Pokémon Champions mechanics: what’s known
DexDB knows of no public measurement on build 1.2.2 (Oct 7). Each row shows its date, and in-game text has been wrong before, as with Leech Seed.
72 rules, by how well they are known
Every rule
Showing Settled · 6
Showing Reported · 29
Showing Disputed · 14
Showing Unknown · 23
Battle timers
A battle gets 20 minutes in total, 7 for each player, 45 seconds per move and 90 seconds to pick.
Details
- Sources
- Official notice Pokémon HOME news, Regulation M-C notice (816)
- Official notice Pokémon HOME news, Mega Evolution Battle Competition (852)
- What DexDB doesNot modelled: the sim has no battle clock
- ReadNov 1, 2026
- Sources
Out of time in an online competition
If the total battle time runs out, the battle ends and the result is decided by the Pokémon left and their HP.
Details
- Sources
- Official notice Pokémon HOME news, online competition (848)
- Official notice Pokémon HOME news, Mega Evolution Battle Competition (852)
- What DexDB doesNot modelled: the sim has no battle clock
- NoteThe notices don't state the order or a tie.
- ReadNov 1, 2026
- Sources
One Mega Evolution a battle
A side can Mega Evolve once per battle, and only a Pokémon holding its Mega Stone.
Details
- Sources
- Official notice Pokémon HOME news, Regulation M-C notice (816)
- Official notice Pokémon HOME news, Mega Evolution Battle Competition (852)
- What DexDB doesModelled: the sim runs the engine's rule; the calc picks a Mega by its stone
- More on itMega timing
- ReadNov 1, 2026
- Sources
Leech Seed drains 1/8
Leech Seed takes 1/8 of the seeded Pokémon's max HP each turn. The game's text said 1/16 and was wrong.
Details
- Sources
- Official notice Pokémon HOME news, known issues (758)
- Official notice Pokémon HOME news, Ver. 1.0.3 fixes (764) Apr 23, 2026
- What DexDB doesModelled: the calc takes 1/8 each turn
- NoteNotice 758 says the damage was already right and only the text was wrong; 764 lists the text as fixed.
- ReadNov 1, 2026
- Sources
Held-item Speed in ability order
When abilities trigger in Speed order, a Speed change from a held item now counts. It was fixed in Ver. 1.0.3.
Details
- Sources
- Official notice Pokémon HOME news, Ver. 1.0.3 fixes (764) Apr 23, 2026
- What DexDB doesPartly: the sim runs the engine's rule; the calc has no entry order
- NoteBefore the fix, #163 (Apr 15) saw Choice Scarf ignored for the order of entry abilities after double KOs, while Tailwind and Trick Room were respected. Nobody has re-counted it since.
- Game version1.0.3
- ReadNov 1, 2026
- Sources
Unnerve fix
Unnerve now stops Berry eating for Pokémon with certain abilities, which it did not before Ver. 1.0.3.
Details
- Sources
- Official notice Pokémon HOME news, Ver. 1.0.3 fixes (764) Apr 23, 2026
- What DexDB doesModelled: the calc stops Berry eating against Unnerve
- NoteThe notice does not list which abilities were affected. #191 reports Unnerve lingering after Mega Aerodactyl, unverified.
- Game version1.0.3
- ReadNov 1, 2026
- Sources
Tailwind lasts 4 turns
Tailwind doubles its side's Speed for 4 turns.
Details
- Sources
- A report List posted by Hydrametr0nice in #98; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Tailwind, 4 turns
- What DexDB doesModelled: the calc has a Tailwind switch for Speed; the sim runs the engine's 4 turns
- NoteThe posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
Trick Room lasts 5 turns
Trick Room reverses the Speed order for 5 turns.
Details
- Sources
- A report List posted by Hydrametr0nice in #98; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Trick Room, 5 turns
- What DexDB doesModelled: the calc has a Trick Room switch that reverses the order; the sim runs the engine's 5 turns
- NoteThe posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
Protect in a row drops to one third
Using Protect and its family in a row cuts the chance to work to one third each time.
Details
- Sources
- A report List posted by Hydrametr0nice in #98; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Protect chain
- What DexDB doesModelled: the calc's fight uses 1 time in 3 in a row
- NoteThe posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
Weather abilities last 5 turns
Drizzle, Drought, Sand Stream and Snow Warning set their weather for 5 turns.
Details
- Sources
- A report List posted by Hydrametr0nice in #96; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: weather duration, 5 turns
- What DexDB doesPartly: the sim counts the 5 turns; the calc takes weather from a field control or the ability's bringer
- NoteThe posts do not say where the list came from.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Level 50 and Stat Points
Battles are at level 50 as far as reported; no notice states it. A Pokémon has 66 Stat Points, at most 32 in one stat.
Details
- Sources
- A report A leaker's post (CentroLeaks, X), no count
- Engine (Showdown’s mod) Showdown's Champions mod: level 50, 32 points a stat
- What DexDB doesModelled: stats are built from Stat Points at level 50
- NoteNo official line found. Notices 816, 848 and 852 and pokemon.com's Regulation M-C overview state neither the level nor the points.
- ReadNov 2, 2026
- Sources
Sleep costs 1 or 2 moves
Sleep costs 1 or 2 moves: a one in three chance to wake on the second turn, certain on the third.
Details
- Sources
- A report Smogon research thread, the opening list (listed under Changes), no count
- Engine (Showdown’s mod) Showdown's Champions mod: sleep counter 2 or 3
- What DexDB doesPartly: the 1v1 fight counts sleep turns; the status line still says 2 or 3 turns (fix queued)
- ReadNov 2, 2026
- Sources
Freeze thaws 1 turn in 4
A frozen Pokémon thaws 1 turn in 4, and always by the third turn.
Details
- Sources
- A report Smogon research thread, the opening list (listed under Changes), no count
- Engine (Showdown’s mod) Showdown's Champions mod: freeze thaw 25%, 3 turns
- What DexDB doesModelled: the status line says 1 in 4, 3 turns at most; the sim runs the engine's rule
- ReadNov 2, 2026
- Sources
Full paralysis is 1 in 8
A paralysed Pokémon is stopped 1 turn in 8, not 1 in 4.
Details
- Sources
- A report Smogon research thread, the opening list (listed under Changes), no count
- Engine (Showdown’s mod) Showdown's Champions mod: full paralysis 1/8
- What DexDB doesModelled: the status line says 1 turn in 8
- ReadNov 2, 2026
- Sources
No Trick Room overflow
Trick Room has no Speed overflow above 1809: very fast Pokémon still move first.
Details
- Sources
- A report Smogon research thread, the opening list, stated as fact by DaWoblefet, no count
- A report Smogon research thread #75: one setup: a +6 Choice Scarf Aerodactyl under Tailwind did not move first in Trick Room (DaWoblefet) Apr 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Trick Room without the high-Speed underflow
- What DexDB doesPartly: the calc library caps Speed at 999 (fix queued); the sim runs the engine's rule
- ReadNov 2, 2026
- Sources
Item roster
Champions has 57 held items, 28 Berries and 81 Mega Stones. Choice Band, Choice Specs, Assault Vest and Booster Energy are not in it.
Details
- Sources
- What DexDB doesModelled: the calc leaves out items that are not legal in Champions
- NoteNo official count found. Notice 816 links an Eligible Pokémon list inside the game's web view, which DexDB does not open.
- ReadNov 1, 2026
PP formula and cap
A move's PP is (base PP / 5 + 1) x 4, with base PP over 20 counted as 20.
- Base PP, then PP5→8 · 10→12 · 15→16 · 20+→20
Details
- Sources
- Official notice Pokémon HOME news, Sept 9 maintenance (817): Wish and Strength Sap went from 12 to 8 PP Sep 9, 2026
- A report Smogon research thread #67: dumps of the game's data, parsed by dhelmise: PP above 20 capped at 20 Apr 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: calculatePP, base PP capped at 20
- What DexDB doesModelled in the data: move pages show Champions PP; the calc does not track PP
- NoteThe notice's numbers fit the formula but do not state it or the cap.
- ReadNov 2, 2026
Disguise and multi-hit moves
Disguise breaks on the first hit of a multi-hit move, and the later hits are normal.
Details
- Sources
- A report Smogon research thread #226: report that it's fixed, no sample Sep 7, 2026
- A report Smogon research thread, listed as a suspected bug, unverified
- Engine (Showdown’s mod) Showdown's Champions mod: Disguise
- What DexDB doesPartly: the sim runs the engine's rule; the calc warns it may miss Disguise
- ReadNov 2, 2026
- Sources
White Herb with Parting ShotWhite Herb now cures the drops from Parting Shot, on both sides.
Details
- Sources
- A report Smogon research thread #226: report that it's fixed, no sample Sep 7, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: White Herb with Parting Shot
- What DexDB doesModelled in the sim (the engine's rule). Calc: not checked
- ReadNov 2, 2026
- Sources
Mega Sol: holder's Water moves halved
A Pokémon with Mega Sol hits with Water moves as if the sun were up: halved.
Details
- Sources
- A player’s count Smogon research thread #170: Mega Sol moved by Skill Swap: a Water move (Aqua Jet) did 12 against an expected 19 to 24 (dhelmise) Apr 17, 2026
- A report Smogon research thread, the opening list: the holder has its Water moves weakened, no count
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- CountOne hit: 12 damage against an expected 19 to 24
- What DexDB doesModelled: @smogon/calc applies it
- Note#170 tests Water only. Fire x1.5 rests on the engine alone (see the Fire row).
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Mega Sol on the defender keeps the boost
A Pokémon holding Mega Sol keeps its own Sand or Snow defence boost when it is hit.
Details
- Sources
- A player’s count Smogon research thread #170: Alolan Ninetales with Mega Sol in snow lost 16 to Aqua Jet, inside the snow range of 16 to 19 (dhelmise) Apr 17, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- CountOne hit in Snow: 16 damage, inside 16 to 19
- What DexDB doesModelled: @smogon/calc keeps the boost
- NoteThe post says Sand works the same but gives no numbers for it.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Mega Sol attacking into Sand or Snow
A Pokémon with Mega Sol attacking ignores the target's Sand or Snow defence boost. No clean test exists.
Details
- Sources
- A report Smogon research thread, the opening list: the user ignores the target's Sand or Snow boost, no count
- A report Smogon research thread #121: a friend's test relayed by a poster, no numbers; #123 says the target was the ally of the Cloud Nine Pokémon; #124 points out Cloud Nine suppresses the boost already Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- What DexDB doesModelled: @smogon/calc drops the boost; the board does not yet say it was never cleanly tested
- NoteThe one test had Cloud Nine up, which already switches the boost off. Nothing else shows the holder case.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Mega Sol: Thunder and Hurricane at 50%
With Mega Sol, Thunder and Hurricane have 50% accuracy.
Details
- Sources
- A player’s count Smogon research thread #174: 20 of 50 hits, relayed from an unnamed Reddit user (older build) Apr 18, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- Count20 hits in 50 tries
- What DexDB doesPartly: the sim runs the engine's 50%; the calc's accuracy misses it
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Mega Sol: Electro Shot charges
Electro Shot still takes a charge turn for a Pokémon with Mega Sol, even in rain.
Details
- Sources
- A report Smogon research thread #244: report, no sample linked (Hydrametr0nice) Sep 19, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- What DexDB doesNot modelled in the calc fight, which follows the weather bar; the sim runs the engine's rule
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Mega Sol: Growth raises two stages
Growth raises Attack and Sp. Atk by 2 for a Pokémon with Mega Sol.
Details
- Sources
- A report Smogon research thread #226: report that it's fixed, no sample Sep 7, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- What DexDB doesNot modelled in the calc fight, which follows the weather bar; the sim runs the engine's rule
- NoteEarlier the other way: the opening post listed Growth failing under Mega Sol as a suspected bug, and #174 (Apr 18, relayed from Reddit) said it fails unless harsh sunlight is already up. #226 (Sep 7) says it was fixed.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Eject Button and pivot movesEject Button no longer stops U-turn or Volt Switch from switching their user out.
Details
- Sources
- A report Smogon research thread #230: report with a linked video on X, which DexDB could not read Sep 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Eject Button
- What DexDB doesModelled in the sim (the engine's rule). Calc: not checked
- Note#244 (Sep 19): in one test the slowest Eject Button did not activate. The post doesn't say who holds the Eject Button in #230.
- ReadNov 2, 2026
- Sources
Fake Out is barred after the first turn
Fake Out can't be chosen after its user's first turn out.
Details
- Sources
- A report Smogon research thread, the opening list (listed under Changes), no count
- A report Smogon research thread #56: after the first turn Fake Out is blocked like a Disabled move (Hydrametr0nice) Apr 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Fake Out
- What DexDB doesModelled: the calc fight treats Fake Out as a first-turn move
- ReadNov 2, 2026
- Sources
Critical hits are about 1 in 24
A critical hit lands about 1 time in 24.
Details
- Sources
- A player’s count Smogon research thread #183: 41 critical hits in 1,000 Bullet Seed hits, an aside in a post about Outrage (older build) Apr 19, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: crit chance 1/24
- Count41 critical hits in 1,000 hits
- What DexDB doesModelled: the calc uses 1 in 24
- ReadNov 2, 2026
- Sources
Early Bird and Rest
Rest is unchanged. With Early Bird, sleep from Rest lasted 1 turn in one report.
Details
- Sources
- A report Smogon research thread #49: Rest works as before, no count (Hydrametr0nice) Apr 9, 2026
- A report Smogon research thread #144: an Early Bird Kangaskhan was asleep one turn after Rest; the footage was not saved Apr 12, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Early Bird
- What DexDB doesPartly: the 1v1 fight takes 2 off the sleep count with Early Bird; Rest not checked
- ReadNov 2, 2026
- Sources
Rage Powder is a powder move
Rage Powder counts as a powder move, so Grass types ignore it. Only its displayed flag changed.
Details
- Sources
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- ReadNov 2, 2026
Stalwart ignores redirection only
Stalwart ignores moves and abilities that draw attacks to another target.
Details
- Sources
- A report List posted by Hydrametr0nice in #96; origin not stated Apr 10, 2026
- A report Smogon research thread #92: posters read the text and compare it with Mold Breaker's; no test (#95 corrects the reading) Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Stalwart
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- NoteNo test: the posts read the ability's text. The posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
A Mega stays Mega after fainting
A Pokémon that Mega Evolved stays Mega after it faints.
Details
- Sources
- A report Smogon research thread #35: a tentative observation ("seems like"), posed as a question (Hydrametr0nice) Apr 8, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: a Mega Evolution is a permanent forme change
- What DexDB doesModelled in the sim (the engine's rule). Calc: not checked
- More on itMega timing
- ReadNov 2, 2026
- Sources
Mega Evolution order
A Mega Evolution comes before moves, ordered by Speed before it Mega Evolves, as far as players' tests show.
Details
- Sources
- A player’s count Smogon research thread #50: about 22 logged tests on two streams, before a fix the thread reports (DaWoblefet) Apr 9, 2026
- A report Smogon research thread #75: one setup after a fix the thread reports gave the expected Speed order (DaWoblefet) Apr 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega order
- CountAbout 22 tests before a fix the thread reports; one setup after
- What DexDB doesPartly: the calc treats a Mega as Mega from turn 1; the sim runs the engine's order
- Note#50 says the developers called the order seen in the tests a bug. No notice found lists a fix; the thread reports one, and one setup after it is all that supports the rule. For both sides Mega Evolving, see Two Megas on one turn.
- More on itMega timing
- ReadNov 2, 2026
- Sources
Priority brackets
A higher priority bracket moves first: Helping Hand +5; Protect, Detect, Endure +4; Fake Out and the guards +3; Trick Room -7.
Details
- Sources
- A report Smogon research thread #67: dumps of the game's data show no priority changes (dhelmise) Apr 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: priority
- What DexDB doesModelled: the calc fills in the negative brackets the library lacks
- ReadNov 2, 2026
- Sources
Stance Change
Aegislash turns to Blade Forme when it attacks. King's Shield turns it back to Shield Forme.
Details
- Sources
- A report List posted by Hydrametr0nice in #96; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Stance Change
- What DexDB doesPartly: the calc uses Shield Forme for every hit, so Aegislash's attacks show about half (fix queued)
- NoteThe list covers both changes. The posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
Fire Mane: Attack or power
Fire Mane is x1.5 on Attack in the engine. One article concludes it acts on power instead.
Details
- Sources
- A report note.com article (yua_freewind), read through #255: it concludes Fire Mane acts on base power and gives only final stats
- A report Smogon research thread #255: quotes a GitHub issue and calls it unverified, from one secondary source (Hydrametr0nice) Oct 12, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Fire Mane, Attack x1.5
- What DexDB doesPartly: numbers use x1.5 Attack; the board's line still says the calc leaves Fire Mane out (fix queued)
- NoteEngine: Attack. The article: power. About 2% apart. A pull request on the calc is still open.
- ReadNov 2, 2026
- Sources
Damage roll set
The engine rolls 16 values from 85% to 100%. Counts in the game disagree with it and with each other.
Details
- Sources
- A player’s count Smogon research thread #171: 160 rolls, 86 to 100, no 85 (DaWoblefet and Nails), with an earlier 152 from saburoh326 Apr 18, 2026
- A report Smogon research thread #192: 85 seen again on the second hit of one test (DaWoblefet) Apr 23, 2026
- A report note.com article (yua_freewind), read through #255: 12 values, 84 to 100, Ver. 1.1.0, measured Jun 21 Jun 21, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: 16 rolls, 85 to 100
- Count160 rolls in #171, 312 with the earlier test; 12 values in the note.com measurement
- What DexDB doesModelled as 16 rolls from 85%
- NoteThe engine and the calc use 16 values from 85%. No count on the current build.
- Game version1.1.0
- ReadNov 2, 2026
- Sources
Speed Swap and Mega Evolution
One stream showed a Mega keeping the Speed it got from Speed Swap. The engine resets it.
Details
- Sources
- What DexDB doesNot modelled in the calc; the sim runs the engine's reset
- ReadNov 2, 2026
Dragon Tail and
Sitrus BerryOne report showed the target forced out by Dragon Tail before its Sitrus Berry ate. The engine eats first.
Details
- Sources
- A report Smogon research thread #246: one report with two screenshots; the poster has no log Sep 23, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: the Berry is eaten first
- What DexDB doesModelled in the sim as the engine has it (eats first); not in the calc
- ReadNov 2, 2026
- Sources
Life Orb and Make It RainLife Orb's recoil comes before Make It Rain's Sp. Atk drop in one report. The engine puts it after.
Details
- Sources
- A report Smogon research thread #217: Life Orb activated before the drops; the post says nothing about a KO (Hydrametr0nice) Jun 20, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: recoil after the drops
- What DexDB doesModelled in the sim as the engine has it (after). Calc: not checked
- NoteOnly matters when the move gets a KO.
- ReadNov 2, 2026
- Sources
Grassy Terrain heal order
Grassy Terrain heals and Leftovers: in the engine, by Speed; one report says by position on the field.
Details
- Sources
- A report Smogon research thread #219: report of healing by position on the field, resting on a linked tweet with no setup described Jun 28, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: by Speed
- What DexDB doesModelled: the calc heals the faster first; the sim runs the engine's order
- ReadNov 2, 2026
- Sources
Replacement order after a double KO
After a double KO, the engine lands the faster side's new Pokémon first. A report says order follows who picked first.
Details
- Sources
- A report Smogon research thread #245: two clips recorded about a week earlier, not reproduced in the post Sep 22, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: by Speed
- What DexDB doesModelled in the sim (by Speed); not in the calc
- ReadNov 2, 2026
- Sources
Darkest Lariat and Sacred Sword on evasion
Darkest Lariat and Sacred Sword ignore the target's evasion in the engine. One report says they no longer do.
Details
- Sources
- A report Smogon research thread #195: a poster's summary of a Japanese blog test; the blog was not readable May 2, 2026
- A report List posted by Hydrametr0nice in #98; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: ignores evasion
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- NoteThe posted list says Darkest Lariat ignores the target's stat changes. The posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
Huge Power: Attack or power
Huge Power doubles Attack in the engine. A posted text list says it doubles the power of physical moves.
Details
- Sources
- A report List posted by Hydrametr0nice in #96; origin not stated Apr 10, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Huge Power, Attack x2
- What DexDB doesModelled as x2 Attack
- NoteIt may be wording only. It would differ against Intimidate and stat stages. The posts do not say where the list came from.
- ReadNov 2, 2026
- Sources
Timer draw on the ladder
If time runs out on the ladder, the game may call a draw. For online competitions the result is decided by the Pokémon left and their HP.
Details
- Sources
- Official notice Pokémon HOME news (852): the result is decided by the Pokémon left and their HP, in the competition
- A report Smogon research thread #50: an in-game tip says time limits apply to Casual or Ranked play; the poster has not verified a draw and links a clip DexDB did not read (DaWoblefet) Apr 9, 2026
- A report Smogon research thread #43: disputes the draw claim and cannot recall the clip that disproves it Apr 8, 2026
- What DexDB doesNot modelled: the sim has no battle clock
- NoteOne side: a clip claims a draw, and the in-game tip names the ladder. Other side: the poster could not confirm it, another poster disputes it, and the notices give a result by Pokémon left and HP in competitions. The post does not quote the tip's text on the outcome.
- ReadNov 2, 2026
- Sources
Lightning Rod with Encore
Lightning Rod may not redirect correctly for an Encored Pokémon. The engine has no such bug.
Details
- Sources
- Official notice Pokémon HOME news, known issues (758): a known issue
- A report Smogon research thread, listed as an acknowledged bug
- Engine (Showdown’s mod) Showdown's Champions mod: no such bug
- What DexDB doesModelled in the sim as the engine has it (no bug). Calc: not checked
- NoteOfficial: a known issue. No notice says it was fixed. The engine does not reproduce it.
- ReadNov 2, 2026
- Sources
Last Respects damage
Last Respects adds 50 power for each fainted ally. One 155-damage hit seen in play fits no combination.
Details
- Sources
- CountOne hit
- What DexDB doesModelled: the calc adds 50 per fainted ally, up to 5
- NoteThe posted list says the move's power rises by 50 for each ally that fainted. The posts do not say where the list came from.
- ReadNov 2, 2026
Stomping Tantrum after a half-failed turn
Stomping Tantrum was not doubled after a turn when Rock Slide was blocked by one foe's Protect and missed the other. The engine doubles it.
Details
- Sources
- CountOne hit
- What DexDB doesModelled in the sim as the engine has it (doubled); the calc shows base power only
- NoteThe engine's rule was read in the bundled engine's code, not run.
- ReadNov 2, 2026
Two Megas on one turn
When both sides Mega Evolve, the order may be wrong: a known issue, no fix listed.
Details
- Sources
- Official notice Pokémon HOME news, known issues (758): order may be wrong when both sides Mega Evolve
- A player’s count Smogon research thread #50: about 22 logged tests on two streams, before a fix the thread reports (DaWoblefet) Apr 9, 2026
- A report Smogon research thread #75: one setup after a fix the thread reports gave the expected Speed order (DaWoblefet) Apr 9, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Mega order
- CountAbout 22 tests before a fix the thread reports; one setup after
- What DexDB doesPartly: the calc treats a Mega as Mega from turn 1; the sim runs the engine's order
- NoteNotice 758 lists the both-sides Mega order as a known issue. No notice found lists a fix. The thread reports one, and one setup after it is all that supports the Speed order.
- More on itMega timing
- ReadNov 2, 2026
- Sources
Weather when its setter leaves
Weather from an ability runs its 5 turns from when it was set, even if its setter leaves. Only primal weathers end on leaving, and they are not legal.
Details
- Sources
- Engine (Showdown’s mod) DexDB ran the engine with a Drizzle lead that left: the rain was gone at turn 6 only
- What DexDB doesPartly: matches for weather you set by hand; for ability weather the calc drops it with its bringer (fix queued)
- NoteOfficial pages do not state it. No game count: the engine's rule is what DexDB plays.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Weather with its rock
A Pokémon holding the weather's rock makes the weather it sets last 8 turns.
- Sun
Heat Rock - Rain
Damp Rock - Sand
Smooth Rock - Snow
Icy Rock
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: weather duration, 8 turns with the setter's rock
- What DexDB doesNot modelled in the calc, which does not count turns; the sim runs the engine's rule
- NoteNo game count: the engine's rule is what DexDB plays.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sun
Mega into the same weather
A Mega Evolving into the weather already up does not refresh it.
Details
- Sources
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- More on itWeather and terrain
- ReadNov 1, 2026
Weather count under Cloud Nine
Weather keeps counting down while Cloud Nine switches its effects off.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: weather returns when Cloud Nine leaves
- What DexDB doesPartly: the calc switches the effects off; it does not count turns
- More on itWeather and terrain
- ReadNov 1, 2026
- Sources
Which Megas set weather
Mega Charizard Y brings sun, Mega Tyranitar sand, Mega Abomasnow and Mega Froslass snow, Mega Raichu X Electric Terrain. None brings rain.
Details
- Sources
- Engine (Showdown’s mod) DexDB read the engine's Pokémon data for every Mega
- What DexDB doesModelled: the calc sets weather from the ability's name
- More on itWeather and terrain
- ReadNov 1, 2026
- Sources
Mega Sol: holder's Fire moves up
A Pokémon with Mega Sol hits with Fire moves at x1.5, as in sun.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: Mega Sol
- What DexDB doesModelled: @smogon/calc applies it
- NoteThe opening list names only the Water penalty, and #170 tested Water. No game count: the engine's rule is what DexDB plays.
- More on itWeather and terrain
- ReadNov 2, 2026
- Sources
Terrain lasts 5 turns
A terrain lasts 5 turns, 8 with Terrain Extender, and only affects grounded Pokémon.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: terrain duration
- What DexDB doesPartly: the sim runs the engine's count; the calc holds a terrain until you change it
- More on itWeather and terrain
- ReadNov 1, 2026
- Sources
Speed ties
When two Pokémon have the same Speed, the order is random. Whether it is a fair coin, and per turn or per action, is not known.
Details
- Sources
- Engine (Showdown’s mod) DexDB ran the engine on a Speed tie, 1,000 runs: one order came up 501 times
- What DexDB doesModelled: the calc splits a tie 50/50 and marks it
- NoteNo game count: the engine's rule is what DexDB plays.
- ReadNov 1, 2026
- Sources
Speed changes mid-turn
A Speed change mid-turn changes who moves next.
Details
- Sources
- Engine (Showdown’s mod) DexDB ran the engine with Tailwind up: a Snorlax at 82 Speed moved before an Incineroar at 90
- What DexDB doesPartly: the 1v1 fight only; no doubles order
- ReadNov 1, 2026
- Sources
A switch against a Mega
Whether a switch goes before a Mega Evolution on the same turn.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: switches go first
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- NoteOne unread report on another site says the reverse. In-game text is silent.
- More on itMega timing
- ReadNov 1, 2026
- Sources
A Mega's Speed on the turn it Mega Evolves
The new Speed applies the same turn.
Details
- Sources
- Engine (Showdown’s mod) DexDB ran the engine: a Lopunny at 155 Speed moved before one at 142
- What DexDB doesModelled: the calc uses the Mega form's stats
- NoteGuides agree. No game count.
- More on itMega timing
- ReadNov 1, 2026
- Sources
End-of-turn order
End-of-turn effects run in a fixed order, each by Speed: weather, Wish, Grassy heal and Leftovers, Leech Seed, poison and burn, then side and field endings.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: the order its end-of-turn steps run in
- What DexDB doesModelled: the calc's 1v1 fight follows Showdown's order
- NoteOnly Grassy Terrain's 1/16 has a game report (#29, as read in DexDB's research). #219 reports a different healing order.
- ReadNov 1, 2026
- Sources
Spread damage with a Protecting or immune partner
A spread move keeps its x0.75 when a target is Protecting or immune, and when one foe is left with a Flying ally.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: 75% with a Protecting partner
- What DexDB doesPartly: the calc applies x0.75 from a flag you set by hand
- ReadNov 1, 2026
- Sources
Ally Switch repeat rate
Ally Switch fails more often each time it is used in a row; the rate has not been counted.
Details
- Sources
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- ReadNov 1, 2026
Confusion rates
Confusion hits itself about one time in three and lasts 1 to 4 tries.
Details
- Sources
- What DexDB doesPartly: the calc treats it as a chance; the sim runs the engine's rule
- ReadNov 1, 2026
Multi-hit rates
Two-to-five hit moves hit 2, 3, 4 and 5 times at 35%, 35%, 15% and 15%.
Details
- Sources
- Engine (Showdown’s mod) DexDB ran the engine 2,000 times: 2, 3, 4 and 5 hits came up 699, 700, 299 and 302 times
- What DexDB doesModelled: the calc supports the hit counts
- ReadNov 1, 2026
- Sources
Quick Claw and Quick Draw ratesQuick Claw lets its holder move first about 20% of the time, Quick Draw about 30%.
Details
- Sources
- What DexDB doesModelled when luck is on
- ReadNov 1, 2026
Encore and priority
How Encore changes a move's priority has not been measured. One report says that ability and terrain priority update after Encore.
Details
- Sources
- A report Smogon research thread #244: report, no sample linked (Hydrametr0nice) Sep 19, 2026
- Engine (Showdown’s mod) Showdown's Champions mod: Encore priority
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- NoteThe report is of the result; the exact maths is what is unknown.
- ReadNov 2, 2026
- Sources
Snipe Shot after a slot change
Snipe Shot targets the slot after a Parting Shot switch.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: Snipe Shot
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- ReadNov 1, 2026
- Sources
Zoroark entry orderWhether Zoroark entering at the end of a turn changes the entry order.
Details
- Sources
- Engine (Showdown’s mod) Showdown's Champions mod: Zoroark
- What DexDB doesNot modelled in the calc; the sim runs the engine's rule
- ReadNov 1, 2026
- Sources
Who stops, turns or answers Intimidate
Clear Body, White Smoke, Hyper Cutter, Inner Focus, Oblivious, Own Tempo and Scrappy stop it. Mirror Armor, Guard Dog, Contrary and Defiant turn it. Competitive and Rattled answer it.
Details
- Sources
- Engine (Showdown’s mod) DexDB ran the engine over every ability, Nov 1, 2026
- What DexDB doesPartly: the calc's table lists the stops but not the turns (fix queued)
- ReadNov 1, 2026
- Sources
What the July to October updates changed
The July 8, July 17, August 5, September 16 and October 7 updates changed things with no published list.
Details
- Sources
- Official notice Pokémon HOME news (798), Jul 8
- Official notice Pokémon HOME news (801), Jul 8
- Official notice Pokémon HOME news (811), Jul 17
- Official notice Pokémon HOME news (802), Aug 5
- Official notice Pokémon HOME news (812), Aug 5
- Official notice Pokémon HOME news (856), Sep 16
- Official notice Pokémon HOME news (857), Sep 16
- Official notice Pokémon HOME news (843), Oct 7
- Official notice Pokémon HOME news (844), Oct 7
- What DexDB doesNot applicable
- NoteThe notices name no changes, or say only that some bugs were fixed. Read in DexDB's research, not re-read.
- ReadNov 1, 2026
- Sources
Level in the Mega competition
The Mega Evolution Battle Competition's notice does not state the Pokémon level.
Details
- Sources
- What DexDB doesModelled: the calc and Speed pages assume level 50
- ReadNov 2, 2026
What the words mean
- SettledAn official notice, or a count on this build.
- ReportedA named report or an older count. Nothing on this build.
- DisputedSources disagree.
- UnknownNo game evidence. DexDB plays the engine’s rule.
- Official noticeFrom The Pokémon Company or Nintendo.
- A player’s countA report that states how many tries it rests on.
- A reportA named post or list, with no sample stated.
- Engine (Showdown’s mod)Showdown’s Champions mod. It is not the game.
A status never reads better than its source. “As of” is the day a source was posted; “read” is the day DexDB read it, which says nothing about the game. The game’s own text reaches DexDB only through a list a forum member posted, so it counts as a report.