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Starmish front sprite from Pokémon Monomyth

No. 198 New in Monomyth

Starmish

Magma Pokémon

PsychicFire

Height
1.3 m (4′03″)
Weight
31.8 kg (70.1 lb)
Gender
Genderless
Catch rate
45 of 255
Growth rate
Erratic
Egg groups
Water 3
Egg cycles
20
Base friendship
70
EV yield
3 Sp. Atk

Abilities

Storing too much heat energy within its core gem has caused it to evolve by bursting outwards. Its cooled gem is now made of polished obsidian.

Base stats

HP70
Attack80
Defense100
Sp. Atk110
Sp. Def105
Speed70
Total535

The species’ own values, before level, training or nature. Bars end at 200.

Evolution

Where to find it

WhereHowLevelsChance
Barbed Cave IISuper RodLv 80–855%
Barbed Cave IISurfingLv 80–851%

Moves

56 in all

Level up 26

LvMoveCategoryPowAccPP
1Fire Spin, Fire-typeTraps the target with fire for 4-5 turns. This deals damage each turn and prevents escape.Special3585%15
1Harden, Normal-typeThe user stiffens all the muscles in its body to boost its Defense stat.Status——30
1Spotlight, Normal-typeA spotlight is shined on the target, forcing opposing battlers to it to target it that turn.Status——15
1Tackle, Normal-typeA physical attack in which the user charges and slams into the target with its whole body.Physical40100%35
4Water Gun, Water-typeThe target is blasted with a forceful shot of water.Special40100%25
7Rapid Spin, Normal-typeA spin attack that boosts Speed and clears it from Leech Seed, binding, and entry hazards.Physical50100%40
10Minimize, Normal-typeThe user compresses its body to look smaller, which boosts its Evasion.Status——10
13Psywave, Psychic-typeEmits an odd psychic wave, randomly dealing 50% to 150% of the user’s level in damage.Special—100%15
16Swift, Normal-typeStar-shaped rays are shot at all opposing Pokémon. It won’t miss targets on the field.Special60—20
18Bubble Beam, Water-typeForcefully sprays bubbles at the target with a 10% chance to lower its Speed stat.Special65100%20
22Camouflage, Normal-typeThe user camouflages in the environment. Its type changes depending on the terrain.Status——20
24Psybeam, Psychic-typeThe target is attacked with a peculiar ray. It has a 10% chance of confusing the target.Special65100%20
28Brine, Water-typeThe user rains salty brine at the target. Its power doubles on a target at 50% HP or less.Special65100%10
31Recover, Normal-typeRestoring its own cells, the user restores its own HP by 50% of its maximum HP.Status——5
35Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s.Status——15
37Power Gem, Rock-typeThe user attacks with a ray of light that sparkles as if it were made of gemstones.Special80100%20
42Psychic, Psychic-typeThe target is hit by a strong telekinetic force with a 10% chance to lower its Sp. Def.Special90100%10
46Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
49Cosmic Power, Psychic-typeThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.Status——20
50Confuse Ray, Ghost-typeThe target is exposed to a sinister ray that triggers confusion.Status—100%10
55Hydro Pump, Water-typeThe target is blasted by a huge volume of water launched under great pressure.Special11080%5
60Star Burst, Psychic-typeAbsorbs energy in its core, then bursts on the 2nd turn. It has a 40% chance to burn.Special14090%10
61Fire Spin, Fire-typeTraps the target with fire for 4-5 turns. This deals damage each turn and prevents escape.Special3585%15
63Lava Plume, Fire-typeThe user torches all Pokémon around it with scarlet flames. It has a 30% chance to burn.Special80100%15
71Flare Blitz, Fire-typeA tackle with a 10% chance to burn. The user takes 1/3rd of the damage dealt as recoil.Physical120100%15
80Magma Storm, Fire-typeA firestorm traps the target for 4-5 turns. It deals damage each turn and prevents escape.Special10075%5

TM and HM 30

TMMoveCategoryPowAccPP
TM03Watercolor, Water-typeShoots water imbued with its true colors. The effect depends on its first non-Water-type.Special70100%10
TM07Hail, Ice-typeSummons a hailstorm that lasts 5 turns. Every turn, it damages all non-Ice-types.Status——10
TM08Endure, Normal-typeThe user endures any attack with at least 1 HP. It may fail if used in succession.Status——10
TM10Hidden Power, Normal-typeA unique attack that varies in type depending on the Pokémon using it.Special60100%15
TM11Sunny Day, Fire-typeIntensifies the sun for 5 turns, which boosts Fire attacks by 50% and halves Water power.Status——5
TM12Explosion, Normal-typeExplodes with immense power, striking every Pokémon around it. The user then faints.Physical170100%5
TM13Aurora Beam, Ice-typeHits the target with a rainbow-colored beam with a 50% chance to lower its Attack stat.Special65100%20
TM15Wonder Ray, Fairy-typeWonderful rays of light pelt the target. It has a 20% chance to lower Accuracy.Special60100%15
TM16Light Screen, Psychic-typeFor 5 turns, the user’s team takes 50% less special damage, or 33% in a double battle.Status——30
TM17Protect, Normal-typeThe user protects itself from incoming moves. It may fail if used in succession.Status——10
TM18Rain Dance, Water-typeSummons rain for 5 turns, which boosts Water attacks by 50% & halves Fire attack damage.Status——5
TM21Swagger, Normal-typeThe user enrages and confuses the target, but also sharply boosts the target’s Attack.Status—85%15
TM22Solar Beam, Grass-typeA 2-turn attack that charges instantly in sun and is 50% power in hail, rain and sandstorm.Special120100%10
TM27Return, Normal-typeA full-power attack that grows more powerful the more the user likes its Trainer.Physical—100%20
TM29Dream Eater, Psychic-typeEats the dreams of a sleeping target. This restores HP equal to 50% the damage dealt.Special100100%15
TM32Curse, Ghost-typeA move that works differently for the Ghost-type than for all other types.Status——10
TM33Reflect, Psychic-typeFor 5 turns, the user’s team takes 50% less physical damage, or 33% in a double battle.Status——20
TM38Incinerate, Fire-typeOpposing Pokémon are torched with consuming flames, burning up their Berries and Gems.Special60100%15
TM41Substitute, Normal-typeCreates a decoy using 25% of its HP, which absorbs attack damage and many status moves.Status——10
TM42Reflect Type, Normal-typeThe user reflects all of the target’s types, making the user’s types equal the target’s.Status——15
TM43Secret Power, Normal-typeAn attack whose added effects depend on the terrain. Can be used to make a Secret Base.Physical70100%20
TM44Rest, Psychic-typeThe user sleeps for 2 turns, fully restoring its HP and healing any status conditions.Status——5
TM45Psych Up, Normal-typeThe user hypnotizes itself into copying the target’s stat changes, if any.Status——10
TM47Tri Attack, Normal-typeFires three types of beams. Has a 10% chance to freeze, paralyze, or burn the target.Special80100%10
TM48Skill Swap, Psychic-typeThe user employs its psychic power to exchange Abilities with the target.Status——10
TM50Overheat, Fire-typeThe user overexerts itself with an intense inferno. This harshly lowers its Sp. Atk.Special13090%5
HM02Fly, Flying-typeThe user soars, then strikes its target on the 2nd turn. Can be used to revisit past towns.Physical80100%10
HM03Surf, Water-typeA big wave crashes down on all opposing Pokémon. It can also be used to cross water.Special70100%15
HM06Waterfall, Water-typeA rapid-charging attack with a 20% chance to flinch. Can also be used to climb waterfalls.Physical70100%15
HM07Dive, Water-typeThe user dives underwater, attacking on the 2nd turn. Can be used to dive in deep waters.Physical80100%10

All sprites

Coat Lab

Starmish front sprite from Pokémon Monomyth, shown in its usual colours

7,225 possible coats

Usual colours, as in the Pokédex.

Quick guide 3 steps
  1. Pick a coat for each colour group, with its odds. Strength slides the shift from 1 to 8.
  2. Roll rolls a Pokémon’s coat the way the game does, from a random personality value.
  3. Share the link holds the coat you made.
Colour group 1
Colour group 2
Colour group 3

The in-game “Color Variants” option turns coats off. A shiny never gets a coat.

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