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Incuram front sprite from Pokémon Monomyth

No. 275 New in Monomyth

Incuram

Lamb Chop Pokémon

Fighting

Height
1.4 m (4′07″)
Weight
35.6 kg (78.5 lb)
Gender
50% male · 50% female
Catch rate
55 of 255
Growth rate
Medium Slow
Egg groups
Field
Egg cycles
20
Base friendship
70
EV yield
1 Speed, 1 Sp. Atk
Held in the wild
Chesto Berry rare

Abilities

By surrounding the foe with many layers of illusions, Incuram makes them feel as though they’ve been trapped in a terrible nightmare.

Base stats

HP71
Attack79
Defense60
Sp. Atk110
Sp. Def70
Speed92
Total482

The species’ own values, before level, training or nature. Bars end at 200.

Evolution

Where to find it

WhereHowLevelsChance
His TrailGrassLv 80–9020%
Mt. ThunderGrassLv 57–6120%
Old Bay CoastGrassLv 60–705%
Quiet ValleyGrassLv 47–5010%
Route 20GrassLv 47–5020%

Moves

41 in all

Level up 17

LvMoveCategoryPowAccPP
1Foresight, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts.Status——40
1Pound, Normal-typeThe target is physically pounded with a long tail, a foreleg, or the like.Physical40100%35
7Low Kick, Fighting-typeA strong low kick that knocks the target down. Its power increases with the target’s weight.Physical—100%20
14Hypnosis, Psychic-typeThe user employs hypnotic suggestion to make the target fall into a deep sleep.Status—60%20
17Night Shade, Ghost-typeThe target is shown a frightening mirage. It inflicts damage equal to the user’s level.Special—100%15
19Meditate, Psychic-typeThe user meditates to awaken the power deep within its body and boost its Attack stat.Status——40
21Stomp, Normal-typeThe target is stomped with a big foot. This has a 30% chance of flinching the target.Physical65100%20
23Vacuum Wave, Fighting-typeWhirls its fists to send a vacuum towards the target before most other moves can occur.Special40100%30
25Nightmare, Ghost-typeInflicts a nightmare on a sleeping target, dealing 25% of the target’s HP every turn.Status——15
33Wake-Up Slap, Fighting-typeA slap that doubles in power when used on a sleeping target, waking them up after use.Physical70100%10
36Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.Special100100%15
39Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession.Status——5
43Aura Sphere, Fighting-typeThe user blasts with an aura power from deep inside. It won’t miss a target on the field.Special80—20
45Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority.Status——15
52Mind Reader, Normal-typeThe user senses the target’s action with its mind to ensure its next move will never miss.Status——5
57Focus Blast, Fighting-typeThe user blasts the target with laser focused energy. Has a 10% chance to lower Sp. Def.Special12070%5
67Final Gambit, Fighting-typeThe user bets everything on a final strike, then faints, dealing damage equal to its HP.Special—100%5

TM and HM 24

TMMoveCategoryPowAccPP
TM01Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits.Status——30
TM04Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row.Physical4090%15
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM19Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage.Physical—100%20
TM20Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level.Physical—100%20
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM29Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.Special100100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM35Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has.Status——40
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM45Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
HM01Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.Physical65100%20
HM04Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.Physical80100%15
HM05Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.Physical50100%15
HM08Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls.Physical9085%20

All sprites

Coat Lab

Incuram front sprite from Pokémon Monomyth, shown in its usual colours

289 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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