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Romeo, MadScientist in Pokémon Monomyth

Romeo

MadScientist

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 53
Format
Single battle

Team

SimulateDamage calc
  1. Cloud NineNo held item
    Stats & details
    NatureNinja-like · no stat change in Monomyth
    Stats at Lv 51
    StatValueIVEV
    HP121180
    Attack80180
    Defense123180
    Sp. Atk121180
    Sp. Def123180
    Speed101180

    Starting stats, before held-item and ability effects.

  2. Stats & details
    NatureWise · no stat change in Monomyth
    Stats at Lv 53
    StatValueIVEV
    HP157180
    Attack104180
    Defense109180
    Sp. Atk147180
    Sp. Def136180
    Speed56180

    Starting stats, before held-item and ability effects.

  3. WeezingLv 51
    LevitateNo held item
    Stats & details
    NatureFurtive · no stat change in Monomyth
    Stats at Lv 51
    StatValueIVEV
    HP136180
    Attack105180
    Defense136180
    Sp. Atk100180
    Sp. Def85180
    Speed75180

    Starting stats, before held-item and ability effects.

  • Mostly weak toGround2 of 3, 1 immune
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.