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Locke, PKMN Ranger in Pokémon Monomyth

Locke

PKMN Ranger

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 80
Format
Single battle

Team

SimulateDamage calc
  1. Stats & details
    NatureConsiderate · no stat change in Monomyth
    Stats at Lv 78
    StatValueIVEV
    HP205300
    Attack184300
    Defense167300
    Sp. Atk114300
    Sp. Def136300
    Speed203300

    Starting stats, before held-item and ability effects.

  2. Stats & details
    NatureGrave · no stat change in Monomyth
    Stats at Lv 80
    StatValueIVEV
    HP246300
    Attack198300
    Defense133300
    Sp. Atk166300
    Sp. Def133300
    Speed165300

    Starting stats, before held-item and ability effects.

  3. Stats & details
    NatureSlippery · no stat change in Monomyth
    Stats at Lv 79
    StatValueIVEV
    HP215300
    Attack186300
    Defense115300
    Sp. Atk147300
    Sp. Def147300
    Speed218300

    Starting stats, before held-item and ability effects.

  • Mostly weak toFlying2 of 3Psychic2 of 3, 1 immune
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.