DexDB.io
Magneton front sprite from Pokémon Monomyth

No. 169 Returning · National Dex No. 082

Magneton

Magnet Pokémon

ElectricSteel

Height
1 m (3′03″)
Weight
60 kg (132.3 lb)
Gender
Genderless
Catch rate
60 of 255
Growth rate
Medium Slow
Egg groups
Mineral
Egg cycles
20
Base friendship
70
EV yield
2 Sp. Atk
Held in the wild
Magnet common Metal Coat rare

Abilities

It appears to just be three Magnemite, but its magnetic bond is nearly unbreakable. A two Magnemite fusion has not yet been found.

Base stats

HP50
Attack60
Defense95
Sp. Atk120
Sp. Def70
Speed70
Total465

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 082).

Evolution

Where to find it

WhereHowLevelsChance
Barbed Cave IIGrassLv 75–8010%
Battle FrontierGrassLv 40–80up to 35%
Old Bay CoastGrassLv 40–7010%
Old Bay IslandGrassLv 40–7014%
Route 28GrassLv 66–7115%
Thunderstruck CliffsGrassLv 55–705%

Moves

40 in all

Level up 21

LvMoveCategoryPowAccPP
1Electric Terrain, Electric-typeElectrifies the field for 5 turns, boosting Electric moves by 30% and preventing sleep.Status——10
1Supersonic, Normal-typeThe user generates odd sound waves from its body that confuse the target.Status—55%20
1Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body.Physical40100%35
5Thunder Shock, Electric-typeA small jolt of electricity crashes down on the target. Has a 10% chance of paralyzing.Special40100%30
7Thunder Wave, Electric-typeThe user launches a weak jolt of electricity that paralyzes a non-Electric-type target.Status—90%20
11Magnet Bomb, Steel-typeThe user fires steel bombs that stick to the target. It won’t miss a target on the field.Physical60—20
13Sonic Boom, Normal-typeThe target is hit with a destructive shock wave that always inflicts 20 HP damage.Special—90%20
17Spark, Electric-typeThe user tackles the target with electricity. It has a 30% chance of paralyzing.Physical65100%20
19Screech, Normal-typeThe user emits an earsplitting screech that harshly lowers the target’s Defense stat.Status—85%40
23Mirror Shot, Steel-typeThe user emits a reflective burst at the target. Has a 30% chance to lower Accuracy.Special6585%10
25Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism.Status——10
27Shock Wave, Electric-typeThe target is zapped with a quick, electric jolt. It won’t miss a target on the field.Special60—20
29Electro Ball, Electric-typeFires an electric orb at the target. Power rises the faster the user is than the target.Special—100%10
30Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.Special80100%10
33Flash Cannon, Steel-typeThe user blasts the target with concentrated light. It has a 10% chance to lower Sp. Def.Special80100%10
39Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
43Discharge, Electric-typeThe user shocks every Pokémon around it with electricity. Has a 30% chance to paralyze.Special80100%15
49Metal Sound, Steel-typeThe user emits a horrible sound like scraping metal to harshly lower the target’s Sp. Def.Status—85%40
53Gyro Ball, Steel-typeA high-speed spinning tackle. Its power rises the slower the user is relative to the target.Physical—100%10
59Lock-On, Normal-typeThe user takes sure aim at the target. This ensures its next move won’t miss the target.Status—100%5
63Zap Cannon, Electric-typeThe user fires an electric blast like a cannon at the target, paralyzing if it hits.Special12050%5

TM and HM 19

TMMoveCategoryPowAccPP
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM12Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints.Physical170100%5
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM24Volt Switch, Electric-typeAfter making its attack, the user rushes back to switch places with another party Pokémon.Special70100%20
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM34Bolt Chain, Electric-typeAn electric attack that chains strikes over 5 turns, doubling in power each time it hits.Physical3090%20
TM37Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types.Status——10
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM45Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
TM47Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.Special80100%10

All sprites

Coat Lab

Magneton front sprite from Pokémon Monomyth, shown in its usual colours

425 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.