
No. 103 New in Monomyth
Goostrike
Skulking Pokémon
DarkNormal
- Height
- 1.1 m (3′07″)
- Weight
- 34.7 kg (76.5 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 55 of 255
- Growth rate
- Medium Slow
- Egg groups
- Field
- Egg cycles
- 20
- Base friendship
- 35
- EV yield
- 2 Speed
- Held in the wild
Pecha Berry common
Silk Scarf rare
Abilities
- Toxic BoostRaises Attack by 50% if poisoned.
- MercilessGuarantees critical hits on poisoned foes.
- Moxie, hidden abilityLanding a KO boosts its Attack.
It has an insatiable thirst for the hunt. Goostrike will tear apart any snake Pokémon it sees with its destructive strength and sharp claws.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Old Bay Island | Grass | Lv 40–70 | 10% |
Moves
Level up 21
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 1 | Tail Whip, Normal-typeThe user wags its tail cutely, lowering the Defense stats of all opposing Pokémon. | Status | — | 100% | 30 |
| 1 | U-turn, Bug-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Physical | 70 | 100% | 20 |
| 4 | Quick Attack, Normal-typeLunges at the target at an incredible speed, striking before most other moves can occur. | Physical | 40 | 100% | 30 |
| 9 | Pursuit, Dark-typeAn attack move that doubles in power if used on a target that is switching out of battle. | Physical | 40 | 100% | 20 |
| 12 | Foresight, Normal-typeEnables Normal & Fighting attacks on a Ghost. It also negates any positive Evasion boosts. | Status | — | — | 40 |
| 16 | Bite, Dark-typeThe target is bitten with viciously sharp fangs. It has a 30% chance of flinching. | Physical | 60 | 100% | 25 |
| 21 | Covet, Normal-typeEndearingly approaches the target, stealing its item if it has one and the user doesn’t. | Physical | 60 | 100% | 25 |
| 25 | Poison Fang, Poison-typeThe user bites the target with toxic fangs. It has a 50% chance of badly poisoning. | Physical | 50 | 100% | 15 |
| 29 | Torment, Dark-typeThe target is tormented, enraging it. It won’t be able to use the same move twice in a row. | Status | — | 100% | 15 |
| 30 | Crunch, Dark-typeThe user crunches up the target with sharp fangs. Has a 20% chance of lowering Defense. | Physical | 80 | 100% | 15 |
| 36 | Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat. | Status | — | 100% | 10 |
| 40 | Poison Jab, Poison-typeThe target is stabbed with a limb steeped in poison. It has a 30% chance of poisoning. | Physical | 80 | 100% | 20 |
| 43 | Hone Claws, Dark-typeThe user sharpens its claws to boost its Attack stat and Accuracy. | Status | — | — | 15 |
| 45 | Slash, Normal-typeThe target is attacked with a slash of claws or blades. Critical hits land more often. | Physical | 70 | 100% | 20 |
| 47 | Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain. | Status | — | — | 20 |
| 51 | Quick Guard, Fighting-typeThis turn, the user protects its side from moves with increased priority. | Status | — | — | 15 |
| 55 | Gunk Shot, Poison-typeThe user shoots filthy garbage at the target. It has a 30% chance of poisoning. | Physical | 120 | 80% | 5 |
| 59 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| 61 | Nasty Plot, Dark-typeThe user stimulates its brain by thinking bad thoughts, sharply boosting its Sp. Atk. stat. | Status | — | — | 20 |
| 64 | Extreme Speed, Normal-typeCharges the target at an incredible speed, striking before most other moves can occur. | Physical | 80 | 100% | 5 |
TM and HM 27
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM01 | Laser Focus, Normal-typeThe user concentrates intensely. The attacks on the next 2 turns are always critical hits. | Status | — | — | 30 |
| TM05 | Infestation, Bug-typeThe target is infested for 4-5 turns. It deals damage each turn and prevents escape. | Special | 20 | 100% | 20 |
| TM06 | Poison Gas, Poison-typeA cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. | Status | — | 90% | 40 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM19 | Counter, Fighting-typeThe user retaliates against the last physical attack this turn, dealing double its damage. | Physical | — | 100% | 20 |
| TM20 | Seismic Toss, Fighting-typeThrows the target using the power of gravity. It inflicts damage equal to the user’s level. | Physical | — | 100% | 20 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM23 | Iron Tail, Steel-typeThe target is slammed with a steel-hard tail, with a 30% chance to lower its Defense stat. | Physical | 100 | 75% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM28 | Dig, Ground-typeThe user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | 80 | 100% | 10 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM36 | Cross Poison, Poison-typeSlashes with poison blades with a 10% chance to poison. Critical hits land more often. | Physical | 70 | 100% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM46 | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
| HM01 | Cut, Normal-typeThe target is cut with a scythe or a claw. It can also be used to cut down thin trees. | Physical | 65 | 100% | 20 |
| HM04 | Strength, Normal-typeThe target is slugged with a punch thrown at maximum power. Can be used to push boulders. | Physical | 80 | 100% | 15 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
| HM08 | Rock Climb, Normal-typeA charging attack with a 20% chance to confuse. Can be used to scale rocky walls. | Physical | 90 | 85% | 20 |
All sprites





The game’s own animation.
Details
- Steps6
- Length88 ticks of 1/60 second
- Step 1Frame 2 for 10 ticks
- Step 2Frame 1 for 8 ticks
- Step 3Frame 2 for 10 ticks
- Step 4Frame 1 for 20 ticks
- Step 5Frame 2 for 35 ticks
- Step 6Frame 1 for 5 ticks
Every frame 2
Coat Lab
323 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.