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Pokémon Monomyth Abilities

All 210 abilities in Pokémon Monomyth, in the game’s own words. 14 are new to it.

210 abilities
  1. Boosts same type attacks.

    1 Pokémon
  2. Damages the foe landing the finishing hit.

    5 Pokémon
  3. Negates the effects of weather.

    3 Pokémon
  4. Copies fainted ally’s ability.

    3 Pokémon
  5. Boosts attack power by 30% when moving last.

    8 Pokémon
  6. Taking a critical hit maxes Attack.

    6 Pokémon
  7. Senses supereffective and OHKO moves.

    6 Pokémon
  8. Prevents grounded foes from escaping.

    3 Pokémon
  9. Protects it & allies from limiting of moves.

    4 Pokémon
  10. Once per switch, detransforms if it faints.

    1 Pokémon
  11. Damages sleeping foes every turn.

    4 Pokémon
  12. Prevents critical hits.

    3 Pokémon
  13. Boosts Sp. Atk when it drops below half HP.

    3 Pokémon
  14. Prevents others from lowering its Defense.

    4 Pokémon
  15. Powers up its Steel attacks by 50%.

    2 Pokémon
  16. Ups Fire moves by 50% at or below 1/3rd HP.

    6 Pokémon
  17. Immune to ball and bomb moves.

    5 Pokémon
  18. Eating Berries restores 1/3rd HP.

    3 Pokémon
  19. Doubles Speed in sunshine.

    13 Pokémon
  20. Prevents others from lowering its stats.

    11 Pokémon
  21. Negates the effects of weather.

    4 Pokémon
  22. Changes type to foe’s attack.

    2 Pokémon
  23. Sharply boosts Defense when hit by Water.

    3 Pokémon
  24. Foes lowering its stats boosts Sp. Atk.

    1 Pokémon
  25. Raises accuracy by 30%.

    5 Pokémon
  26. Can poison Steel and Poison-types.

    3 Pokémon
  27. 1-in-3 to disable attacks used against it.

    14 Pokémon
  28. 1-in-3 to infatuate when others contact it.

    8 Pokémon
  29. Prevents self-destructing moves.

    8 Pokémon
  30. Priority moves used on it or allies will fail.

    4 Pokémon
  31. Gives up at half HP, halving Atk and Sp. Atk.

    1 Pokémon
  32. Foes lowering its stats boosts Attack.

    10 Pokémon
  33. Summons a sandstorm when hit by an attack.

    3 Pokémon
  34. Boosts Atk or Sp. Atk based on foe defenses.

    1 Pokémon
  35. Summons rain in battle.

    2 Pokémon
  36. Summons sunlight in battle.

    3 Pokémon
  37. Weak to sun & Fire, healed by rain & Water.

    9 Pokémon
  38. Wakes up twice as fast from sleep.

    6 Pokémon
  39. Contact may paralyze, poison, or sleep.

    3 Pokémon
  40. Field becomes Electric Terrain.

    3 Pokémon
  41. Sensing danger, it switches out at half HP.

    No Pokémon has it
  42. Lowers supereffective damage taken by 25%.

    6 Pokémon
  43. 1-in-3 to burn when others make contact.

    11 Pokémon
  44. Raises Sp. Atk by 50% if burned.

    2 Pokémon
  45. Ups Fire attacks by 50% if hit with Fire.

    11 Pokémon
  46. Grass allies immune to stat drops & status.

    3 Pokémon
  47. Halves contact damage, but weak to Fire.

    6 Pokémon
  48. Determines the foe’s highest power move.

    3 Pokémon
  49. Transforms into the foe using Steel on entry.

    1 Pokémon
  50. Reduces damage dealt to allies by 25%.

    4 Pokémon
  51. Checks the foe’s held item when sent out.

    4 Pokémon
  52. Doubles the Defense stat.

    2 Pokémon
  53. Flying moves have increased priority.

    1 Pokémon
  54. Normal moves are Electric, are 20% stronger.

    2 Pokémon
  55. Eats certain Berries at half HP instead.

    2 Pokémon
  56. Lowers Speed on contact.

    3 Pokémon
  57. Raises Defense by 50% in Grassy Terrain.

    4 Pokémon
  58. Field becomes Grassy Terrain.

    1 Pokémon
  59. Ups Attack by 50% with a status condition.

    10 Pokémon
  60. 1-in-2 to recycle its used Berry every turn.

    4 Pokémon
  61. 30% to cure an ally’s status condition.

    2 Pokémon
  62. Halves damage from Fire attacks and burns.

    1 Pokémon
  63. Doubles the Pokémon’s weight.

    2 Pokémon
  64. May gather Honey after battle.

    3 Pokémon
  65. Changes its first type to foe’s attack.

    1 Pokémon
  66. Physical moves gain power but lose accuracy.

    9 Pokémon
  67. Cures status conditions in rain.

    3 Pokémon
  68. Prevents others from lowering its Attack.

    7 Pokémon
  69. Recovers 1/16th of its HP in Hail every turn.

    8 Pokémon
  70. Transforms defensively when hit.

    2 Pokémon
  71. Encounter rate increases.

    7 Pokémon
  72. Comes out disguised as the Pokémon in back.

    2 Pokémon
  73. Prevents poisoning.

    3 Pokémon
  74. Transforms into the foe when sent out.

    1 Pokémon
  75. Passes through barriers, Safeguard & Mist.

    12 Pokémon
  76. Hurts foe equal to its current HP when KO’d.

    1 Pokémon
  77. Prevents flinching.

    12 Pokémon
  78. Prevents sleep.

    6 Pokémon
  79. Lowers the foe’s Attack when sent out.

    10 Pokémon
  80. Inflicts damage to the foe on contact.

    6 Pokémon
  81. Boosts punching moves by 20%.

    1 Pokémon
  82. Boosts Attack when hit by Dark-type attacks.

    4 Pokémon
  83. Prevents others from lowering its accuracy.

    5 Pokémon
  84. Too much of a klutz to use any held items.

    4 Pokémon
  85. Prevents status conditions in sunshine.

    8 Pokémon
  86. Not hit by Ground attacks.

    22 Pokémon
  87. Halves the Pokémon’s weight.

    5 Pokémon
  88. Draws Electric moves to boost Sp. Atk.

    9 Pokémon
  89. Prevents paralysis.

    3 Pokémon
  90. Damages others using HP-draining moves on it.

    2 Pokémon
  91. Makes sound-based moves Water-type.

    2 Pokémon
  92. Its moves never make contact.

    1 Pokémon
  93. Bounces back certain status moves.

    6 Pokémon
  94. Only damaged by attacks.

    10 Pokémon
  95. Steals the target’s held item with an attack.

    2 Pokémon
  96. Prevents freezing.

    5 Pokémon
  97. Prevents Steel-type foes from escaping.

    6 Pokémon
  98. Ups Defense by 50% with a status condition.

    5 Pokémon
  99. Boosts aura and pulse moves by 50%.

    No Pokémon has it
  100. Guarantees critical hits on poisoned foes.

    9 Pokémon
  101. Field becomes Misty Terrain.

    2 Pokémon
  102. Ignores abilities that impede its moves.

    9 Pokémon
  103. Every turn, boosts one stat, lowers another.

    2 Pokémon
  104. Boosts Speed when hit by Electric moves.

    3 Pokémon
  105. Landing a KO boosts its Attack.

    8 Pokémon
  106. Gathers cells to get stronger.

    2 Pokémon
  107. Halves attack damage taken at full HP.

    2 Pokémon
  108. Heals status conditions upon switching out.

    8 Pokémon
  109. Boosts supereffective damage dealt.

    1 Pokémon
  110. Moves used by or against it will always land.

    2 Pokémon
  111. All moves are Normal, are 20% stronger.

    2 Pokémon
  112. Prevents attraction.

    2 Pokémon
  113. Prevents weather damage and powders.

    10 Pokémon
  114. Ups Grass moves by 50% at or below 1/3rd HP.

    6 Pokémon
  115. Prevents confusion.

    4 Pokémon
  116. Moves are always supereffective.

    1 Pokémon
  117. Parent and child attack together.

    1 Pokémon
  118. Steals the item of a foe that makes contact.

    3 Pokémon
  119. May pick up items after battle.

    3 Pokémon
  120. This Pokémon is additionally Steel-type.

    2 Pokémon
  121. Poison status heals instead of hurts.

    1 Pokémon
  122. 1-in-3 to poison when others make contact.

    4 Pokémon
  123. Its contact moves may poison a target.

    5 Pokémon
  124. Increased status move priority vs non-Dark.

    8 Pokémon
  125. Raises foe’s PP usage.

    8 Pokémon
  126. Changes type to the move it’s using.

    2 Pokémon
  127. Field becomes Psychic Terrain.

    3 Pokémon
  128. Doubles the Attack stat.

    2 Pokémon
  129. Priority moves used on it or allies will fail.

    No Pokémon has it
  130. Ups Speed by 50% with a status condition.

    3 Pokémon
  131. Recovers 1/16th of its HP in rain every turn.

    3 Pokémon
  132. Foe Bug, Dark & Ghost attacks boost Speed.

    5 Pokémon
  133. Copies fainted ally’s ability.

    No Pokémon has it
  134. Boosts moves with recoil by 20%.

    6 Pokémon
  135. When attacked the first time, changes form.

    5 Pokémon
  136. Normal moves become Ice, are 20% stronger.

    1 Pokémon
  137. Heals 1/3rd of its HP upon switching out.

    9 Pokémon
  138. Stronger vs same gender, weaker vs opposite.

    2 Pokémon
  139. Prevents recoil damage.

    6 Pokémon
  140. Inflicts damage to the foe on contact.

    9 Pokémon
  141. Enables sure getaway from wild Pokémon.

    8 Pokémon
  142. Ups Rock, Ground & Steel moves in sandstorm.

    9 Pokémon
  143. Doubles Speed in a sandstorm.

    3 Pokémon
  144. Summons a sandstorm.

    3 Pokémon
  145. Raises evasion by 20% in a sandstorm.

    11 Pokémon
  146. Boosts Attack when hit by Grass moves.

    8 Pokémon
  147. Normal and Fighting attacks can hit Ghosts.

    3 Pokémon
  148. Doubles the chance of added effects.

    8 Pokémon
  149. Halves attack damage taken at full HP.

    1 Pokémon
  150. Prevents the foe from escaping.

    1 Pokémon
  151. 1-in-3 to shed status conditions every turn.

    14 Pokémon
  152. Trades added effects of attacks for power.

    8 Pokémon
  153. Protects itself from critical hits.

    6 Pokémon
  154. Prevents added effects.

    5 Pokémon
  155. Stat changes become doubled.

    4 Pokémon
  156. Multi-hit moves hit 5 times.

    4 Pokémon
  157. Doubles Speed in hail.

    4 Pokémon
  158. Critical hits deal 50% more damage.

    6 Pokémon
  159. Raises evasion by 20% in Hail.

    5 Pokémon
  160. Summons a hailstorm.

    1 Pokémon
  161. Ups Sp. Atk in sun, but loses HP every turn.

    5 Pokémon
  162. Lowers supereffective damage taken by 25%.

    8 Pokémon
  163. Boosts Sp. Atk if any Pokémon faints.

    No Pokémon has it
  164. Immune to others’ sound-based moves.

    5 Pokémon
  165. Boosts Speed every turn.

    8 Pokémon
  166. Doubles damage towards foes that switch in.

    1 Pokémon
  167. Boosts Defense when hit by an attack.

    3 Pokémon
  168. 1-in-3 to paralyze when others make contact.

    6 Pokémon
  169. Boosts speed when flinched.

    5 Pokémon
  170. Powers up its Steel attacks by 50%.

    2 Pokémon
  171. Helps repel wild Pokémon.

    3 Pokémon
  172. Prevents others from removing its item.

    6 Pokémon
  173. Draws Water moves to instead boost Sp. Atk.

    6 Pokémon
  174. Boosts biting moves by 50%.

    2 Pokémon
  175. Negates 1-hit KOs from full HP.

    14 Pokémon
  176. Prevents forced switches.

    No Pokémon has it
  177. Critical hits land more often.

    6 Pokémon
  178. Doubles Speed on Electric Terrain.

    2 Pokémon
  179. Ups Bug moves by 50% at or below 1/3rd HP.

    13 Pokémon
  180. Prevents others inducing sleep on it & allies.

    6 Pokémon
  181. Doubles Speed in rain.

    11 Pokémon
  182. Passes its item to an ally after it uses one.

    3 Pokémon
  183. Passes on status conditions to the foe.

    2 Pokémon
  184. Doubles evasion if confused.

    3 Pokémon
  185. Lowers Speed on contact.

    2 Pokémon
  186. Ups moves with a power of 60 or less by 50%.

    6 Pokémon
  187. Can’t be damaged by an ally.

    6 Pokémon
  188. Changes form based on the terrain.

    5 Pokémon
  189. Halves damage from Fire and Ice attacks.

    3 Pokémon
  190. Doubles “not very effective” damage dealt.

    2 Pokémon
  191. Ups Water moves by 50% at or below 1/3rd HP.

    6 Pokémon
  192. Powers up attacks that make contact by 30%.

    2 Pokémon
  193. Raises Attack by 50% if poisoned.

    2 Pokémon
  194. Healing moves have increased priority.

    3 Pokémon
  195. Ignores foe’s stat changes if hitting or hit.

    7 Pokémon
  196. Using a held item doubles Speed.

    5 Pokémon
  197. Foes become too nervous to eat Berries.

    16 Pokémon
  198. Raises accuracy of allies and itself by 10%.

    1 Pokémon
  199. Contact with it spreads this ability.

    1 Pokémon
  200. Prevents sleep.

    6 Pokémon
  201. Restores 1/4 HP when hit by an Electric move.

    6 Pokémon
  202. Restores 1/4 HP when hit by a Water move.

    15 Pokémon
  203. Resists Fire & burns; doubles Water power.

    2 Pokémon
  204. Prevents burns.

    2 Pokémon
  205. Physical moves lower Defense, boost Speed.

    10 Pokémon
  206. Prevents others from lowering its stats.

    4 Pokémon
  207. Cowardice causes it to switch out at half HP.

    No Pokémon has it
  208. Only supereffective moves will hit.

    No Pokémon has it
  209. Opposing status moves become 50% accurate.

    5 Pokémon
  210. Transforms at half HP.

    2 Pokémon

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.