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Guard, Mercenary in Pokémon Monomyth

Guard

Mercenary

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 84
Format
Double battle

Team

SimulateDamage calc
  1. InfiltratorNo held item
    Stats & details
    NatureSusceptible · no stat change in Monomyth
    Stats at Lv 84
    StatValueIVEV
    HP265280
    Attack230280
    Defense154280
    Sp. Atk196280
    Sp. Def154280
    Speed267280

    Starting stats, before held-item and ability effects.

  2. Wonder SkinNo held item
    Stats & details
    NaturePrickly · no stat change in Monomyth
    Stats at Lv 83
    StatValueIVEV
    HP257280
    Attack152280
    Defense136280
    Sp. Atk172280
    Sp. Def147280
    Speed220280

    Starting stats, before held-item and ability effects.

  • Mostly weak toGhost1 of 2Steel1 of 2Ice1 of 2
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. A Pokémon with no moves listed has the moves the game gives its level. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.