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Starmie front sprite from Pokémon Monomyth

No. 197 Returning · National Dex No. 121

Starmie

Mysterious Pokémon

WaterPsychic

Height
1.1 m (3′07″)
Weight
80 kg (176.4 lb)
Gender
Genderless
Catch rate
60 of 255
Growth rate
Erratic
Egg groups
Water 3
Egg cycles
20
Base friendship
70
EV yield
2 Speed
Held in the wild
Stardust common Star Piece rare

Abilities

Competitive Trainers will often train a strong Starmie for opponents with high-defense Pokémon. The star on its back can spin at saw-like speeds.

Base stats

HP60
Attack75
Defense85
Sp. Atk100
Sp. Def85
Speed115
Total520

The species’ own values, before level, training or nature. Bars end at 200.

Changed in Monomyth

Same types and base stats as in the main games (National Dex No. 121).

Evolution

Where to find it

WhereHowLevelsChance
Barbed Cave IISuper RodLv 70–8055%
Barbed Cave IISurfingLv 70–805%
Battle FrontierSuper RodLv 70–801%
Battle FrontierSurfingLv 75–801%
Elysium BaseSuper RodLv 70–801%
Old Bay CoastSuper RodLv 70–801%
Old Bay CoastSurfingLv 75–801%
Old Bay IslandSuper RodLv 70–801%
Port GinsengSuper RodLv 70–801%
Port Ginseng DocksSuper RodLv 70–801%
Route 30Super RodLv 70–801%
Route 30SurfingLv 75–801%
Solace PointSuper RodLv 70–801%
Victory RuinSurfingLv 63–665%

Moves

45 in all

Level up 21

LvMoveCategoryPowAccPP
1Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat.Status——30
1Spotlight, Normal-typeA spotlight is shined on the target, forcing opposing battlers to it to target it that turn.Status——15
1Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body.Physical40100%35
4Water Gun, Water-typeThe target is blasted with a forceful shot of water.Special40100%25
7Rapid Spin, Normal-typeA spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards.Physical50100%40
10Minimize, Normal-typeThe user compresses its body to look smaller, which boosts its Evasion.Status——10
13Psywave, Psychic-typeEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage.Special—100%15
16Swift, Normal-typeStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field.Special60—20
18Bubble Beam, Water-typeForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat.Special65100%20
22Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain.Status——20
24Psybeam, Psychic-typeThe target is attacked with a peculiar ray. It has a 10% chance of confusing the target.Special65100%20
28Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less.Special65100%10
31Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP.Status——5
35Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s.Status——15
37Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones.Special80100%20
42Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def.Special90100%10
46Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
49Cosmic Power, Psychic-typeThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.Status——20
50Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion.Status—100%10
55Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure.Special11080%5
60Star Burst, Psychic-typeAbsorbs energy in its core, then bursts on the 2nd turn. It has a 40% chance to burn.Special14090%10

TM and HM 24

TMMoveCategoryPowAccPP
TM03Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type.Special70100%10
TM07Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types.Status——10
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM13Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.Special65100%20
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM29Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.Special100100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM42Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s.Status——15
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM45Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
TM47Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.Special80100%10
TM48Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target.Status——10
HM03Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water.Special70100%15
HM06Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls.Physical70100%15
HM07Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.Physical80100%10

All sprites

Coat Lab

Starmie front sprite from Pokémon Monomyth, shown in its usual colours

4,913 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2
Colour group 3

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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