
No. 196 Returning · National Dex No. 120
Staryu
Star Shape Pokémon
Water
- Height
- 0.8 m (2′07″)
- Weight
- 34.5 kg (76.1 lb)
- Gender
- Genderless
- Catch rate
- 225 of 255
- Growth rate
- Erratic
- Egg groups
- Water 3
- Egg cycles
- 20
- Base friendship
- 70
- EV yield
- 1 Speed
- Held in the wild
Stardust common
Star Piece rare
Abilities
- IlluminateEncounter rate increases.
- Natural CureHeals status conditions upon switching out.
- Analytic, hidden abilityBoosts attack power by 30% when moving last.
Archeological digs often uncover pretty jewelry fashioned from the gem in the center of Staryu and Starmie. Such crafts are seen as barbaric now.
Base stats
The species’ own values, before level, training or nature. Bars end at 200.
Changed in Monomyth
Same types and base stats as in the main games (National Dex No. 120).
Evolution
Where to find it
| Where | How | Levels | Chance |
|---|---|---|---|
| Barbed Cave II | Good Rod | Lv 20–40 | 80% |
| Barbed Cave II | Old Rod | Lv 10–15 | 100% |
| Barbed Cave II | Surfing | Lv 60–70 | 30% |
| Battle Frontier | Good Rod | Lv 20–40 | 20% |
| Camp Tarragon | Good Rod | Lv 20–25 | 20% |
| Chamomile Town | Good Rod | Lv 20–25 | 20% |
| Elysium Base | Good Rod | Lv 20–40 | 20% |
| Nature Reserve | Surfing | Lv 6–15 | 10% |
| Old Bay Coast | Good Rod | Lv 20–40 | 20% |
| Old Bay Island | Good Rod | Lv 20–40 | 20% |
| Port Ginseng | Good Rod | Lv 20–40 | 20% |
| Port Ginseng Docks | Good Rod | Lv 20–40 | 20% |
| Quiet Valley | Good Rod | Lv 20–25 | 20% |
| Route 14 | Good Rod | Lv 20–25 | 20% |
| Route 24 | Good Rod | Lv 20–25 | 20% |
| Route 25 | Good Rod | Lv 20–25 | 20% |
| Route 26 | Good Rod | Lv 20–25 | 20% |
| Route 27 | Good Rod | Lv 20–25 | 20% |
| Route 28 | Good Rod | Lv 20–25 | 20% |
| Route 30 | Good Rod | Lv 20–40 | 20% |
| Solace Point | Good Rod | Lv 20–40 | 20% |
| Victory Ruin | Good Rod | Lv 20–25 | 20% |
| Victory Ruin | Surfing | Lv 60–65 | 30% |
| Watercress Port | Good Rod | Lv 20–25 | 20% |
Moves
Level up 19
| Lv | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| 1 | Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat. | Status | — | — | 30 |
| 1 | Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body. | Physical | 40 | 100% | 35 |
| 4 | Water Gun, Water-typeThe target is blasted with a forceful shot of water. | Special | 40 | 100% | 25 |
| 7 | Rapid Spin, Normal-typeA spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards. | Physical | 50 | 100% | 40 |
| 10 | Minimize, Normal-typeThe user compresses its body to look smaller, which boosts its Evasion. | Status | — | — | 10 |
| 13 | Psywave, Psychic-typeEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage. | Special | — | 100% | 15 |
| 16 | Swift, Normal-typeStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field. | Special | 60 | — | 20 |
| 18 | Bubble Beam, Water-typeForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat. | Special | 65 | 100% | 20 |
| 22 | Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain. | Status | — | — | 20 |
| 24 | Psybeam, Psychic-typeThe target is attacked with a peculiar ray. It has a 10% chance of confusing the target. | Special | 65 | 100% | 20 |
| 28 | Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less. | Special | 65 | 100% | 10 |
| 31 | Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP. | Status | — | — | 5 |
| 35 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| 37 | Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones. | Special | 80 | 100% | 20 |
| 40 | Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion. | Status | — | 100% | 10 |
| 42 | Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def. | Special | 90 | 100% | 10 |
| 46 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| 49 | Cosmic Power, Psychic-typeThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats. | Status | — | — | 20 |
| 53 | Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure. | Special | 110 | 80% | 5 |
TM and HM 22
| TM | Move | Category | Pow | Acc | PP |
|---|---|---|---|---|---|
| TM03 | Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type. | Special | 70 | 100% | 10 |
| TM07 | Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types. | Status | — | — | 10 |
| TM08 | Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession. | Status | — | — | 10 |
| TM10 | Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it. | Special | 60 | 100% | 15 |
| TM13 | Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat. | Special | 65 | 100% | 20 |
| TM15 | Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy. | Special | 60 | 100% | 15 |
| TM16 | Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle. | Status | — | — | 30 |
| TM17 | Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession. | Status | — | — | 10 |
| TM18 | Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage. | Status | — | — | 5 |
| TM21 | Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack. | Status | — | 85% | 15 |
| TM27 | Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer. | Physical | — | 100% | 20 |
| TM32 | Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types. | Status | — | — | 10 |
| TM33 | Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle. | Status | — | — | 20 |
| TM41 | Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves. | Status | — | — | 10 |
| TM42 | Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s. | Status | — | — | 15 |
| TM43 | Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base. | Physical | 70 | 100% | 20 |
| TM44 | Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions. | Status | — | — | 5 |
| TM45 | Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any. | Status | — | — | 10 |
| TM47 | Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target. | Special | 80 | 100% | 10 |
| HM03 | Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water. | Special | 70 | 100% | 15 |
| HM06 | Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls. | Physical | 70 | 100% | 15 |
| HM07 | Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters. | Physical | 80 | 100% | 10 |
All sprites





The game’s own animation.
Details
- Steps5
- Length61 ticks of 1/60 second
- Step 1Frame 1 for 11 ticks
- Step 2Frame 2 for 10 ticks
- Step 3Frame 1 for 10 ticks
- Step 4Frame 2 for 20 ticks
- Step 5Frame 1 for 10 ticks
Every frame 2
Coat Lab
4,913 possible coats
Usual colours, as in the Pokédex.
Details
Personality value . The game picks the coat from it.
Quick guide 3 steps
- Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
- Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
- Share the link holds the coat you made.
The in-game “Color Variants” option turns coats off. A shiny never gets a coat.
Pokémon Monomyth is a free fan game by Team Monomyth (monomyth.jp): Pokémon design, spritework, monster sounds and battle design are theirs. DexDB is an unofficial fan site, not affiliated with the team, Nintendo, Game Freak, Creatures or The Pokémon Company, and hosts no game files.