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Romeo, MadScientist in Pokémon Monomyth

Romeo

MadScientist

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 59
Format
Single battle

Team

SimulateDamage calc
  1. Stats & details
    NatureNinja-like · no stat change in Monomyth
    Stats at Lv 57
    StatValueIVEV
    HP134180
    Attack89180
    Defense137180
    Sp. Atk134180
    Sp. Def137180
    Speed113180

    Starting stats, before held-item and ability effects.

  2. Stats & details
    NatureWise · no stat change in Monomyth
    Stats at Lv 59
    StatValueIVEV
    HP174180
    Attack115180
    Defense121180
    Sp. Atk163180
    Sp. Def151180
    Speed62180

    Starting stats, before held-item and ability effects.

  3. WeezingLv 57
    LevitateNo held item
    Stats & details
    NatureFurtive · no stat change in Monomyth
    Stats at Lv 57
    StatValueIVEV
    HP151180
    Attack117180
    Defense152180
    Sp. Atk112180
    Sp. Def95180
    Speed83180

    Starting stats, before held-item and ability effects.

  • Mostly weak toGround2 of 3, 1 immune

Location not confirmed for this team.

Levels, held items and moves come from the game’s data. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.