
No. 189 Returning · National Dex No. 479
Rotom
Plasma Pokémon
ElectricGhost
- Height
- 0.3 m (1′00″)
- Weight
- 0.3 kg (0.7 lb)
- Gender
- Genderless
- Catch rate
- 45 of 255
- Growth rate
- Medium Slow
- Egg groups
- Amorphous
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Speed, 1 Sp. Atk
Despite the rise in popularity of Rotom-tailored appliances, some luddites prefer to keep it in its slightly weaker natural form.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 479).
Evolution
Rotom does not evolve, and nothing evolves into it.
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Battle Frontier | Grass | Lv 60–80 | up to 19% |
Moves
Level up 14
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Astonish, Ghost-typeThe user attacks the target with a startling shout. It has a 30% chance to flinch. | Physical | 30 | 100% | 15 |
| 1 | Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing. | Special | 40 | 100% | 30 |
| 1 | Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target. | Status | — | 90% | 20 |
| 8 | Uproar, Normal-typeThe user attacks in an uproar for 3 turns. During that time, no Pokémon can fall asleep. | Special | 90 | 100% | 10 |
| 15 | Double Team, Normal-typeBy moving rapidly, the user makes illusory copies of itself to boost its Evasion. | Status | — | — | 15 |
| 22 | Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field. | Special | 60 | — | 20 |
| 24 | Charge, Electric-typeCharges up so that next turn, Electric move power is doubled. It also boosts Sp. Def. | Status | — | — | 20 |
| 29 | Ominous Wind, Ghost-typeThe user creates a gust of repulsive wind. It has a 10% chance to boost all its stats. | Special | 60 | 100% | 5 |
| 36 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| 41 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 43 | Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target. | Special | — | 100% | 10 |
| 50 | Hex, Ghost-typeThe user casts a spell on the target. Power doubles if the target has a status condition. | Special | 65 | 100% | 10 |
| 57 | Trick, Psychic-typeThe user catches the target off guard and swaps their held items. | Status | — | 100% | 10 |
| 64 | Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze. | Special | 80 | 100% | 15 |
TM and HM 20
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM24 | Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon. | Special | 70 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM29 | Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt. | Special | 100 | 100% | 15 |
| TM30 | Poltergeist, Ghost-typeThe user attacks by controlling the target’s item and fails if the target isn’t holding one. | Physical | 110 | 90% | 5 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM34 | Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits. | Physical | 30 | 90% | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM49 | Snatch, Dark-typeThe user waits for another Pokémon to use a self-beneficial move and steals it for itself. | Status | — | 100% | 10 |
Forms
Forms have no page of their own. They are labelled by what sets them apart, not by a name the game doesn’t give.
All sprites





The game’s own animation.
Details
- Steps7
- Length70 ticks of 1/60 second
- Step 1Frame 1 for 10 ticks
- Step 2Frame 2 for 10 ticks
- Step 3Frame 1 for 10 ticks
- Step 4Frame 2 for 10 ticks
- Step 5Frame 1 for 10 ticks
- Step 6Frame 2 for 10 ticks
- Step 7Frame 1 for 10 ticks
Every frame 2
Coat Lab
9 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.