
No. 183 New in Monomyth
Cephalpalm
Icy Waters Pokémon
IceDark
- Height
- 3.8 m (12′06″)
- Weight
- 125.2 kg (276.0 lb)
- Gender
- Genderless
- Catch rate
- 45 of 255
- Growth rate
- Medium Slow
- Egg groups
- Mineral
- Egg cycles
- 25
- Base friendship
- 70
- EV yield
- 2 Sp. Atk
- Held in the wild
Snowball rare
Abilities
- Ice BodyRecovers 1/16th of its HP in Hail every turn.
- PressureRaises foe’s PP usage.
- Swift Swim, hidden abilityDoubles Speed in rain.
Cephalpalm lurks in deep arctic waters where it hunts prey with blood-freezing compounds it makes in its two sticky palms.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Route 25 | Surfing | Lv 56–62 | 5% |
| Victory Ruin | Surfing | Lv 65–67 | 5% |
Moves
39 in all
Level up 17
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Bide, Normal-typeThe user endures attacks for 2 turns, then strikes back, dealing twice the damage taken. | Physical | — | — | 10 |
| 1 | Freeze-Dry, Ice-typeRapidly cools the target. Has a 10% chance of freezing. Super effective on Water-types. | Special | 70 | 100% | 20 |
| 1 | Ice Ball, Ice-typeThe user hurls an ice ball at the target over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| 1 | Mist, Ice-typeFor 5 turns, the user’s team cannot have their stats lowered by other Pokémon. | Status | — | — | 30 |
| 1 | Quash, Dark-typeThe user suppresses the target, forcing it to move after all other battlers have moved. | Status | — | 100% | 15 |
| 30 | Icy Wind, Ice-typeA gust of chilled air strikes all opposing Pokémon, lowering the Speed of those it hits. | Special | 55 | 95% | 15 |
| 30 | Snarl, Dark-typeThe user yells as if ranting about something, lowering the Sp. Atk of all opposing Pokémon. | Special | 55 | 95% | 15 |
| 35 | Taunt, Dark-typeThe user taunts the target into a rage that allows it to only use attacks for three turns. | Status | — | 100% | 20 |
| 40 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| 45 | Octazooka, Water-typeBlasts ink into the target’s face or eyes, with a 50% chance of lowering its Accuracy. | Special | 65 | 85% | 10 |
| 50 | Dark Pulse, Dark-typeThe user expels a grim aura of dark thoughts at the target. It has a 20% chance to flinch. | Special | 80 | 100% | 15 |
| 55 | Switcheroo, Dark-typeThe user trades held items with the target faster than the eye can follow. | Status | — | 100% | 10 |
| 60 | Ice Beam, Ice-typeThe target is struck with an icy-cold beam of energy. It has a 10% chance of freezing. | Special | 90 | 100% | 10 |
| 65 | Night Daze, Dark-typeThe user emits a shockwave of darkness at the target. Has a 40% chance to lower Accuracy. | Special | 85 | 95% | 10 |
| 70 | Blizzard, Ice-typeA blizzard strikes opposing Pokémon. Has a 10% chance of freezing. Always hits in hail. | Special | 110 | 70% | 5 |
| 75 | Haze, Ice-typeCreates a haze that eliminates every stat change among all the Pokémon in battle. | Status | — | — | 30 |
| 80 | Aurora Veil, Ice-typeFor 5 turns, the user’s team takes 50% less damage (33% in doubles). Only works in hail. | Status | — | — | 20 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM25 | Purify, Poison-typeBy purifying the target of status conditions, the user restores its HP by 50% of its max HP. | Status | — | — | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM02 | Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns. | Physical | 80 | 100% | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps5
- Length52 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 18 ticks
- Step 3Frame 1 for 8 ticks
- Step 4Frame 2 for 24 ticks
- Step 5Frame 1 for 1 ticks
Every frame 2
Coat Lab
17 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.