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Gambler, Townsfolk in Pokémon Monomyth

Gambler

Townsfolk

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 57
Format
Single battle

Team

SimulateDamage calc
  1. GutsNo held item
    Stats & details
    NatureEasy-going · no stat change in Monomyth
    Stats at Lv 56
    StatValueIVEV
    HP178200
    Attack161200
    Defense100200
    Sp. Atk100200
    Sp. Def100200
    Speed77200

    Starting stats, before held-item and ability effects.

  2. StaticNo held item
    Stats & details
    NatureCharismatic · no stat change in Monomyth
    Stats at Lv 57
    StatValueIVEV
    HP175200
    Attack124200
    Defense155200
    Sp. Atk107200
    Sp. Def96200
    Speed84200

    Starting stats, before held-item and ability effects.

  3. Shed SkinNo held item
    Stats & details
    NatureStone Cold · no stat change in Monomyth
    Stats at Lv 55
    StatValueIVEV
    HP169200
    Attack101200
    Defense112200
    Sp. Atk101200
    Sp. Def102200
    Speed128200

    Starting stats, before held-item and ability effects.

  • Mostly weak toGround2 of 3
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.