. It always results in a critical hit.
5 Pokémon learn itThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.
195 Pokémon learn itThe user heals HP equal to the target’s Attack. It also lowers the target’s Attack.
6 Pokémon learn itOpposing Pokémon are bound with silk from the user’s mouth, harshly lowering their Speed.
18 Pokémon learn itUsed only if all PP are gone. Also hurts the user a lot.
No Pokémon learns itThe user struggles against opposing Pokémon. This also lowers their Sp. Atk.
18 Pokémon learn itThe user scatters a cloud of numbing powder, paralyzing the target if it is not Grass-type.
13 Pokémon learn itA reckless, full-body throw attack. The user takes 25% of the damage dealt as recoil.
7 Pokémon learn itCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.
387 Pokémon learn itThe user strikes before most moves occur. It fails if the target is not readying an attack.
29 Pokémon learn itIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.
327 Pokémon learn itThe user chomps hard on the target with its sharp fangs, cutting the target’s HP in 50%.
1 Pokémon learns itThe user fires fireballs at the target. Power doubles if the target has a status condition.
4 Pokémon learn itThe user strikes the target with great power. This lowers the user’s Attack and Defense.
12 Pokémon learn itThe user generates odd sound waves from its body that confuse the target.
25 Pokémon learn itA big wave crashes down on all opposing Pokémon. It can also be used to cross water.
100 Pokémon learn itThe user enrages and confuses the target, but also sharply boosts the target’s Attack.
389 Pokémon learn itAbsorbs power stored by the move Stockpile to heal HP. Storing more power heals more HP.
18 Pokémon learn itThe user kisses the target with sweet, angelic cuteness that causes confusion.
13 Pokémon learn itHarshly lowers opposing Pokémon’s Evasion. Can also be used to lure wild Pokémon.
19 Pokémon learn itStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field.
19 Pokémon learn itThe user trades held items with the target faster than the eye can follow.
6 Pokémon learn itA fighting dance to uplift the fighting spirit. It sharply boosts the user’s Attack stat.
24 Pokémon learn itEmits an odd shock wave, damaging everything around it that shares a type with the user.
9 Pokémon learn itRestores 50% of its max HP normally, 2/3rds in sun, and 25% in rain, hail, and sandstorm.
11 Pokémon learn itA physical attack in which the user charges and slams into the target with its whole body.
57 Pokémon learn itThe user shines a brilliant light to focus its mind, drastically boosting its Sp. Atk stat.
4 Pokémon learn itThe user attacks by striking the target with its tail. This move hits 2-5 times in a row.
3 Pokémon learn itThe user wags its tail cutely, lowering the Defense stats of all opposing Pokémon.
18 Pokémon learn itThe user whips up a turbulent whirlwind that doubles the user’s team’s Speed for 4 turns.
9 Pokémon learn itRecklessly charges into the target. The user takes 1/4th of the damage dealt as recoil.
34 Pokémon learn itThe target is covered in tar, making it weak to Fire-type moves and lowering its Speed.
2 Pokémon learn itThe user taunts the target into a rage that allows it to only use attacks for three turns.
22 Pokémon learn itThe user gets teary-eyed at the target. This lowers the target’s Attack and Sp. Atk stats.
7 Pokémon learn itThe user performs a wobbly dance that confuses every Pokémon around it.
5 Pokémon learn itThe user telekinetically lifts the target for 5 turns, making it immune to ground effects.
4 Pokémon learn itUse it to flee from any wild Pokémon. Can be used to warp to the last healing location.
3 Pokémon learn itAn attack move which doubles in power and changes type depending on the terrain.
5 Pokémon learn itThe user attacks, stealing the target’s held item if it has one and the user doesn’t.
6 Pokémon learn itThe user rampages and attacks for 2-3 turns. The user then becomes confused from fatigue.
41 Pokémon learn itThe user attacks the target’s throat to stop it from using sound-based moves for 2 turns.
1 Pokémon learns itUnleashes a wicked thunderbolt, with a 30% chance to paralyze. It won’t miss in rain.
16 Pokémon learn itBumps the target with electricity to drag out another ally. In the wild, the battle ends.
1 Pokémon learns itBites with electricity. It has a 10% chance to paralyze, and a 10% chance to flinch.
15 Pokémon learn itThe target is punched with an electrified fist. It has a 10% chance of paralyzing.
12 Pokémon learn itA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing.
34 Pokémon learn itThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.
32 Pokémon learn itA strong electric blast crashes down on the target. It has a 10% chance of paralyzing.
20 Pokémon learn itThe user tickles the target into laughing, lowering the target’s Attack and Defense.
12 Pokémon learn itThe user turns the target’s world upside down which inverts all of its stat changes.
1 Pokémon learns itThe target is tormented, enraging it. It won’t be able to use the same move twice in a row.
12 Pokémon learn itThe user badly poisons the target with a vile toxin. It won’t miss if used by a Poison-type.
22 Pokémon learn itLays up to 2 layers of spikes at the opposing team, poisoning grounded switch-ins.
12 Pokémon learn itThe user shoots poisonous threads to poison the target and lower the target’s Speed.
2 Pokémon learn itAlters the user’s cells to become a copy of the target, with 5 PP in each copied move.
2 Pokémon learn itFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.
76 Pokémon learn itThe user catches the target off guard and swaps their held items.
9 Pokémon learn itThe user creates a bizarre area for 5 turns in which slower Pokémon move first.
7 Pokémon learn itA consecutive 3-kick attack. Each successful hit increases the power of the next kick.
3 Pokémon learn itThe user lands an intense dropkick on the target. This also lowers the target’s Attack.
2 Pokémon learn itThis move becomes stronger the lower its PP, becoming a trump card as it nears depletion.
15 Pokémon learn itStabs the target twice with stingers or teeth. Each hit has a 20% chance of inducing poison.
5 Pokémon learn itThe user hurls a fierce tornado at opposing Pokémon. It has a 20% chance to flinch.
10 Pokémon learn itAfter making its attack, the user rushes back to switch places with another party Pokémon.
9 Pokémon learn itThe user attacks in an uproar for 3 turns. During that time, no Pokémon can fall asleep.
23 Pokémon learn itThe user unleashes a burst of energy at the target before most other moves can occur.
3 Pokémon learn itWhirls its fists to send a vacuum towards the target before most other moves can occur.
10 Pokémon learn itOpposing Pokémon have their Attack, Sp. Atk, and Speed stats lowered if they’re poisoned.
20 Pokémon learn itThe user drenches the target in vile poison. Its power doubles if the target is poisoned.
17 Pokémon learn itThe target is struck with slender, whiplike vines to inflict damage.
13 Pokémon learn itThe target is gripped and squeezed with huge, impressive pincers to inflict damage.
5 Pokémon learn itThe user attacks after most moves. In return, this throw won’t miss a target on the field.
4 Pokémon learn itAfter making its attack, the user rushes back to switch places with another party Pokémon.
59 Pokémon learn itA tackle with a 10% chance to paralyze. The user takes 1/3 of the damage dealt as recoil.
4 Pokémon learn itA slap that doubles in power when used on a sleeping target, waking them up after use.
15 Pokémon learn itWarps through space and time to attack the target. It won’t miss a target on the field.
1 Pokémon learns itThe target is blasted with a forceful shot of water.
25 Pokémon learn itThe user launches pulses of water at the target. It has a 20% chance of confusing.
12 Pokémon learn itThe user throws water stars at the target 2-5 times in a row before most moves occur.
2 Pokémon learn itThe user soaks the field with water, reducing all Fire-type damage by 70% for 5 turns.
18 Pokémon learn itThe user spouts water at opposing Pokémon. Its power decreases the lower the user’s HP.
1 Pokémon learns itShoots water imbued with its true colors. The effect depends on its first non-Water-type.
43 Pokémon learn itA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls.
60 Pokémon learn itAn attack move which doubles in power and changes type if there is any weather.
4 Pokémon learn itTraps the target in a vortex for 4-5 turns. It deals damage each turn and prevents escape.
13 Pokémon learn itThe target is blown away, dragging out another ally. In the wild, the battle ends.
12 Pokémon learn itThis turn, the user’s side is protected from moves that target multiple battlers at once.
7 Pokémon learn itCharges into the target, cloaked in energy. Takes 1/4th of the damage dealt as recoil.
15 Pokémon learn itThe user goes into a fervent trance for 2 to 3 turns. The user then becomes confused.
1 Pokémon learns itThe user shoots a sinister, purplish-white flame at the target to inflict a burn.
20 Pokémon learn itThe target is struck with large, imposing wings spread wide to inflict damage.
14 Pokémon learn itThe user makes a wish. Next turn, it heals 50% of the user’s max HP to it or a switch-in.
20 Pokémon learn itThe user withdraws its body into its hard shell, boosting its Defense stat.
16 Pokémon learn itWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.
108 Pokémon learn itFor 5 turns, the user creates a bizarre area that swaps the Defense and Sp. Def stats.
1 Pokémon learns itClubs the target with its hard body. The user takes 1/3rd of the damage dealt as recoil.
8 Pokémon learn itThe user intensively motivates itself to boosts its Attack and Sp. Atk stats.
12 Pokémon learn itPlants a seed on the target, preventing it from sleeping by making its ability Insomnia.
14 Pokémon learn itWraps the target for 4-5 turns, dealing damage each turn. It also prevents escape.
10 Pokémon learn itThe user powerfully wrings the target. Its power rises the more full the target’s HP is.
15 Pokémon learn itThe user slashes the target by crossing its scythes or claws like a pair of scissors.
10 Pokémon learn itThe user lets out a huge yawn that lulls the target into falling asleep on the next turn.
23 Pokémon learn itThe user fires an electric blast like a cannon at the target, paralyzing if it hits.
15 Pokémon learn itThe user directs its focus into its head and rams the target. Has a 20% chance to flinch.
19 Pokémon learn itThe user rams the target, sending a prickly shock. It has a 30% chance of flinching.
2 Pokémon learn it
No moves match.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.