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Pokémon Monomyth TMs and HMs

Every TM and HM in Pokémon Monomyth, with the move it teaches and the spots where one is known to lie.

59 TMs and HMs
TMMoveTypeWhat it doesKnown spots
TM01Laser Focus, Status, Normal-typeNormalThe user concentrates intensely. The attacks on the next 2 turns are always critical hits.
TM02Pay Day, Physical, Normal-type, power 40, accuracy 100%NormalNumerous coins are hurled at the target. Money is earned after the battle.
TM03Watercolor, Special, Water-type, power 70, accuracy 100%WaterShoots water imbued with its true colors. The effect depends on its first non-Water-type.
TM04Dual Chop, Physical, Dragon-type, power 40, accuracy 90%DragonThe user attacks the target with brutal strikes. The target takes two hits in a row.
TM05Infestation, Special, Bug-type, power 20, accuracy 100%BugThe target is infested for 4-5 turns. It deals damage each turn and prevents escape.
TM06Poison Gas, Status, Poison-type, accuracy 90%PoisonA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
TM07Hail, Status, Ice-typeIceSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types.
TM08Endure, Status, Normal-typeNormalThe user endures any attack with at least 1 HP. It may fail if used in succession.
TM09Magical Leaf, Special, Grass-type, power 60, never missesGrassThe user scatters odd leaves that pursue the target. It won’t miss a target on the field.
TM10Hidden Power, Special, Normal-type, power 60, accuracy 100%NormalA unique attack that varies in type depending on the Pokémon using it.
TM11Sunny Day, Status, Fire-typeFireIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.
TM12Explosion, Physical, Normal-type, power 170, accuracy 100%NormalExplodes with immense power, striking every Pokémon around it. The user then faints.
TM13Aurora Beam, Special, Ice-type, power 65, accuracy 100%IceHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.
TM14Icicle Spear, Physical, Ice-type, power 25, accuracy 100%IceThe user launches sharp icicles at the target 2-5 times in a row.
TM15Wonder Ray, Special, Fairy-type, power 60, accuracy 100%FairyWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.
TM16Light Screen, Status, Psychic-typePsychicFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.
TM17Protect, Status, Normal-typeNormalThe user protects itself from incoming moves. It may fail if used in succession.
TM18Rain Dance, Status, Water-typeWaterSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.
TM19Counter, Physical, Fighting-type, varying power, accuracy 100%FightingThe user retaliates against the last physical attack this turn, dealing double its damage.
TM20Seismic Toss, Physical, Fighting-type, varying power, accuracy 100%FightingThrows the target using the power of gravity. It inflicts damage equal to the user’s level.
TM21Swagger, Status, Normal-type, accuracy 85%NormalThe user enrages and confuses the target, but also sharply boosts the target’s Attack.
TM22Solar Beam, Special, Grass-type, power 120, accuracy 100%GrassA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm.
TM23Iron Tail, Physical, Steel-type, power 100, accuracy 75%SteelThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat.
TM24Volt Switch, Special, Electric-type, power 70, accuracy 100%ElectricAfter making its attack, the user rushes back to switch places with another party Pokémon.
TM25Purify, Status, Poison-typePoisonBy purifying the target of status conditions, the user restores its HP by 50% of its max HP.
TM26Bulldoze, Physical, Ground-type, power 60, accuracy 100%GroundThe user stomps down on the ground, damaging & lowering the Speed of everyone around it.
TM27Return, Physical, Normal-type, varying power, accuracy 100%NormalA full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig, Physical, Ground-type, power 80, accuracy 100%GroundThe user burrows, then attacks on the next turn. It can also be used to exit dungeons.
TM29Dream Eater, Special, Psychic-type, power 100, accuracy 100%PsychicEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.
TM30Poltergeist, Physical, Ghost-type, power 110, accuracy 90%GhostThe user attacks by controlling the target’s item and fails if the target isn’t holding one.
TM31Entrainment, Status, Normal-type, accuracy 100%NormalThe user dances to an irresistible beat which causes the target to copy the user’s Ability.
TM32Curse, Status, Ghost-typeGhostA move that works differently for the Ghost-type than for all other types.
TM33Reflect, Status, Psychic-typePsychicFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.
TM34Bolt Chain, Physical, Electric-type, power 30, accuracy 90%ElectricAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.
TM35Baton Pass, Status, Normal-typeNormalThe user switches to another battler, passing along any stat changes and statuses it has.
TM36Cross Poison, Physical, Poison-type, power 70, accuracy 100%PoisonSlashes with poison blades with a 10% chance to poison. Critical hits land more often.No known spot
TM37Sandstorm, Status, Rock-typeRockSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types.
TM38Incinerate, Special, Fire-type, power 60, accuracy 100%FireOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems.
TM39Cragalanche, Physical, Rock-type, power 60, accuracy 100%RockAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn.
TM40Blindside, Physical, Flying-type, power 65, accuracy 100%FlyingA high-speed aerial side-strike that doubles in power on a target at 50% HP or less.
TM41Substitute, Status, Normal-typeNormalCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.
TM42Reflect Type, Status, Normal-typeNormalThe user reflects all of the target’s types, making the user’s types equal the target’s.
TM43Secret Power, Physical, Normal-type, power 70, accuracy 100%NormalAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.
TM44Rest, Status, Psychic-typePsychicThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.
TM45Psych Up, Status, Normal-typeNormalThe user hypnotizes itself into copying the target’s stat changes, if any.
TM46Brutal Swing, Physical, Dark-type, power 60, accuracy 100%DarkThe user swings its body around violently to inflict damage on every Pokémon around it.
TM47Tri Attack, Special, Normal-type, power 80, accuracy 100%NormalFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.
TM48Skill Swap, Status, Psychic-typePsychicThe user employs its psychic power to exchange Abilities with the target.
TM49Snatch, Status, Dark-type, accuracy 100%DarkThe user waits for another Pokémon to use a self-beneficial move and steals it for itself.
TM50Overheat, Special, Fire-type, power 130, accuracy 90%FireThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk.
TM00K-Scissor, Physical, Bug-type, power 80, accuracy 100%BugKontence’s secret technique! Its K-shape makes Kritical hits land more often.
HM01Cut, Physical, Normal-type, power 65, accuracy 100%NormalThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.No known spot
HM02Fly, Physical, Flying-type, power 80, accuracy 100%FlyingThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns.No known spot
HM03Surf, Special, Water-type, power 70, accuracy 100%WaterA big wave crashes down on all opposing Pokémon. It can also be used to cross water.No known spot
HM04Strength, Physical, Normal-type, power 80, accuracy 100%NormalThe target is slugged with a punch thrown at maximum power. Can be used to push boulders.
HM05Rock Smash, Physical, Fighting-type, power 50, accuracy 100%FightingPunches the target with a 50% chance to lower Defense. Can be used to shatter rocks.
HM06Waterfall, Physical, Water-type, power 70, accuracy 100%WaterA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls.No known spot
HM07Dive, Physical, Water-type, power 80, accuracy 100%WaterThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.
HM08Rock Climb, Physical, Normal-type, power 90, accuracy 85%NormalA charging attack with a 20% chance to confuse. Can be used to scale rocky walls.No known spot

Known spots are the item balls, hidden items and gifts read from the game’s data (53 of the 59 have one). Shops are not read, so a TM can be sold somewhere not listed.

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