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Connor, Ninja Boy in Pokémon Monomyth

Connor

Ninja Boy

Spoilers: this page shows the trainer’s teams.

Game difficulty

Estimates unrevealed moves · Battle revives allowed

Mode rules
Your moves
AI estimates unrevealed moves
Your held items
AI knows revealed items only
Trainer stats
Same stored stats in every mode
Revives
Allowed in battle
Healing + X Items
Allowed together on one Pokémon

Practice bot; game AI and bag restrictions are not recreated.

Highest level on their team
Lv 52
Format
Single battle

Team

SimulateDamage calc
  1. Solid RockNo held item
    Stats & details
    NatureUnwavering · no stat change in Monomyth
    Stats at Lv 51
    StatValueIVEV
    HP141180
    Attack90180
    Defense95180
    Sp. Atk75180
    Sp. Def65180
    Speed80180

    Starting stats, before held-item and ability effects.

  2. Flare BoostNo held item
    Stats & details
    NatureUnwavering · no stat change in Monomyth
    Stats at Lv 52
    StatValueIVEV
    HP144180
    Attack105180
    Defense105180
    Sp. Atk100180
    Sp. Def99180
    Speed66180

    Starting stats, before held-item and ability effects.

  • Mostly weak toGround2 of 2Steel1 of 2Psychic1 of 2
Where to find this battle

These events include this team. The team can depend on your story progress.

Levels, held items and moves come from the game’s data. A Pokémon with no moves listed has the moves the game gives its level. “Mostly weak to” is from the game’s own type table, with its cap: 4× is 2.5×, ¼× is 0.33×. Abilities and items aren’t counted.

Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no ROM or patch.