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Romeo, MadScientist in Pokémon Monomyth

Romeo

MadScientist

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 55
Format
Single battle

Team

SimulateDamage calc
  1. Cloud NineNo held item
    Stats & details
    NatureNinja-like · no stat change in Monomyth
    Stats at Lv 53
    StatValueIVEV
    HP125180
    Attack83180
    Defense127180
    Sp. Atk125180
    Sp. Def127180
    Speed105180

    Starting stats, before held-item and ability effects.

  2. Stats & details
    NatureWise · no stat change in Monomyth
    Stats at Lv 55
    StatValueIVEV
    HP162180
    Attack108180
    Defense113180
    Sp. Atk152180
    Sp. Def141180
    Speed58180

    Starting stats, before held-item and ability effects.

  3. WeezingLv 53
    LevitateNo held item
    Stats & details
    NatureFurtive · no stat change in Monomyth
    Stats at Lv 53
    StatValueIVEV
    HP141180
    Attack109180
    Defense141180
    Sp. Atk104180
    Sp. Def88180
    Speed78180

    Starting stats, before held-item and ability effects.

  • Mostly weak toGround2 of 3, 1 immune

Location not confirmed for this team.

Levels, held items and moves come from the game’s data. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.