
No. 252 New in Monomyth
Dragtite
Crust Pokémon
RockDragon
- Height
- 0.6 m (2′00″)
- Weight
- 45.3 kg (99.9 lb)
- Gender
- 50% male · 50% female
- Catch rate
- 65 of 255
- Growth rate
- Erratic
- Egg cycles
- 30
- Base friendship
- 35
- EV yield
- 1 Defense
- Held in the wild
Smooth Rock rare
Abilities
- Solid RockLowers supereffective damage taken by 25%.
- IntimidateLowers the foe’s Attack when sent out.
- Rough Skin, hidden abilityInflicts damage to the foe on contact.
Dragtite disguises itself as a stalactite and lays still for hours. When the time is right, it will swoop down on its prey.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave | Grass | Lv 39–42 | up to 12% |
| Flooded Cave | Grass | Lv 30–60 | 10% |
| Mt. Thunder | Grass | Lv 52–62 | up to 20% |
| Old Bay Caves | Grass | Lv 50–60 | 10% |
| Saltpeter Mine | Grass | Lv 30–60 | 10% |
Moves
43 in all
Level up 18
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Rock Throw, Rock-typeThe user picks up and throws a small rock at the target to attack. | Physical | 50 | 90% | 15 |
| 5 | Rock Polish, Rock-typeThe user polishes its body to reduce drag. This sharply boosts the user’s Speed stat. | Status | — | — | 20 |
| 12 | Coin Hurl, Normal-typeThe user throws a bunch of coins. Its power increases with the trainer’s amount of money. | Physical | — | 100% | 20 |
| 15 | Accelerock, Rock-typeCovered in rocks, the user smashes into the target, hitting before most moves can occur. | Physical | 40 | 100% | 20 |
| 17 | Twister, Dragon-typeThe user hurls a fierce tornado at opposing Pokémon. It has a 20% chance to flinch. | Special | 40 | 100% | 20 |
| 20 | Stealth Rock, Rock-typeLays floating stones near the opposing team, hurting switch-ins with Rock-type damage. | Status | — | — | 20 |
| 22 | Wing Attack, Flying-typeThe target is struck with large, imposing wings spread wide to inflict damage. | Physical | 60 | 100% | 35 |
| 25 | Smack Down, Rock-typeThe user hurls a stone at the target to knock it down, forcing it to become grounded. | Physical | 50 | 100% | 15 |
| 27 | Dragon Rage, Dragon-typeThe target is hit with a shock wave of pure rage that always inflicts 40 HP damage. | Special | — | 100% | 10 |
| 30 | Embargo, Dark-typeFor 5 turns, the target can’t use its held item. Bag items can’t be used on it either. | Status | — | 100% | 15 |
| 33 | Rock Tomb, Rock-typeBoulders are hurled at the target to prevent movement, harshly lowers its Speed stat. | Physical | 60 | 95% | 15 |
| 35 | Scary Face, Normal-typeThe user frightens the target with a scary face to harshly lower its Speed stat. | Status | — | 100% | 10 |
| 37 | Rock Slide, Rock-typeLarge boulders are hurled at all opposing Pokémon. It has a 30% chance of flinching. | Physical | 75 | 90% | 10 |
| 43 | Breaking Swipe, Dragon-typeThe user swings its tail wildly and attacks opposing Pokémon. This lowers their Attack. | Physical | 60 | 100% | 15 |
| 45 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| 51 | Dragon Hammer, Dragon-typeThe user wields its body like a hammer to attack the target and inflict damage. | Physical | 90 | 100% | 15 |
| 57 | Dragon Rush, Dragon-typeThe user rushes the target with overwhelming menace. It has a 20% chance of flinching. | Physical | 100 | 75% | 10 |
| 64 | Stone Edge, Rock-typeThe user stabs the target from below with jagged stones. Critical hits land more often. | Physical | 100 | 80% | 10 |
TM and HM 18
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM02 | Pay Day, Normal-typeNumerous coins are hurled at the target. Money is earned after the battle. | Physical | 40 | 100% | 20 |
| TM04 | Dual Chop, Dragon-typeThe user attacks the target with brutal strikes. The target takes two hits in a row. | Physical | 40 | 90% | 15 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM11 | Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power. | Status | — | — | 5 |
| TM14 | Icicle Spear, Ice-typeThe user launches sharp icicles at the target 2-5 times in a row. | Physical | 25 | 100% | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM26 | Bulldoze, Ground-typeThe user stomps down on the ground, damaging & lowering the Speed of everyone around it. | Physical | 60 | 100% | 20 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM37 | Sandstorm, Rock-typeSummons a 5-turn sandstorm, damaging all Pokémon except Rock, Ground & Steel-types. | Status | — | — | 10 |
| TM39 | Cragalanche, Rock-typeAttacks opposing Pokémon after most moves. Power doubles if hit by the target that turn. | Physical | 60 | 100% | 10 |
| TM40 | Blindside, Flying-typeA high-speed aerial side-strike that doubles in power on a target at 50% HP or less. | Physical | 65 | 100% | 10 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| HM05 | Rock Smash, Fighting-typePunches the target with a 50% chance to lower Defense. Can be used to shatter rocks. | Physical | 50 | 100% | 15 |
Egg moves 7
| Move | Category | Pow | Acc | PP | |
|---|---|---|---|---|---|
| Egg | Brutal Swing, Dark-typeThe user swings its body around violently to inflict damage on every Pokémon around it. | Physical | 60 | 100% | 20 |
| Egg | Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain. | Status | — | — | 20 |
| Egg | Magnet Rise, Electric-typeThe user levitates and ungrounds itself for 5 turns with electrically generated magnetism. | Status | — | — | 10 |
| Egg | Mimic, Normal-typeThe user copies the target’s last move. It can be used until the Pokémon switches out. | Status | — | — | 10 |
| Egg | Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | 80 | 100% | 20 |
| Egg | Sand Tomb, Ground-typeA sand pit traps the target for 4-5 turns. It deals damage each turn and prevents escape. | Physical | 35 | 85% | 15 |
| Egg | Skull Bash, Normal-typeThe user tucks in its head to boost Defense, then rams the target on the next turn. | Physical | 130 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps21
- Length78 ticks of 1/60 second
- Step 1Frame 1 for 1 ticks
- Step 2Frame 2 for 4 ticks
- Step 3Frame 3 for 4 ticks
- Step 4Frame 2 for 4 ticks
- Step 5Frame 3 for 4 ticks
- Step 6Frame 2 for 4 ticks
- Step 7Frame 3 for 4 ticks
- Step 8Frame 2 for 4 ticks
- Step 9Frame 3 for 4 ticks
- Step 10Frame 2 for 4 ticks
- Step 11Frame 3 for 4 ticks
- Step 12Frame 2 for 4 ticks
- Step 13Frame 3 for 4 ticks
- Step 14Frame 2 for 4 ticks
- Step 15Frame 3 for 4 ticks
- Step 16Frame 2 for 4 ticks
- Step 17Frame 3 for 4 ticks
- Step 18Frame 2 for 4 ticks
- Step 19Frame 3 for 4 ticks
- Step 20Frame 2 for 4 ticks
- Step 21Frame 1 for 1 ticks
Every frame 3
Coat Lab
132 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.