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Jimmy, Juggler in Pokémon Monomyth

Jimmy

Juggler

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 45
Format
Single battle

Team

SimulateDamage calc
  1. ChlorophyllNo held item
    Stats & details
    NatureFurtive · no stat change in Monomyth
    Stats at Lv 45
    StatValueIVEV
    HP116160
    Attack48160
    Defense84160
    Sp. Atk66160
    Sp. Def52160
    Speed48160

    Starting stats, before held-item and ability effects.

  2. Magnet PullNo held item
    Stats & details
    NatureEasy-going · no stat change in Monomyth
    Stats at Lv 43
    StatValueIVEV
    HP102160
    Attack63160
    Defense93160
    Sp. Atk115160
    Sp. Def72160
    Speed72160

    Starting stats, before held-item and ability effects.

  • Mostly weak toFire2 of 2Ghost1 of 2Dark1 of 2
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. A Pokémon with no moves listed has the moves the game gives its level. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.