
No. 275 New in Monomyth
Incuram
Lamb Chop Pokémon
Fighting
- Height
- 1.4 m (4′07″)
- Weight
- 35.6 kg (78.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 55 of 255
- Growth rate
- Medium Slow
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Speed, 1 Sp. Atk
- Held in the wild
Chesto Berry rare
Abilities
- SteadfastBoosts speed when flinched.
- Inner Focus, hidden abilityPrevents flinching.
By surrounding the foe with many layers of illusions, Incuram makes them feel as though they’ve been trapped in a terrible nightmare.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| His Trail | Grass | Lv 80–90 | 20% |
| Mt. Thunder | Grass | Lv 57–61 | 20% |
| Old Bay Coast | Grass | Lv 60–70 | 5% |
| Quiet Valley | Grass | Lv 47–50 | 10% |
| Route 20 | Grass | Lv 47–50 | 20% |
Moves
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Foresight, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 1 | Pound, Normal-typeThe target is physically pounded with a long tail, a foreleg, or the like. | Physical | 40 | 100% | 35 |
| 7 | Low Kick, Fighting-typeA strong low kick that knocks the target down. Its power increases with the target’s weight. | Physical | — | 100% | 20 |
| 14 | Hypnosis, Psychic-typeThe user employs hypnotic suggestion to make the target fall into a deep sleep. | Status | — | 60% | 20 |
| 17 | Night Shade, Ghost-typeThe target is shown a frightening mirage. It inflicts damage equal to the user’s level. | Special | — | 100% | 15 |
| 19 | Meditate, Psychic-typeThe user meditates to awaken the power deep within its body and boost its Attack stat. | Status | — | — | 40 |
| 21 | Stomp, Normal-typeThe target is stomped with a big foot. This has a 30% chance of flinching the target. | Physical | 65 | 100% | 20 |
| 23 | Vacuum Wave, Fighting-typeWhirls its fists to send a vacuum towards the target before most other moves can occur. | Special | 40 | 100% | 30 |
| 25 | Nightmare, Ghost-typeInflicts a nightmare on a sleeping target, dealing 25% of the target’s HP every turn. | Status | — | — | 15 |
| 33 | Wake-Up Slap, Fighting-typeA slap that doubles in power when used on a sleeping target, waking them up after use. | Physical | 70 | 100% | 10 |
| 36 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| 39 | Detect, Fighting-typeEnables the user to evade incoming moves. It may fail if used in succession. | Status | — | — | 5 |
| 43 | Aura Sphere, Fighting-typeThe user blasts with an aura power from deep inside. It won’t miss a target on the field. | Special | 80 | — | 20 |
| 45 | Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority. | Status | — | — | 15 |
| 52 | Mind Reader, Normal-typeThe user senses the target’s action with its mind to ensure its next move will never miss. | Status | — | — | 5 |
| 57 | Focus Blast, Fighting-typeThe user blasts the target with laser focused energy. Has a 10% chance to lower Sp. Def. | Special | 120 | 70% | 5 |
| 67 | Final Gambit, Fighting-typeThe user bets everything on a final strike, then faints, dealing damage equal to its HP. | Special | — | 100% | 5 |
TM and HM 24
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM35 | Baton Pass, Normal-typeThe user switches to another battler, passing along any stat changes and statuses it has. | Status | — | — | 40 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps3
- Length20 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 18 ticks
- Step 3Frame 1 for 1 ticks
Every frame 2
Coat Lab
289 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.